Ios 如何调整UIImage的大小以减小上载图像的大小
我一直在谷歌上搜索,只遇到过一些库,它们要么降低了高度/宽度,要么通过CoreImage编辑UIImage的外观。但我还没有看到或找到一个库,这篇文章解释了如何减少图像大小,所以当它上传时,它不是完整的图像大小 到目前为止,我有:Ios 如何调整UIImage的大小以减小上载图像的大小,ios,swift,uiimage,Ios,Swift,Uiimage,我一直在谷歌上搜索,只遇到过一些库,它们要么降低了高度/宽度,要么通过CoreImage编辑UIImage的外观。但我还没有看到或找到一个库,这篇文章解释了如何减少图像大小,所以当它上传时,它不是完整的图像大小 到目前为止,我有: if image != nil { //let data = NSData(data: UIImagePNGRepresentation(image)) let data = UIImagePNGRepresentati
if image != nil {
//let data = NSData(data: UIImagePNGRepresentation(image))
let data = UIImagePNGRepresentation(image)
body.appendString("--\(boundary)\r\n")
body.appendString("Content-Disposition: form-data; name=\"image\"; filename=\"randomName\"\r\n")
body.appendString("Content-Type: image/png\r\n\r\n")
body.appendData(data)
body.appendString("\r\n")
}
它发送了12MB的照片。如何将其减少到1mb?谢谢 如果要以
NSData
格式上载图像,请使用以下方法:
NSData *imageData = UIImageJPEGRepresentation(yourImage, floatValue);
yourImage
是您的UIImage
。
floatvalue
是压缩值(0.0到1.0)
以上是将图像转换为JPEG
对于PNG
使用:UIImagePNGRepresentation
注:上述代码在Objective-C中。请检查如何在Swift中定义NSData。这是我调整图像大小所遵循的方法
-(UIImage *)resizeImage:(UIImage *)image
{
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float maxHeight = 300.0;
float maxWidth = 400.0;
float imgRatio = actualWidth/actualHeight;
float maxRatio = maxWidth/maxHeight;
float compressionQuality = 0.5;//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth)
{
if(imgRatio < maxRatio)
{
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight;
actualWidth = imgRatio * actualWidth;
actualHeight = maxHeight;
}
else if(imgRatio > maxRatio)
{
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth;
actualHeight = imgRatio * actualHeight;
actualWidth = maxWidth;
}
else
{
actualHeight = maxHeight;
actualWidth = maxWidth;
}
}
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight);
UIGraphicsBeginImageContext(rect.size);
[image drawInRect:rect];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImageJPEGRepresentation(img, compressionQuality);
UIGraphicsEndImageContext();
return [UIImage imageWithData:imageData];
}
-(UIImage*)大小图像:(UIImage*)图像
{
浮动实际高度=image.size.height;
浮动实际宽度=image.size.width;
浮动最大高度=300.0;
浮动最大宽度=400.0;
浮动高度=实际宽度/实际高度;
浮点最大比值=最大宽度/最大高度;
浮点压缩质量=0.5;//50%压缩
如果(实际高度>最大高度| |实际宽度>最大宽度)
{
if(imgRatiomaxRatio)
{
//根据maxWidth调整高度
imgRatio=最大宽度/实际宽度;
实际高度=平均*实际高度;
实际宽度=最大宽度;
}
其他的
{
实际高度=最大高度;
实际宽度=最大宽度;
}
}
CGRect rect=CGRectMake(0.0,0.0,实际宽度,实际高度);
UIGraphicsBeginImageContext(矩形大小);
[image drawInRect:rect];
UIImage*img=UIGraphicsGetImageFromCurrentImageContext();
NSData*imageData=UIIMAGEJPEG表示法(img,压缩质量);
UIGraphicsSendImageContext();
返回[UIImage imageWithData:imageData];
}
使用此方法,我的图像大小从6.5 MB减少到104 KB
Swift 4代码:
func resize(_ image: UIImage) -> UIImage {
var actualHeight = Float(image.size.height)
var actualWidth = Float(image.size.width)
let maxHeight: Float = 300.0
let maxWidth: Float = 400.0
var imgRatio: Float = actualWidth / actualHeight
let maxRatio: Float = maxWidth / maxHeight
let compressionQuality: Float = 0.5
//50 percent compression
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
}
}
let rect = CGRect(x: 0.0, y: 0.0, width: CGFloat(actualWidth), height: CGFloat(actualHeight))
UIGraphicsBeginImageContext(rect.size)
image.draw(in: rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
let imageData = img?.jpegData(compressionQuality: CGFloat(compressionQuality))
