Iphone 用于手指触摸绘图的UIBezierPath平滑曲线

Iphone 用于手指触摸绘图的UIBezierPath平滑曲线,iphone,objective-c,ios,xcode,ipad,Iphone,Objective C,Ios,Xcode,Ipad,我想在手指触摸画线上平滑曲线,我只想在UIBezierPath中解决我的代码不能完全平滑线 @implementation MyLineDrawingView @synthesize undoSteps; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code [super setBack

我想在手指触摸画线上平滑曲线,我只想在UIBezierPath中解决我的代码不能完全平滑线

@implementation MyLineDrawingView
@synthesize undoSteps;

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code

        [super setBackgroundColor:[UIColor whiteColor]];

        pathArray=[[NSMutableArray alloc]init];
        bufferArray=[[NSMutableArray alloc]init];



    }
    return self;
}


// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{

    [[UIColor blackColor] setStroke];
    for (UIBezierPath *_path in pathArray) 
    [_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];    
}
#pragma mark - Touch Methods
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [bufferArray removeAllObjects];
    myPath=[[UIBezierPath alloc]init];
    myPath.lineWidth=5;
    myPath.miterLimit=-10;
    myPath.lineCapStyle = kCGLineCapRound;
    myPath.flatness = 0.0;


    UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
    [myPath moveToPoint:[mytouch locationInView:self]];
    [pathArray addObject:myPath];

}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{

    UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
    [myPath addLineToPoint:[mytouch locationInView:self]];
    [self setNeedsDisplay];

}

-(void)undoButtonClicked
{
    if([pathArray count]>0)
    {
    UIBezierPath *_path=[pathArray lastObject];
    [bufferArray addObject:_path];
    [pathArray removeLastObject];
    [self setNeedsDisplay];
    }

}
-(void)redoButtonClicked
{
    if([bufferArray count]>0){
        UIBezierPath *_path=[bufferArray lastObject];
        [pathArray addObject:_path];
        [bufferArray removeLastObject];
        [self setNeedsDisplay];
    }   
}
- (void)dealloc
{
    [pathArray release];
    [bufferArray release];
    [super dealloc];
}

@end
我使用我的代码获得输出,如下面的屏幕截图:

我想要平滑曲线输出,如下面的屏幕截图:

能有人帮我吗?非常感谢


提前谢谢

问题在于,您仅使用
addLineToPoint:
向路径添加点。这相当于创建一系列直线。您确实需要添加控制点,例如在Illustrator或Sketch中绘制曲线路径时可能拖动的控制柄

您可以使用
addCurveToPoint:controlPoint1:controlPoint2:
添加这些;诀窍是找出控制点的位置,相对于您实际从
触摸*
事件中获得的点

为了更好地讨论可能的技术,我推荐以下问题: