Ios 如何定义多个文本并随机发布?
我有一个游戏超文本标签Ios 如何定义多个文本并随机发布?,ios,xcode,sprite-kit,Ios,Xcode,Sprite Kit,我有一个游戏超文本标签 gameoverText = [SKLabelNode labelNodeWithFontNamed:@"MarkerFelt-Thin"]; gameoverText.fontColor = [SKColor grayColor]; gameoverText.fontSize = 25; gameoverText.position = CGPointMake(self.frame.size.width / 2, CGRectGetMidY
gameoverText = [SKLabelNode labelNodeWithFontNamed:@"MarkerFelt-Thin"];
gameoverText.fontColor = [SKColor grayColor];
gameoverText.fontSize = 25;
gameoverText.position = CGPointMake(self.frame.size.width / 2, CGRectGetMidY(self.frame)+ CGRectGetMidY(self.frame)/1.6);
gameoverText.zPosition = 4;
gameoverText.text = [NSString stringWithFormat:@"Game Over!"];
[self addChild:gameoverText];
现在我想在某个地方写几篇文章。例如:1.“你输了”,2.“比赛结束”,3.“再试一次”,4.“也许下次吧”
我如何定义这些文本并在我的游戏超文本标签中随机调用它们
gameoverText = [SKLabelNode labelNodeWithFontNamed:@"MarkerFelt-Thin"];
gameoverText.fontColor = [SKColor grayColor];
gameoverText.fontSize = 25;
gameoverText.position = CGPointMake(self.frame.size.width / 2, CGRectGetMidY(self.frame)+ CGRectGetMidY(self.frame)/1.6);
gameoverText.zPosition = 4;
int r0 = arc4random() % 4
switch (r0)
{
case 0:
gameoverText.text = @"You lose";
break;
case 1:
gameoverText.text = @"Game over";
break;
case 2:
gameoverText.text = @"Try again";
break;
case 3:
gameoverText.text = @"Maybe next time";
break;
default:
gameoverText.text = @"You lose";
break;
}
}
[self addChild:gameoverText];