UIGraphicsEndImageContext()
return UIImage(data: imageData!) ?? UIImage()
}
let resizedImage = originalImage.resizedTo1MB()
func resize(image:UIImage)->UIImage{
var actualHeight=Float(image.size.height)
var actualWidth=Float(image.size.width)
设最大高度:浮动=300.0
设maxWidth:Float=400.0
变量imgRatio:Float=实际宽度/实际高度
设maxRatio:Float=maxWidth/maxHeight
让压缩质量:浮动=0.5
//50%压缩
如果实际高度>最大高度| |实际宽度>最大宽度{
如果imgRatiomaxRatio{
//根据maxWidth调整高度
imgRatio=最大宽度/实际宽度
实际高度=绝对高度*实际高度
实际宽度=最大宽度
}
否则{
实际高度=最大高度
实际宽度=最大宽度
}
}
设rect=CGRect(x:0.0,y:0.0,宽度:CGFloat(实际宽度),高度:CGFloat(实际高度))
UIGraphicsBeginImageContext(矩形大小)
image.draw(in:rect)
设img=UIGraphicsGetImageFromCurrentImageContext()
让imageData=img?.jpegData(压缩质量:CGFloat(压缩质量))
UIGraphicsSendImageContext()
返回UIImage(数据:imageData!)??UIImage()
}
Xcode 9•Swift 4或更高版本
编辑/更新:对于iOS10+我们可以使用。对于较旧的Swift语法,请检查编辑历史记录
extension UIImage {
func resized(withPercentage percentage: CGFloat, isOpaque: Bool = true) -> UIImage? {
let canvas = CGSize(width: size.width * percentage, height: size.height * percentage)
let format = imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: canvas, format: format).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
}
func resized(toWidth width: CGFloat, isOpaque: Bool = true) -> UIImage? {
let canvas = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))
let format = imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: canvas, format: format).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
}
}
用法:
let image = UIImage(data: try! Data(contentsOf: URL(string:"http://i.stack.imgur.com/Xs4RX.jpg")!))!
let thumb1 = image.resized(withPercentage: 0.1)
let thumb2 = image.resized(toWidth: 72.0)
与Leo答案相同,但对SWIFT 2.0进行了少量编辑
extension UIImage {
func resizeWithPercentage(percentage: CGFloat) -> UIImage? {
let imageView = UIImageView(frame: CGRect(origin: .zero, size: CGSize(width: size.width * percentage, height: size.height * percentage)))
imageView.contentMode = .ScaleAspectFit
imageView.image = self
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
imageView.layer.renderInContext(context)
guard let result = UIGraphicsGetImageFromCurrentImageContext() else { return nil }
UIGraphicsEndImageContext()
return result
}
func resizeWithWidth(width: CGFloat) -> UIImage? {
let imageView = UIImageView(frame: CGRect(origin: .zero, size: CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))))
imageView.contentMode = .ScaleAspectFit
imageView.image = self
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
imageView.layer.renderInContext(context)
guard let result = UIGraphicsGetImageFromCurrentImageContext() else { return nil }
UIGraphicsEndImageContext()
return result
}
}
以下是user4261201的答案,但使用的是swift,我目前正在使用:
func compressImage (_ image: UIImage) -> UIImage {
let actualHeight:CGFloat = image.size.height
let actualWidth:CGFloat = image.size.width
let imgRatio:CGFloat = actualWidth/actualHeight
let maxWidth:CGFloat = 1024.0
let resizedHeight:CGFloat = maxWidth/imgRatio
let compressionQuality:CGFloat = 0.5
let rect:CGRect = CGRect(x: 0, y: 0, width: maxWidth, height: resizedHeight)
UIGraphicsBeginImageContext(rect.size)
image.draw(in: rect)
let img: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
let imageData:Data = UIImageJPEGRepresentation(img, compressionQuality)!
UIGraphicsEndImageContext()
return UIImage(data: imageData)!
