在java中移动后删除图像

在java中移动后删除图像,java,swing,jpanel,awt,paintcomponent,Java,Swing,Jpanel,Awt,Paintcomponent,在移动图像后,我很难处理图像的删除 首先,我有我的MovingPrite课程,它使董事会: 公共类MovingPriteex扩展了JFrame{ private static final long serialVersionUID = 1L; public MovingSpriteEx() { initUI(); } private void initUI() { add(new Board()); setTitle("Moving sprite&

在移动图像后,我很难处理图像的删除

首先,我有我的MovingPrite课程,它使董事会:

公共类MovingPriteex扩展了JFrame{

private static final long serialVersionUID = 1L;

public MovingSpriteEx() {
    initUI();
}

private void initUI() {
    add(new Board());
    
    setTitle("Moving sprite");
    setSize(500,400);
    
    setLocationRelativeTo(null);
    System.out.println("calling");
    setResizable(false);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}

public static void main(String[] args) {

    EventQueue.invokeLater(() -> {
        MovingSpriteEx ex = new MovingSpriteEx();
        ex.setVisible(true);
    });
}
}

我的Board类正在使用paintComponent从太空船类中绘制,如下所示:

公共类板扩展JPanel实现ActionListener{

private static final long serialVersionUID = 1L;
private Timer timer;
private Spaceship ship;
private final int DELAY = 10;
private boolean incrementX = true;
private boolean incrementY=true;

public Board() {
    
    initBoard();
    
}

private void initBoard() {//building the frame
    addKeyListener(new TAdapter());//listens to the KeyAdapter that can read on the keyboards input
    setBackground(Color.black);
    setFocusable(true);
    
    ship = new Spaceship();
    timer = new Timer(DELAY,this);
    timer.start();
    
    
}

@Override
public void paintComponent(Graphics g) {
    super.paintComponent(g);
    
    
        doDrawing(g);
        Toolkit.getDefaultToolkit().sync();
    
    
    
}

private void doDrawing(Graphics g) {
    Graphics2D g2d = (Graphics2D) g;
    g2d.drawImage(ship.getImage(),ship.getX(), ship.getY(), this);
    
}

@Override
public void actionPerformed(ActionEvent arg0) {
    step();
}

private void step() {
    
    
    ship.move();
    
    
    repaint(ship.getX()-1,ship.getY()-1,ship.getWidth()+2,ship.getHeight()+2);
}


private class TAdapter extends KeyAdapter{
    @Override
    public void keyReleased(KeyEvent e) {
        ship.keyReleased(e);
    }
    
    @Override
    public void keyPressed(KeyEvent e) {
        ship.keyPressed(e);
    }
}
}

太空船舱:

公共级宇宙飞船{

private int dx;
private int dy;
private int x = 40;
private int y = 60;
private int w;
private int h;
private Image image;

public Spaceship() {

    loadImage();
}

private void loadImage() {
    
    ImageIcon ii =  createImageIcon("../Images/spaceship.jpg","something");
    
    
    image = ii.getImage(); 
    
    
    w = ii.getIconWidth();
    h = ii.getIconHeight();
}

private ImageIcon createImageIcon(String path, String description) {
    java.net.URL imgURL = getClass().getResource(path);
    if (imgURL != null) {
        return new ImageIcon(imgURL, description);
    } else {
        System.err.println("Couldn't find file: " + path);
        return null;
    }
}

public void move() {
    
    x += dx;
    y += dy;
}

public int getX() {
    
    return x;
}

public int getY() {
    
    return y;
}

public int getWidth() {
    
    return w;
}

public int getHeight() {
    
    return h;
}    

public Image getImage() {
  
    return image;
}

public void keyPressed(KeyEvent e) {

    int key = e.getKeyCode();

    if (key == KeyEvent.VK_LEFT) {
        dx = -2;
    }

    if (key == KeyEvent.VK_RIGHT) {
        dx = 2;
        
    }

    if (key == KeyEvent.VK_UP) {
        dy = -2;
    }

    if (key == KeyEvent.VK_DOWN) {
        dy = 2;
    }
}

public void keyReleased(KeyEvent e) {
    
    int key = e.getKeyCode();

    if (key == KeyEvent.VK_LEFT) {
        dx = 0;
    }

    if (key == KeyEvent.VK_RIGHT) {
        dx = 0;
    }

    if (key == KeyEvent.VK_UP) {
        dy = 0;
    }

    if (key == KeyEvent.VK_DOWN) {
        dy = 0;
    }
}

public static void main(String [] args) {
    
    
}
}

希望有人能看到我做错了什么


Rasmus

您的代码正在每一帧向您的板(JPanel)绘制船舶图像,但没有清除之前在该帧绘制的图像,JPanel不会为您这样做。保留一份调用drawImage时使用的坐标副本,然后下次清除该区域,对于您的普通背景,您可以使用fillRect

例如,当您在纯黑色背景上绘制时,您可以在Spaceship类中添加如下内容并调用它,而不是在doDrawing中调用drawImage

private java.awt.Rectangle dirtyArea;
public void draw(java.awt.Graphics2D g2d, java.awt.image.ImageObserver observer) {
    if (dirtyArea != null) {
        g2d.setColor(java.awt.Color.BLACK);
        g2d.fillRect(dirtyArea.x, dirtyArea.y, dirtyArea.width, dirtyArea.height);
    }
    int shipX = getX();
    int shipY = getY();
    Image shipImage = getImage();
    g2d.drawImage(shipImage, shipX, shipY, observer);

    if (dirtyArea == null || dirtyArea.width == -1) {  // -1 check is there just in case the image wasn't loaded when this code ran before
        dirtyArea = new java.awt.Rectangle();
        dirtyArea.setSize(shipImage.getWidth(null), shipImage.getHeight(null)); // don't need observer as we're checking for -1 next time round
    }
    dirtyArea.setLocation(shipX, shipY);
}

请对代码和代码片段、结构化文档(如HTML/XML或输入/输出)使用代码格式。为此,请选择文本并单击邮件发布/编辑表单顶部的
{}
按钮。你可以随时回答你的问题。只需补充一点,一旦你一次在屏幕上有多个精灵,你会希望在绘制第一个精灵之前清除所有脏的区域(这样填充不会模糊任何精灵),当你只绘制一艘飞船时,上述方法只是最简单的示例,如果您继续使用这种方法,您可能会向Spaceship添加一个新方法,只清除脏区(位于!=null块内的部分),doDrawing然后会为所有精灵调用clear dirty area方法,然后为所有精灵调用draw方法。“只需添加,…”最好表示为答案的一个。