如何在imageview ios中获取自定义图像的像素颜色值?

如何在imageview ios中获取自定义图像的像素颜色值?,ios,objective-c,image-processing,uiimageview,color-picker,Ios,Objective C,Image Processing,Uiimageview,Color Picker,我知道以前也有人问过类似的问题 我想得到的是Imageview中图像的RGB像素值,因此它可以是我们想要得到的任何像素值的图像 这就是我用来获取点击图像的点的方法 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch tapCount] == 2) { //self.imageView

我知道以前也有人问过类似的问题

我想得到的是
Imageview
中图像的RGB像素值,因此它可以是我们想要得到的任何像素值的图像

这就是我用来获取点击图像的点的方法

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

    UITouch *touch = [touches anyObject];

    if ([touch tapCount] == 2) {
        //self.imageView.image = nil;
        return;
    }

    CGPoint lastPoint = [touch locationInView:self.imageViewGallery];
    NSLog(@"%f",lastPoint.x);
    NSLog(@"%f",lastPoint.y);

} 
为了得到图像,我粘贴了这个代码

+ (NSArray*)getRGBAsFromImage:(UIImage *)image atX:(int)xx andY:(int)yy count:(int)count
{

 NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];

      /** It requires to get the image into your data buffer, so how can we get the `ImageViewImage` **/

CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char*) calloc(height * width * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                             bitsPerComponent, bytesPerRow, colorSpace,
                                             kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);

CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);

// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
for (int ii = 0 ; ii < count ; ++ii)
{
    CGFloat red   = (rawData[byteIndex]     * 1.0) / 255.0;
    CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0;
    CGFloat blue  = (rawData[byteIndex + 2] * 1.0) / 255.0;
    CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
    byteIndex += 4;

    UIColor *acolor = [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
    [result addObject:acolor];
}

free(rawData);

return result;
}
+(NSArray*)getRGBAsFromImage:(UIImage*)图像atX:(int)xx安迪:(int)yy计数:(int)计数
{
NSMUTABLEARRY*result=[NSMUTABLEARRY阵列容量:计数];
/**它需要将图像放入数据缓冲区,那么我们如何才能获得“ImageViewImage”**/
CGImageRef imageRef=[图像CGImage];
NSU整数宽度=CGImageGetWidth(imageRef);
NSU整数高度=CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace=CGColorSpaceCreateDeviceRGB();
unsigned char*rawData=(unsigned char*)calloc(高度*宽度*4,sizeof(unsigned char));
NSU整数字节/像素=4;
NSUInteger bytesPerRow=bytesPerPixel*宽度;
NSU整数比特分量=8;
CGContextRef context=CGBitmapContextCreate(原始数据、宽度、高度、,
bitsPerComponent、bytesPerRow、颜色空间、,
KCGIMAGEAlphaPremultipledLast | kCGBitmapByteOrder32Big);
CGCOLORSPACTERELEASE(色彩空间);
CGContextDrawImage(上下文,CGRectMake(0,0,宽度,高度),imageRef);
CGContextRelease(上下文);
//现在,您的rawData包含RGBA8888像素格式的图像数据。
int byteIndex=(bytesPerRow*yy)+xx*bytesperpoixel;
对于(int ii=0;ii
我是ios新手,所以请解释一下,并建议一些教程会很好

用这个。这是一个使用图像的颜色选择器。您可以很容易地从中了解所需信息。在我的应用程序中帮助我。如果需要任何帮助/建议,请告诉我:)

编辑:

像这样更新您的
getPixelColorAtLocation:
。它会给你正确的颜色

- (UIColor*) getPixelColorAtLocation:(CGPoint)point {
    UIColor* color = nil;
    CGImageRef inImage = self.image.CGImage;
    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil; /* error */ }

    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};
/** Extra Added code for Resized Images ****/
    float xscale = w / self.frame.size.width;
    float yscale = h / self.frame.size.height;
    point.x = point.x * xscale;
    point.y = point.y * yscale;
 /** ****************************************/

/** Extra Code Added for Resolution ***********/
    CGFloat x = 1.0;
    if ([self.image respondsToSelector:@selector(scale)]) x = self.image.scale;
/*********************************************/
    // Draw the image to the bitmap context. Once we draw, the memory 
    // allocated for the context for rendering will then contain the 
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage); 

    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
        //offset locates the pixel in the data from x,y. 
        //4 for 4 bytes of data per pixel, w is width of one row of data.
//      int offset = 4*((w*round(point.y))+round(point.x));


        int offset = 4*((w*round(point.y))+round(point.x))*x; //Replacement for Resolution
        int alpha =  data[offset];
        int red = data[offset+1]; 
        int green = data[offset+2]; 
        int blue = data[offset+3]; 
        NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
    }

    // When finished, release the context
    CGContextRelease(cgctx); 
    // Free image data memory for the context
    if (data) { free(data); }

    return color;
}
让我知道此修复程序不起作用:)


这是我的密码。使用它来实现选择器映像。如果需要更多信息,请告诉我。只需使用此方法,它对我有效:

- (UIColor*) getPixelColorAtLocation:(CGPoint)point 
{

    UIColor* color = nil;

    CGImageRef inImage;

    inImage = imgZoneWheel.image.CGImage;


    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil; /* error */ }

    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};


    // Draw the image to the bitmap context. Once we draw, the memory 
    // allocated for the context for rendering will then contain the 
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage); 

    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
        //offset locates the pixel in the data from x,y. 
        //4 for 4 bytes of data per pixel, w is width of one row of data.
        int offset = 4*((w*round(point.y))+round(point.x));
        alpha =  data[offset]; 
        int red = data[offset+1]; 
        int green = data[offset+2]; 
        int blue = data[offset+3]; 
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
    }

    // When finished, release the context
    //CGContextRelease(cgctx); 
    // Free image data memory for the context
    if (data) { free(data); }

    return color;
}
就像这样使用:

UIColor *color = [self getPixelColorAtLocation:lastPoint];

您想知道如何从图像视图中获取图像吗


UIImageView有一个属性image。只需使用该属性即可。

如果您尝试通过CGBitmapContextGetData从图像中获取颜色,并设置,例如,在视图的背景中,这将与iPhone 6和更高版本中的颜色不同。在iPhone5中,一切都会好起来)更多信息

此解决方案通过UIImage为您提供正确的颜色:

- (UIColor *)getColorFromImage:(UIImage *)image pixelPoint:(CGPoint)pixelPoint {

    CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], CGRectMake(pixelPoint.x, pixelPoint.y, 1.f, 1.f));
    UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);

    return [UIColor colorWithPatternImage:croppedImage];

}

没有我亲爱的外观,例如有一个imageView。图像包含任何图像,比如说您当前的堆栈配置文件图片,如果我们将其传递给imageView,那么我们应该在其上有一些指针,当单击眼点时,返回该图像的rgb像素值,无论它是棕色的,蓝色眼睛。获得2个警告,应用程序崩溃的位置为1-实例方法“-createARGBBitmapContextFromImage:”未找到(返回类型默认为“id”)。2-不兼容的指针类型正在使用类型为“id”的表达式初始化“CGContextRef”(也称为“struct CGContext*”)。在这一行上,`CGContextRef cgctx=[self-createARGBBitmapContextFromImage:inImage];`你能告诉我需要哪些基本方法吗?当然,只需点击@achievelimitless:,这是你需要的完整代码的教程;)@quickApp别担心。。我投票支持拉皮努。谢谢你漂亮的手势:)我已经按照链接了,但是我得到了错误的像素值。耶。。代码中需要进行小的编辑。文章的评论中提到了所需的编辑。不过,我也会在我的答案中复制编辑。5分钟后检查。:)就像我添加的
CGRect frame=self.imageViewGallery.frame在编辑之前,我们可以添加更多的功能,比如在图像上移动的圆圈指针和填充所选颜色的容器。是的。。我已经实现了你想要实现的东西。但我只能在12小时后和你分享代码。在我的办公室里。如果可能的话,请在12小时后在此留言提醒我:)Achievelimetless和Lapinou都是正确的。