iPhone CALayer动画
我正在绘制一个直线动画,用一条直线连接两个点。这是我的代码:iPhone CALayer动画,iphone,core-animation,core-graphics,quartz-graphics,Iphone,Core Animation,Core Graphics,Quartz Graphics,我正在绘制一个直线动画,用一条直线连接两个点。这是我的代码: -(void) drawObject{ rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; lineStartPath = CGPathCreateMutable(); CGPathMoveToPoint(lineStar
-(void) drawObject{
rootLayer = [CALayer layer];
rootLayer.frame = self.view.bounds;
[self.view.layer addSublayer:rootLayer];
lineStartPath = CGPathCreateMutable();
CGPathMoveToPoint(lineStartPath, nil, 160, 50);
CGPathAddLineToPoint(lineStartPath, nil, 160, 50);
CGPathCloseSubpath(lineStartPath);
lineEndPath = CGPathCreateMutable();
CGPathMoveToPoint(lineEndPath, nil, 160, 50);
CGPathAddLineToPoint(lineEndPath, nil, 160, 300);
CGPathCloseSubpath(lineEndPath);
shapeLayer = [CAShapeLayer layer];
shapeLayer.path = lineStartPath;
UIColor *strokeColor = [UIColor colorWithHue:0.557 saturation:0.55 brightness:0.96 alpha:1.0];
shapeLayer.strokeColor = strokeColor.CGColor;
shapeLayer.lineWidth = 3.0;
[rootLayer addSublayer:shapeLayer];
[self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0];
}
-(void) startAnimation{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 0.5;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
animation.fromValue = (id)lineStartPath;
animation.toValue = (id)lineEndPath;
[shapeLayer addAnimation:animation forKey:@"animatePath"];
}
弱点是动画结束后,线消失。我希望在这两点之间画一条线之后,id不会消失。请给我一个提示。尝试添加
shapeLayer.path = lineEndPath;
在开始动画的开头
这段视频对此进行了解释:来自WWDC 2010(大约38:00)
并替换
[shapeLayer addAnimation:animation forKey:@“animatePath”]代码>与[shapeLayer addAnimation:animation forKey:@“path”]代码>添加动画时,关键点可以是任何您想要的,它仅用于使用[myLayer animationForKey:@“myKey]”获取动画代码>