}
如果有人正在使用Swift 3和4将图像大小调整为小于1MB 只需复制并粘贴此扩展名即可:
extension UIImage {
func resized(withPercentage percentage: CGFloat) -> UIImage? {
let canvasSize = CGSize(width: size.width * percentage, height: size.height * percentage)
UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: canvasSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
func resizedTo1MB() -> UIImage? {
guard let imageData = UIImagePNGRepresentation(self) else { return nil }
var resizingImage = self
var imageSizeKB = Double(imageData.count) / 1000.0 // ! Or devide for 1024 if you need KB but not kB
while imageSizeKB > 1000 { // ! Or use 1024 if you need KB but not kB
guard let resizedImage = resizingImage.resized(withPercentage: 0.9),
let imageData = UIImagePNGRepresentation(resizedImage)
else { return nil }
resizingImage = resizedImage
imageSizeKB = Double(imageData.count) / 1000.0 // ! Or devide for 1024 if you need KB but not kB
}
return resizingImage
}
}
和使用:
func resize(_ image: UIImage) -> UIImage {
var actualHeight = Float(image.size.height)
var actualWidth = Float(image.size.width)
let maxHeight: Float = 300.0
let maxWidth: Float = 400.0
var imgRatio: Float = actualWidth / actualHeight
let maxRatio: Float = maxWidth / maxHeight
let compressionQuality: Float = 0.5
//50 percent compression
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
}
}
let rect = CGRect(x: 0.0, y: 0.0, width: CGFloat(actualWidth), height: CGFloat(actualHeight))
UIGraphicsBeginImageContext(rect.size)
image.draw(in: rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
let imageData = img?.jpegData(compressionQuality: CGFloat(compressionQuality))
UIGraphicsEndImageContext()
return UIImage(data: imageData!) ?? UIImage()
}
let resizedImage = originalImage.resizedTo1MB()
编辑:
请注意,它正在阻止UI,因此如果您认为这是适合您的情况的正确方法,请转到背景线程。使用.resizeToMaximumBytes调整UIImage的大小。这是我在swift 3中调整UIImage大小所做的。它将图像大小减小到100kb以下。它按比例工作
extension UIImage {
class func scaleImageWithDivisor(img: UIImage, divisor: CGFloat) -> UIImage {
let size = CGSize(width: img.size.width/divisor, height: img.size.height/divisor)
UIGraphicsBeginImageContext(size)
img.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return scaledImage!
}
}
用法:
let scaledImage = UIImage.scaleImageWithDivisor(img: capturedImage!, divisor: 3)
根据董发的回答。将大小调整为特定的文件大小。就像0.7MB一样,您可以使用此代码
extension UIImage {
func resize(withPercentage percentage: CGFloat) -> UIImage? {
var newRect = CGRect(origin: .zero, size: CGSize(width: size.width*percentage, height: size.height*percentage))
UIGraphicsBeginImageContextWithOptions(newRect.size, true, 1)
self.draw(in: newRect)
defer {UIGraphicsEndImageContext()}
return UIGraphicsGetImageFromCurrentImageContext()
}
func resizeTo(MB: Double) -> UIImage? {
guard let fileSize = self.pngData()?.count else {return nil}
let fileSizeInMB = CGFloat(fileSize)/(1024.0*1024.0)//form bytes to MB
let percentage = 1/fileSizeInMB
return resize(withPercentage: percentage)
}
}
使用此选项,您可以控制所需的大小:
func jpegImage(image: UIImage, maxSize: Int, minSize: Int, times: Int) -> Data? {
var maxQuality: CGFloat = 1.0
var minQuality: CGFloat = 0.0
var bestData: Data?
for _ in 1...times {
let thisQuality = (maxQuality + minQuality) / 2
guard let data = image.jpegData(compressionQuality: thisQuality) else { return nil }
let thisSize = data.count
if thisSize > maxSize {
maxQuality = thisQuality
} else {
minQuality = thisQuality
bestData = data
if thisSize > minSize {
return bestData
}
}
}
return bestData
}
方法调用示例:
jpegImage(image: image, maxSize: 500000, minSize: 400000, times: 10)
它将尝试获取一个介于最大和最小大小maxSize和minSize之间的文件,但只尝试几次。如果在该时间内失败,它将返回nil。我认为swift本身提供的将图像压缩为压缩数据的最简单方法是swift 4.2中的代码
让imageData=yourImageTobeCompressed.jpegData(压缩质量:0.5)
您可以将这些图像数据上传到服务器。Swift4.2
let imagedata = yourImage.jpegData(compressionQuality: 0.1)!
