Ios 自动生成的主键
我正在开发一个IOS应用程序。使用核心数据存储数据。但是主键会自动生成。数据可以使用ID存储Ios 自动生成的主键,ios,Ios,我正在开发一个IOS应用程序。使用核心数据存储数据。但是主键会自动生成。数据可以使用ID存储 //Code Is NSManagedObjectContext *context = [self managedObjectContext]; NSManagedObject *userobj = [NSEntityDescription insertNewObjectForEntityForName:@"DetailSave" inManagedObjectContext:context]
//Code Is
NSManagedObjectContext *context = [self managedObjectContext];
NSManagedObject *userobj = [NSEntityDescription insertNewObjectForEntityForName:@"DetailSave" inManagedObjectContext:context];
[userobj setValue:[NSNumber numberWithInteger:_userObj.userId] forKey:@"id"];
[userobj setValue:_titleLabel.text forKey:@"title"];
NSInteger valInt = 1;
NSNumber *val = [NSNumber numberWithInteger:valInt];
[userobj setValue:val forKey:@"quantity"];
NSString *maxpurch = [dict objectForKey:@"_max_purchases_per_user"];
NSNumber *maxval = [NSNumber numberWithInteger:[maxpurch integerValue]];
[userobj setValue:maxval forKey:@"max_purch"];
NSString *maxPurch = [dict objectForKey:@"_max_purchases"];
NSNumber *max = [NSNumber numberWithInteger:[maxPurch integerValue]];
[userobj setValue:max forKey:@"available"];
NSString *baseprice = [dict objectForKey:@"_base_price"];
NSNumber *basePrice = [NSNumber numberWithInteger:[baseprice integerValue]];
[userobj setValue:basePrice forKey:@"amount"];
//NSLog(@"%@",userobj);
NSLog(@"app dir: %@",[[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject]);
NSError *error = nil;
if (![context save:&error]) {
NSLog(@"Can't Save! %@ %@", error, [error localizedDescription]);
}
NSFetchRequest *request = [[NSFetchRequest alloc] init]; // Count Entity
[request setEntity:[NSEntityDescription entityForName:@"DetailSave" inManagedObjectContext:context]];
[request setIncludesSubentities:NO];
NSError *err;
NSUInteger count = [context countForFetchRequest:request error:&err];
if(count == NSNotFound) {
}
如果M=8,或者即使M接近8(例如9或10),那么这需要一段时间,您可以更聪明
-(NSMutableArray *)getEightRandomLessThan:(int)M {
NSMutableArray *listOfNumbers = [[NSMutableArray alloc] init];
for (int i=0 ; i<M ; ++i) {
[listOfNumbers addObject:[NSNumber numberWithInt:i]]; // ADD 1 TO GET NUMBERS BETWEEN 1 AND M RATHER THAN 0 and M-1
}
NSMutableArray *uniqueNumbers = [[[NSMutableArray alloc] init] autorelease];
int r;
while ([uniqueNumbers count] < 8) {
r = arc4random() % [listOfNumbers count];
if (![uniqueNumbers containsObject:[listOfNumbers objectAtIndex:r]]) {
[uniqueNumbers addObject:[listOfNumbers objectAtIndex:r]];
}
}
[listOfNumbers release];
return uniqueNumbers;
}
-(NSMutableArray*)getEightRandomLessThan:(int)M{
NSMutableArray*ListofNumber=[[NSMutableArray alloc]init];
for(int i=0;i=prime)
返回x;//超出范围的5个整数映射到它们自己。
无符号整数剩余=((无符号长)x*x)%prime;
返回(x如果M=8,或者即使M接近8(例如9或10),那么这需要一段时间,并且您可以更聪明
-(NSMutableArray *)getEightRandomLessThan:(int)M {
NSMutableArray *listOfNumbers = [[NSMutableArray alloc] init];
for (int i=0 ; i<M ; ++i) {
[listOfNumbers addObject:[NSNumber numberWithInt:i]]; // ADD 1 TO GET NUMBERS BETWEEN 1 AND M RATHER THAN 0 and M-1
}
NSMutableArray *uniqueNumbers = [[[NSMutableArray alloc] init] autorelease];
int r;
while ([uniqueNumbers count] < 8) {
r = arc4random() % [listOfNumbers count];
if (![uniqueNumbers containsObject:[listOfNumbers objectAtIndex:r]]) {
[uniqueNumbers addObject:[listOfNumbers objectAtIndex:r]];
}
}
[listOfNumbers release];
return uniqueNumbers;
}
-(NSMutableArray*)getEightRandomLessThan:(int)M{
NSMutableArray*ListofNumber=[[NSMutableArray alloc]init];
for(int i=0;i=prime)
返回x;//超出范围的5个整数映射到它们自己。
无符号整数剩余=((无符号长)x*x)%prime;
返回(x