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Java 结转静态变量_Java - Fatal编程技术网

Java 结转静态变量

Java 结转静态变量,java,Java,我正在尝试设置一个扫雷游戏,但是我在将新的“v”int带入棋盘文件时遇到了问题。下面是我做过的事情的列表。我希望我下面说的有意义,原始的MinesWeeper基本游戏代码可以在底部找到 制作了一个包含以下内容的Easy.java文件: import java.util.Scanner; public class Easy{ public static int b; public static void setVariable(int s) { b =

我正在尝试设置一个扫雷游戏,但是我在将新的“v”int带入棋盘文件时遇到了问题。下面是我做过的事情的列表。我希望我下面说的有意义,原始的MinesWeeper基本游戏代码可以在底部找到

制作了一个包含以下内容的Easy.java文件:

import java.util.Scanner;

public class Easy{
    public static int b;

    public static void setVariable(int s)
    {
        b = s;
    }

    public static int getVariable()
    {
        return b;
    }  
}
在private final int FRAME_HEIGHT=290下的Mines.java顶部添加了一个公共静态int

使用Mines.java文件的public void运行添加到main方法:

System.out.println("Please enter number for difficulty");
System.out.println("1: Easy 2: Medium 3: Hard");
Scanner kb = new Scanner(System.in);
int difficulty = kb.nextInt();
System.out.println("Difficulty set to: " + difficulty);                
if(difficulty==1){
    Easy.setVariable(40);
    v = Easy.getVariable();
    System.out.println(v);
    System.out.println("Easy mode chosen");
}
我只是不确定如何链接Board.java文件以获取我尝试过的“v”值

int N_MINES = Mines.v;
然而,它没有看到我在上面的代码中设置的任何值,但是如果我将v设置为等于一个数字,它看到的就是这个。在前面的代码中,我执行System.out.printlnv;它打印出正确的变量,但是Board.java没有看到这个数字。我该怎么做呢

Board.java:

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import java.util.Random;
import java.util.*;

import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JPanel;

public class Board extends JPanel {

    private final int NUM_IMAGES = 13;
    private final int CELL_SIZE = 15;

    private final int COVER_FOR_CELL = 10;
    private final int MARK_FOR_CELL = 10;
    private final int EMPTY_CELL = 0;
    private final int MINE_CELL = 9;
    private final int COVERED_MINE_CELL = MINE_CELL + COVER_FOR_CELL;
    private final int MARKED_MINE_CELL = COVERED_MINE_CELL + MARK_FOR_CELL;

    private final int DRAW_MINE = 9;
    private final int DRAW_COVER = 10;
    private final int DRAW_MARK = 11;
    private final int DRAW_WRONG_MARK = 12;

    int N_MINES = Mines.v;

    private int N_ROWS = 16;
    private int N_COLS = 16;

    private int[] field;
    private boolean inGame;
    private int mines_left;
    private Image[] img;

    private int all_cells;
    private JLabel statusbar;


    public Board(JLabel statusbar) {

        this.statusbar = statusbar;

        img = new Image[NUM_IMAGES];

        for (int i = 0; i < NUM_IMAGES; i++) {
            img[i] = (new ImageIcon(i + ".png")).getImage();
        }

        setDoubleBuffered(true);

        addMouseListener(new MinesAdapter());
        newGame();
    }

    private void newGame() {

        Random random;
        int current_col;

        int i = 0;
        int position = 0;
        int cell = 0;
        /*
        System.out.println("Please enter number for difficulty");
        System.out.println("1: Easy 2: Medium 3: Hard");
        Scanner kb = new Scanner(System.in);
        int difficulty = kb.nextInt();
        System.out.println("Difficulty set to: " + difficulty);                

        if(difficulty==1){
           N_MINES=N_MINES*1;
           System.out.println("Easy mode chosen");
        }

        if(difficulty==2){
           N_MINES=N_MINES*2;
           System.out.println("Medium mode chosen");
        }

        if(difficulty==3){
           N_MINES=N_MINES*3;
           System.out.println("Hard mode chosen");
        }        
        */
        random = new Random();
        inGame = true;
        mines_left = N_MINES;

        all_cells = N_ROWS * N_COLS;
        field = new int[all_cells];

        for (i = 0; i < all_cells; i++)
            field[i] = COVER_FOR_CELL;

        statusbar.setText(Integer.toString(mines_left));

