Ios 2.0版城市飞艇坠毁
我一直在犯这个错误Ios 2.0版城市飞艇坠毁,ios,urbanairship.com,Ios,Urbanairship.com,我一直在犯这个错误 -----l- networkStatusForFlags 2013-09-05 12:35:58.196 Guess The Distance[9730:c07] [D] +[UAirship executeUnsafeTakeOff:] [Line 181] Deleting the keychain credentials 2013-09-05 12:35:58:281 Guess The Distance[9730:16387] TestFlight: Started
-----l- networkStatusForFlags
2013-09-05 12:35:58.196 Guess The Distance[9730:c07] [D] +[UAirship executeUnsafeTakeOff:] [Line 181] Deleting the keychain credentials
2013-09-05 12:35:58:281 Guess The Distance[9730:16387] TestFlight: Started Session
2013-09-05 12:35:58.846 Guess The Distance[9730:c07] [D] +[UAirship executeUnsafeTakeOff:] [Line 184] Deleting the UA device ID
2013-09-05 12:35:59.144 Guess The Distance[9730:c07] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** setObjectForKey: object cannot be nil (key: gena)'
这是我的代码:
//Add onto main thread queue to excute asyncrously and to prevent Urban Airship Crashing
dispatch_async(dispatch_get_main_queue(), ^{
//Load Urban Airship
DLog(@"Loading Urban Airship...");
// Disable Push
[[UAPush shared] setPushEnabled:NO];
// Populate AirshipConfig.plist with your app's info from https://go.urbanairship.com
// or set runtime properties here.
UAConfig *config = [UAConfig defaultConfig];
config.developmentAppKey = UADevelopmentKey;
config.developmentAppSecret = UADevelopmentSecret;
config.productionAppKey = UAProductionKey;
config.productionAppSecret = UAProductionSecret;
config.detectProvisioningMode = YES;
#ifdef DEBUG
config.clearKeychain = YES;
#endif
// Call takeOff (which creates the UAirship singleton)
[UAirship takeOff:config];
DLog(@"Finished Loading Urban Airship");
});
如果在调用之前运行了任何城市飞艇代码,则可能会发生这种情况
[UAirship takeOff:config];
我把我的代码放在这个语句之后,崩溃就消失了