XCode升级、ios 8.1、spritekit和swift、对象构造和x27后出错;NSData(内容文件:选项:错误:)&x27;
我有一个可以运行的游戏,我运行、编译并上传到ITunes connect。但是在更新XCode并尝试用目标ios 8.1(而不是8.0)编译我的游戏之后。我犯了这个错误XCode升级、ios 8.1、spritekit和swift、对象构造和x27后出错;NSData(内容文件:选项:错误:)&x27;,ios,iphone,swift,sprite-kit,Ios,Iphone,Swift,Sprite Kit,我有一个可以运行的游戏,我运行、编译并上传到ITunes connect。但是在更新XCode并尝试用目标ios 8.1(而不是8.0)编译我的游戏之后。我犯了这个错误 extension SKNode { class func unarchiveFromFile(file : NSString) -> SKNode? { let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks")
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks")
// ERROR:
// 'dataWithContentsOfFile(_:options:error:)' is unavailable: use object construction 'NSData(contentsOfFile:options:error:)'
var sceneData = NSData.dataWithContentsOfFile(path!, options: .DataReadingMappedIfSafe, error: nil)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
}
}
我没有在这里接触过unarchiveFromFile方法,在谷歌搜索中,我找不到有同样问题的人。我在这里真的迷路了
编辑:
将代码更新为此(在注释之后)
现在它编译并运行,但随后模拟崩溃
我只知道:
dyld`dyld_fatal_error:
0x1fe1e08c: trap
0x1fe1e090: nop
您可以尝试:
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file as String, ofType: "sks") {
var sceneData = NSData()
do {
try sceneData = NSData(contentsOfFile: path, options:NSDataReadingOptions.DataReadingMappedIfSafe)
} catch {
abort()
}
let archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
实际上,编译器会准确地告诉您要使用什么:
NSData(contentsOfFile:path!,options:.DataReadingMappedIfSafe,error:nil)
谢谢,添加了它已编译的内容。但这只会导致另一次崩溃,这次没有错误消息..可能相关:
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file as String, ofType: "sks") {
var sceneData = NSData()
do {
try sceneData = NSData(contentsOfFile: path, options:NSDataReadingOptions.DataReadingMappedIfSafe)
} catch {
abort()
}
let archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}