Java 使用固定的aspectratio在虚拟屏幕分辨率上处理输入
我在我的相机上使用一个固定的aspec比率的虚拟屏幕分辨率。Init如下所示:Java 使用固定的aspectratio在虚拟屏幕分辨率上处理输入,java,android,libgdx,Java,Android,Libgdx,我在我的相机上使用一个固定的aspec比率的虚拟屏幕分辨率。Init如下所示: this.cam = new OrthographicCamera(Config.VIRTUAL_VIEW_WIDTH, Config.VIRTUAL_VIEW_HEIGHT); this.cam.setToOrtho(false, Config.VIRTUAL_VIEW_WIDTH, Config.VIRTUAL_VIEW_HEIGHT
this.cam = new OrthographicCamera(Config.VIRTUAL_VIEW_WIDTH,
Config.VIRTUAL_VIEW_HEIGHT);
this.cam.setToOrtho(false, Config.VIRTUAL_VIEW_WIDTH,
Config.VIRTUAL_VIEW_HEIGHT);
// create our stage
this.stage = new Stage(0, 0, true);
this.stage.clear(); // always clear the stage too to not get double
// stuff in a stage
stage.setCamera(cam);
//some more stuff
@Override
public void resize(int width, int height) {
// this.cam.setToOrtho(false, width, height);
// calculate new viewport
float aspectRatio = (float) width / (float) height;
float scale = 1f;
Vector2 crop = new Vector2(0f, 0f);
if (aspectRatio > Config.ASPECT_RATIO) {
scale = (float) height / (float) Config.VIRTUAL_VIEW_HEIGHT;
crop.x = (width - Config.VIRTUAL_VIEW_WIDTH * scale) / 2f;
} else if (aspectRatio < Config.ASPECT_RATIO) {
scale = (float) width / (float) Config.VIRTUAL_VIEW_WIDTH;
crop.y = (height - Config.VIRTUAL_VIEW_HEIGHT * scale) / 2f;
} else {
scale = (float) width / (float) Config.VIRTUAL_VIEW_WIDTH;
}
float w = (float) Config.VIRTUAL_VIEW_WIDTH * scale;
float h = (float) Config.VIRTUAL_VIEW_HEIGHT * scale;
viewport = new Rectangle(crop.x, crop.y, w, h);
}
Gdx.input.setInputProcessor(stage);
skin = new Skin();
skin.add("knob", new Texture("touchpad/touchKnob.png"));
skin.add("background", new Texture("touchpad/touchBackground.png"));
style = new TouchpadStyle();
// skin.add
style.knob = skin.getDrawable("knob");
style.background = skin.getDrawable("background");
pad = new Touchpad(10, style);
pad.setBounds(0, Config.VIRTUAL_VIEW_HEIGHT - 150, 150, 150);
this.stage.addActor(pad);
这真的很好,我可以用我的虚拟分辨率。但我的触摸板有问题。我只是这样开始:
this.cam = new OrthographicCamera(Config.VIRTUAL_VIEW_WIDTH,
Config.VIRTUAL_VIEW_HEIGHT);
this.cam.setToOrtho(false, Config.VIRTUAL_VIEW_WIDTH,
Config.VIRTUAL_VIEW_HEIGHT);
// create our stage
this.stage = new Stage(0, 0, true);
this.stage.clear(); // always clear the stage too to not get double
// stuff in a stage
stage.setCamera(cam);
//some more stuff
@Override
public void resize(int width, int height) {
// this.cam.setToOrtho(false, width, height);
// calculate new viewport
float aspectRatio = (float) width / (float) height;
float scale = 1f;
Vector2 crop = new Vector2(0f, 0f);
if (aspectRatio > Config.ASPECT_RATIO) {
scale = (float) height / (float) Config.VIRTUAL_VIEW_HEIGHT;
crop.x = (width - Config.VIRTUAL_VIEW_WIDTH * scale) / 2f;
} else if (aspectRatio < Config.ASPECT_RATIO) {
scale = (float) width / (float) Config.VIRTUAL_VIEW_WIDTH;
crop.y = (height - Config.VIRTUAL_VIEW_HEIGHT * scale) / 2f;
} else {
scale = (float) width / (float) Config.VIRTUAL_VIEW_WIDTH;
}
float w = (float) Config.VIRTUAL_VIEW_WIDTH * scale;
float h = (float) Config.VIRTUAL_VIEW_HEIGHT * scale;
viewport = new Rectangle(crop.x, crop.y, w, h);
}
Gdx.input.setInputProcessor(stage);
skin = new Skin();
skin.add("knob", new Texture("touchpad/touchKnob.png"));
skin.add("background", new Texture("touchpad/touchBackground.png"));
style = new TouchpadStyle();
// skin.add
style.knob = skin.getDrawable("knob");
style.background = skin.getDrawable("background");
pad = new Touchpad(10, style);
pad.setBounds(0, Config.VIRTUAL_VIEW_HEIGHT - 150, 150, 150);
this.stage.addActor(pad);
如果屏幕与虚拟屏幕不匹配,它在触摸正确时不会做出反应,甚至不会做出反应,因为键盘将位于左上角,但实际上位于虚拟凸轮上
有什么建议可以解决这个问题吗
这是它的一张照片。你看到的区域永远不会改变,所以你总是能看到整个地图。我给触摸板“所在”的区域上色。男厕所的按钮也有同样的问题
在其他论坛的帮助下,我自己解决了这个问题。我更改了“调整大小”方法,以便相机缩小/缩小:
@Override
public void resize(int width, int height) {
cam.viewportHeight = height;
cam.viewportWidth = width;
if (Config.VIRTUAL_VIEW_WIDTH / cam.viewportWidth < Config.VIRTUAL_VIEW_HEIGHT
/ cam.viewportHeight) {
cam.zoom = Config.VIRTUAL_VIEW_HEIGHT / cam.viewportHeight;
} else {
cam.zoom = Config.VIRTUAL_VIEW_WIDTH / cam.viewportWidth;
}
cam.update(); // update it ;)
}
@覆盖
公共空心调整大小(整型宽度、整型高度){
cam.viewportHeight=高度;
cam.viewportWidth=宽度;
如果(Config.VIRTUAL\u VIEW\u WIDTH/cam.viewportWidth