目标C中相同:
接口:
@interface UIImage (Resize)
- (UIImage *)resizedWithPercentage:(CGFloat)percentage;
- (UIImage *)resizeTo:(CGFloat)weight isPng:(BOOL)isPng jpegCompressionQuality:(CGFloat)compressionQuality;
@end
实施:
#import "UIImage+Resize.h"
@implementation UIImage (Resize)
- (UIImage *)resizedWithPercentage:(CGFloat)percentage {
CGSize canvasSize = CGSizeMake(self.size.width * percentage, self.size.height * percentage);
UIGraphicsBeginImageContextWithOptions(canvasSize, false, self.scale);
[self drawInRect:CGRectMake(0, 0, canvasSize.width, canvasSize.height)];
UIImage *sizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return sizedImage;
}
- (UIImage *)resizeTo:(CGFloat)weight isPng:(BOOL)isPng jpegCompressionQuality:(CGFloat)compressionQuality {
NSData *imageData = isPng ? UIImagePNGRepresentation(self) : UIImageJPEGRepresentation(self, compressionQuality);
if (imageData && [imageData length] > 0) {
UIImage *resizingImage = self;
double imageSizeKB = [imageData length] / weight;
while (imageSizeKB > weight) {
UIImage *resizedImage = [resizingImage resizedWithPercentage:0.9];
imageData = isPng ? UIImagePNGRepresentation(resizedImage) : UIImageJPEGRepresentation(resizedImage, compressionQuality);
resizingImage = resizedImage;
imageSizeKB = (double)(imageData.length / weight);
}
return resizingImage;
}
return nil;
}
用法:
#import "UIImage+Resize.h"
UIImage *resizedImage = [self.picture resizeTo:2048 isPng:NO jpegCompressionQuality:1.0];
当我尝试使用公认的答案来调整图像大小以便在我的项目中使用时,它会变得非常像素化和模糊。最后,我编写了一段代码,可以在不添加像素或模糊的情况下调整图像大小:
func scale(withPercentage percentage: CGFloat)-> UIImage? {
let cgSize = CGSize(width: size.width * percentage, height: size.height * percentage)
let hasAlpha = true
let scale: CGFloat = 0.0 // Use scale factor of main screen
UIGraphicsBeginImageContextWithOptions(cgSize, !hasAlpha, scale)
self.draw(in: CGRect(origin: CGPoint.zero, size: cgSize))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
return scaledImage
}
我认为这里的核心问题是如何在上传到服务器之前将UIImage的数据可靠地收缩到一定大小,而不仅仅是收缩UIImage本身 如果不需要压缩到特定大小,则使用
func-jpegData(压缩质量:CGFloat)->Data?
效果很好。但是,在某些情况下,我发现能够压缩到指定的文件大小以下是很有用的。在里面
let data = image.compress(to: 1000)
import UIKit
struct ImageCompressor {
static func compress(image: UIImage, maxByte: Int,
completion: @escaping (UIImage?) -> ()) {
DispatchQueue.global(qos: .userInitiated).async {
guard let currentImageSize = image.jpegData(compressionQuality: 1.0)?.count else {
return completion(nil)
}
var iterationImage: UIImage? = image
var iterationImageSize = currentImageSize
var iterationCompression: CGFloat = 1.0
while iterationImageSize > maxByte && iterationCompression > 0.01 {
let percantageDecrease = getPercantageToDecreaseTo(forDataCount: iterationImageSize)
let canvasSize = CGSize(width: image.size.width * iterationCompression,
height: image.size.height * iterationCompression)
UIGraphicsBeginImageContextWithOptions(canvasSize, false, image.scale)
defer { UIGraphicsEndImageContext() }
image.draw(in: CGRect(origin: .zero, size: canvasSize))
iterationImage = UIGraphicsGetImageFromCurrentImageContext()
guard let newImageSize = iterationImage?.jpegData(compressionQuality: 1.0)?.count else {
return completion(nil)
}
iterationImageSize = newImageSize
iterationCompression -= percantageDecrease
}
completion(iterationImage)
}
}
private static func getPercantageToDecreaseTo(forDataCount dataCount: Int) -> CGFloat {
switch dataCount {
case 0..<3000000: return 0.05
case 3000000..<10000000: return 0.1
default: return 0.2
}
}
}
ImageCompressor.compress(image: image, maxByte: 1000000) { image in
guard let compressedImage = image else { return }
// Use compressedImage
}
}