Iphone cocos2d+;加速度计问题

Iphone cocos2d+;加速度计问题,iphone,ios,cocos2d-iphone,accelerometer,sensors,Iphone,Ios,Cocos2d Iphone,Accelerometer,Sensors,我完成了我的游戏(cocos2d),但当我制作一个存档(从xcode产品->存档),然后点击共享(获取game.api),然后将它放在itunes中,并同步到我的iphone加速计上,它似乎不起作用。我在5台设备上测试了游戏,但它不起作用,飞船总是在固定的位置,它没有移动,但是,如果我单击build并从xcode开始,它将在所有开发人员设备上正常工作,我将使用以下代码: 在init内部 - (id)init { if ((self = [super init])) { s

我完成了我的游戏(cocos2d),但当我制作一个存档(从xcode产品->存档),然后点击共享(获取game.api),然后将它放在itunes中,并同步到我的iphone加速计上,它似乎不起作用。我在5台设备上测试了游戏,但它不起作用,飞船总是在固定的位置,它没有移动,但是,如果我单击build并从xcode开始,它将在所有开发人员设备上正常工作,我将使用以下代码:

在init内部

- (id)init
{
    if ((self = [super init]))
    {
    self.isAccelerometerEnabled = YES;
    [self scheduleUpdate];
}
加速计搬运器:

- (void)accelerometer:(UIAccelerometer *)accelerometer 
    didAccelerate:(UIAcceleration *)acceleration {

#define kFilteringFactor 0.1
UIAccelerationValue rollingX, rollingY, rollingZ;

rollingX = (acceleration.x * kFilteringFactor) + 
    (rollingX * (1.0 - kFilteringFactor));    
rollingY = (acceleration.y * kFilteringFactor) + 
    (rollingY * (1.0 - kFilteringFactor));    
rollingZ = (acceleration.z * kFilteringFactor) + 
    (rollingZ * (1.0 - kFilteringFactor));

float accelX = acceleration.x - rollingX;

CGSize winSize = [CCDirector sharedDirector].winSize;

#define kRestAccelX 0.6
#define kShipMaxPointsPerSec (winSize.height*0.5)
#define kMaxDiffX 0.2

float accelDiffX = kRestAccelX - ABS(accelX);
float accelFractionX = accelDiffX / kMaxDiffX;
float pointsPerSecX = kShipMaxPointsPerSec * accelFractionX;

_shipPointsPerSecY = pointsPerSecX;

}
船位:

- (void)updateShipPos:(ccTime)dt {

    CGSize winSize = [CCDirector sharedDirector].winSize;

    float maxY = winSize.height - _ship.contentSize.height/2;
    float minY = _ship.contentSize.height/2;
    float newY ;
    (isYAxisInverted) ? newY = _ship.position.y + (-_shipPointsPerSecY * dt) : newY = _ship.position.y + (_shipPointsPerSecY * dt);
    newY = MIN(MAX(newY, minY), maxY);
    _ship.position = ccp(_ship.position.x, newY);

}
在更新中:

- (void)update:(ccTime)dt {
...
    [self updateShipPos:dt];
...}

解决方案是替换:

UIAccelerationValue rollingX

UIAccelerationValue rollingX=0,rollingY=0,rollingZ=0