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Ios 2.0版城市飞艇坠毁_Ios_Urbanairship.com - Fatal编程技术网

Ios 2.0版城市飞艇坠毁

Ios 2.0版城市飞艇坠毁,ios,urbanairship.com,Ios,Urbanairship.com,我一直在犯这个错误 -----l- networkStatusForFlags 2013-09-05 12:35:58.196 Guess The Distance[9730:c07] [D] +[UAirship executeUnsafeTakeOff:] [Line 181] Deleting the keychain credentials 2013-09-05 12:35:58:281 Guess The Distance[9730:16387] TestFlight: Started

我一直在犯这个错误

-----l- networkStatusForFlags
2013-09-05 12:35:58.196 Guess The Distance[9730:c07] [D] +[UAirship executeUnsafeTakeOff:] [Line 181] Deleting the keychain credentials
2013-09-05 12:35:58:281 Guess The Distance[9730:16387] TestFlight: Started Session
2013-09-05 12:35:58.846 Guess The Distance[9730:c07] [D] +[UAirship executeUnsafeTakeOff:] [Line 184] Deleting the UA device ID
2013-09-05 12:35:59.144 Guess The Distance[9730:c07] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** setObjectForKey: object cannot be nil (key: gena)'
这是我的代码:

//Add onto main thread queue to excute asyncrously and to prevent Urban Airship Crashing
dispatch_async(dispatch_get_main_queue(), ^{
    //Load Urban Airship
    DLog(@"Loading Urban Airship...");

    // Disable Push
    [[UAPush shared] setPushEnabled:NO];

    // Populate AirshipConfig.plist with your app's info from https://go.urbanairship.com
    // or set runtime properties here.
    UAConfig *config = [UAConfig defaultConfig];

    config.developmentAppKey = UADevelopmentKey;
    config.developmentAppSecret = UADevelopmentSecret;
    config.productionAppKey = UAProductionKey;
    config.productionAppSecret = UAProductionSecret;
    config.detectProvisioningMode = YES;

    #ifdef DEBUG
    config.clearKeychain = YES;
    #endif

    // Call takeOff (which creates the UAirship singleton)
    [UAirship takeOff:config];

    DLog(@"Finished Loading Urban Airship");
});

如果在调用之前运行了任何城市飞艇代码,则可能会发生这种情况

    [UAirship takeOff:config];        
我把我的代码放在这个语句之后,崩溃就消失了