iPhone-自定义对象的存档阵列

iPhone-自定义对象的存档阵列,iphone,objective-c,xcode,sdk,Iphone,Objective C,Xcode,Sdk,我已经试了几个小时了,但我解决不了这个问题 我正在制作一个保存未完成的国际象棋游戏的应用程序,所以我正在尝试将一个数组写入一个文件 这就是数组的含义(如果有意义的话): -NSMutableArray savedGames --GameSave a ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, tur

我已经试了几个小时了,但我解决不了这个问题

我正在制作一个保存未完成的国际象棋游戏的应用程序,所以我正在尝试将一个数组写入一个文件

这就是数组的含义(如果有意义的话):

-NSMutableArray savedGames
--GameSave a
---NSMutableArray board;
----Piece a, b, c, etc.
-----some ints
---NSString whitePlayer, blackPlayer;
---int playerOnTop, turn;
--GameSave b
---NSMutableArray board;
----Piece a, b, c, etc.
-----some ints
---NSString whitePlayer, blackPlayer;
---int playerOnTop, turn;
等等

以下是我的NSCoding方法:

GameSave.m

- (void)encodeWithCoder:(NSCoder *)coder {
    [coder encodeObject:whitePlayer forKey:@"whitePlayer"];
    [coder encodeObject:blackPlayer forKey:@"blackPlayer"];
    [coder encodeInt:playerOnTop forKey:@"playerOnTop"];
    [coder encodeInt:turn forKey:@"turn"];
    [coder encodeObject:board forKey:@"board"];
}

- (id)initWithCoder:(NSCoder *)coder {
    self = [[GameSave alloc] init];
    if (self != nil)
    {
        board = [coder decodeObjectForKey:@"board"];
        whitePlayer = [coder decodeObjectForKey:@"whitePlayer"];
        blackPlayer = [coder decodeObjectForKey:@"blackPlayer"];
        playerOnTop = [coder decodeIntForKey:@"playerOnTop"];
        turn = [coder decodeIntForKey:@"turn"];
    }   
    return self;
}
一件

- (void)encodeWithCoder:(NSCoder *)coder {
    [coder encodeInt:color forKey:@"color"];
    [coder encodeInt:piece forKey:@"piece"];
    [coder encodeInt:row forKey:@"row"];
    [coder encodeInt:column forKey:@"column"];
}

- (id)initWithCoder:(NSCoder *)coder {
    self = [[Piece alloc] init];
    if (self != nil)
    {
        color = [coder decodeIntForKey:@"color"];
        piece = [coder decodeIntForKey:@"piece"];
        row = [coder decodeIntForKey:@"row"];
        column = [coder decodeIntForKey:@"column"];
    }   
    return self;
}
这是尝试存档并保存到文件的代码:

- (void)saveGame {
    ChessSaverAppDelegate *delegate = (ChessSaverAppDelegate *) [[UIApplication sharedApplication] delegate];
    [[delegate gameSave] setBoard:board];

    NSMutableArray *savedGames = [NSKeyedUnarchiver unarchiveObjectWithFile:[self dataFilePath]];
    if (savedGames == nil) {
        [NSKeyedArchiver archiveRootObject:[delegate gameSave] toFile:[self dataFilePath]];
    } else {
        [savedGames addObject:[delegate gameSave]];
        [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]];
    }
}

- (NSString *)dataFilePath {
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    return [documentsDirectory stringByAppendingPathComponent:@"gameSaves.plist"];
}
抱歉,问题出在这里:

设置一些断点后,在-saveGame:
[NSKeyedArchiver archiveRootObject:savedGames-toFile:[self-dataFilePath]]

这就是控制台中显示的内容:

2010-05-11 17:04:08.852 ChessSaver[62065:207] *** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30
2010-05-11 17:04:08.891 ChessSaver[62065:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30'
2010-05-11 17:04:08.908 ChessSaver[62065:207] Stack: (
    32339035,
    31077641,
    32720955,
    32290422,
    32143042,
    238843,
    25827,
    238843,
    564412,
    342037,
    238843,
    606848,
    17686,
    2733061,
    4646817,
    2733061,
    3140430,
    3149167,
    3144379,
    2837983,
    2746312,
    2773089,
    41684313,
    32123776,
    32119880,
    41678357,
    41678554,
    2777007,
    9884,
    9738
)
如果有必要,-saveGame将从导航控制器中的UIBarButton调用

感谢您的帮助。

这是错误的:

- (id)initWithCoder:(NSCoder *)coder {
    self = [[Piece alloc] init];
    if (self != nil)
    {
当调用
initWithCoder:
时,已经分配了类的实例。在代码中,您正在泄漏该实例。您应该这样做:

- (id)initWithCoder:(NSCoder *)coder {
    self = [super init]; // or [self init] if needed
    if (self != nil)
    {
另外,当你解码一个对象时,你并不拥有它,所以你需要保留它

board = [[coder decodeObjectForKey:@"board"] retain];
如果你没有“获得”保留/释放规则,现在就学习它们,否则你会不断地攻击自己的脚

另外,您的
saveGame
方法也存在一些问题

  • 如果
    savedGames
    为nil,则将对象而不是数组保存到文件中。这意味着在下一次运行时,未归档对象将不会像您期望的那样成为数组
  • 未归档的数组是不可变的。将类型声明为
    NSMutableArray
    并不重要,如果存档一个可变数组,则在unarchive上会得到一个不可变数组。如果要修改未归档的数组,需要调用
    mutableCopy

  • 我不确定是否存在异常,但请修复上述问题,否则它将消失,或者解决方案将变得更容易找到。

    如果您的NSKeyedArchiver无法正常工作,可能另一个选项是WriteFile:

    - (NSString *) saveFilePath:(NSString*)fileName {
     NSArray *saveFilePathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
     NSString *filePath = [[NSString alloc] initWithFormat:@"%@.extension", fileName];
     return [[saveFilePathArray objectAtIndex:0] stringByAppendingPathComponent:filePath];
     [saveFilePathArray release];
     [filePath release];
    }
    
     ...
     NSMutableArray *yourUnsavedGameObject = [[NSMutableArray alloc] initWithArray:yourUnsavedGame];
     // Write the dictionary to a file
     [yourUnsavedGameObject writeToFile:[self saveFilePath] atomically:YES];
     ...
    

    你忘记发帖了。代码有什么特别的问题吗?对不起,我用特别的问题编辑了我的原始帖子。非常感谢,这解决了错误!我肯定会更多地研究内存管理。