Iphone 有关gamecenter+;网间网操作系统
我对gamecentre一无所知。我正在开发COCO应用程序 我已经通过并能够将游戏中心集成到我的应用程序中 (一) 现在,我可以通过我的应用程序在游戏中心输入分数。 通过这样做:-Iphone 有关gamecenter+;网间网操作系统,iphone,ios,game-center,Iphone,Ios,Game Center,我对gamecentre一无所知。我正在开发COCO应用程序 我已经通过并能够将游戏中心集成到我的应用程序中 (一) 现在,我可以通过我的应用程序在游戏中心输入分数。 通过这样做:- - (void) reportScore: (int64_t) score forCategory: (NSString*) category { GKScore *scoreReporter = [[[GKScore alloc] initWithCategory:category] autorelea
- (void) reportScore: (int64_t) score forCategory: (NSString*) category
{
GKScore *scoreReporter = [[[GKScore alloc] initWithCategory:category] autorelease];
scoreReporter.value = score;
[scoreReporter reportScoreWithCompletionHandler: ^(NSError *error)
{
[self callDelegateOnMainThread: @selector(scoreReported:) withArg: NULL error: error];
}];
}
我昨天正常工作。但是现在如果我尝试更新分数,它不会更新。请任何人知道游戏中心分数不更新的原因
我曾试图寻找,但什么也没有得到
2)我想将一个玩家的当前纬度和经度发送给另一个玩家。
我知道通过GKMATCH是可能的
但是我不知道为什么GKMatchmakerViewController的委托方法没有被调用。我已经设置了委托,但是我仍然不能得到GKMATCH(这里是currentMatch)。
那么由于这个,
[currentMatch sendDataToAllPlayers:data with DataMode:GKMatch SendDataUnreliable error:&error];
这种方法不起作用
因为CurrentMatch引用是0X0。
请帮助我。我如何发送和接收数据。
我做错什么了吗?或者还有什么事情要做吗
请帮帮我
谢谢
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 1;
request.maxPlayers = 1;
[[GKMatchmaker sharedMatchmaker] findMatchForRequest:request
withCompletionHandler:^(GKMatch *match, NSError *error) {
if (error || !match) {
// handle the error
}
else if (match != nil){
// match found
}}];
/*GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 1;
request.maxPlayers = 1;
GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithMatchRequest:request];
mmvc.matchmakerDelegate = self;
currentMatch.delegate=self;
[self presentModalViewController:mmvc animated:YES];*/
//[mmvc release];
}
- (void)match:(GKMatch *)match player:(NSString *)playerID didChangeState:(GKPlayerConnectionState)state {
switch (state){
case GKPlayerStateConnected:
if (match.expectedPlayerCount == 0) {
// start the match
}
break;
case GKPlayerStateDisconnected:
// remove the player from the match, notify other players, etc
break;
}
}
- (void)matchmakerViewControllerWasCancelled:(GKMatchmakerViewController *)viewController{}
// Matchmaking has failed with an error
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFailWithError:(NSError *)error{
}
// A peer-to-peer match has been found, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)match{
}
// Players have been found for a server-hosted game, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindPlayers:(NSArray *)playerIDs{
}
// An invited player has accepted a hosted invite. Apps should connect through the hosting server and then update the player's connected state (using setConnected:forHostedPlayer:)
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didReceiveAcceptFromHostedPlayer:(NSString *)playerID {
}
- (void) sendPosition
{
NSError *error;
NSString* str = @"teststring";
NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
// NSData *packet = [NSData dataWithBytes:&msg length:sizeof(PositionPacket)];
[currentMatch sendDataToAllPlayers: data withDataMode: GKMatchSendDataUnreliable error:&error];
if (error != nil)
{
// Handle the erro.r
}
}