        i = 0;
        while (i < N_MINES) {
            position = (int) (all_cells * random.nextDouble());

            if ((position < all_cells) &&
                (field[position] != COVERED_MINE_CELL)) {


                current_col = position % N_COLS;
                field[position] = COVERED_MINE_CELL;
                i++;

                if (current_col > 0) { 
                    cell = position - 1 - N_COLS;
                    if (cell >= 0)
                        if (field[cell] != COVERED_MINE_CELL)
                            field[cell] += 1;
                    cell = position - 1;
                    if (cell >= 0)
                        if (field[cell] != COVERED_MINE_CELL)
                            field[cell] += 1;

                    cell = position + N_COLS - 1;
                    if (cell < all_cells)
                        if (field[cell] != COVERED_MINE_CELL)
                            field[cell] += 1;
                }

                cell = position - N_COLS;
                if (cell >= 0)
                    if (field[cell] != COVERED_MINE_CELL)
                        field[cell] += 1;
                cell = position + N_COLS;
                if (cell < all_cells)
                    if (field[cell] != COVERED_MINE_CELL)
                        field[cell] += 1;

                if (current_col < (N_COLS - 1)) {
                    cell = position - N_COLS + 1;
                    if (cell >= 0)
                        if (field[cell] != COVERED_MINE_CELL)
                            field[cell] += 1;
                    cell = position + N_COLS + 1;
                    if (cell < all_cells)
                        if (field[cell] != COVERED_MINE_CELL)
                            field[cell] += 1;
                    cell = position + 1;
                    if (cell < all_cells)
                        if (field[cell] != COVERED_MINE_CELL)
                            field[cell] += 1;
                }
            }
        }
    }

    public void find_empty_cells(int j) {

        int current_col = j % N_COLS;
        int cell;

        if (current_col > 0) { 
            cell = j - N_COLS - 1;
            if (cell >= 0)
                if (field[cell] > MINE_CELL) {
                    field[cell] -= COVER_FOR_CELL;
                    if (field[cell] == EMPTY_CELL)
                        find_empty_cells(cell);
                }

            cell = j - 1;
            if (cell >= 0)
                if (field[cell] > MINE_CELL) {
                    field[cell] -= COVER_FOR_CELL;
                    if (field[cell] == EMPTY_CELL)
                        find_empty_cells(cell);
                }

            cell = j + N_COLS - 1;
            if (cell < all_cells)
                if (field[cell] > MINE_CELL) {
                    field[cell] -= COVER_FOR_CELL;
                    if (field[cell] == EMPTY_CELL)
                        find_empty_cells(cell);
                }
        }

        cell = j - N_COLS;
        if (cell >= 0)
            if (field[cell] > MINE_CELL) {
                field[cell] -= COVER_FOR_CELL;
                if (field[cell] == EMPTY_CELL)
                    find_empty_cells(cell);
            }

        cell = j + N_COLS;
        if (cell < all_cells)
            if (field[cell] > MINE_CELL) {
                field[cell] -= COVER_FOR_CELL;
                if (field[cell] == EMPTY_CELL)
                    find_empty_cells(cell);
            }

        if (current_col < (N_COLS - 1)) {
            cell = j - N_COLS + 1;
            if (cell >= 0)
                if (field[cell] > MINE_CELL) {
                    field[cell] -= COVER_FOR_CELL;
                    if (field[cell] == EMPTY_CELL)
                        find_empty_cells(cell);
                }

            cell = j + N_COLS + 1;
            if (cell < all_cells)
                if (field[cell] > MINE_CELL) {
                    field[cell] -= COVER_FOR_CELL;
                    if (field[cell] == EMPTY_CELL)
                        find_empty_cells(cell);
                }

            cell = j + 1;
            if (cell < all_cells)
                if (field[cell] > MINE_CELL) {
                    field[cell] -= COVER_FOR_CELL;
                    if (field[cell] == EMPTY_CELL)
                        find_empty_cells(cell);
                }
        }
    }

    @Override
    public void paintComponent(Graphics g) {

        int cell = 0;
        int uncover = 0;

        for (int i = 0; i < N_ROWS; i++) {
            for (int j = 0; j < N_COLS; j++) {

                cell = field[(i * N_COLS) + j];

                if (inGame && cell == MINE_CELL)
                    inGame = false;

                if (!inGame) {
                    if (cell == COVERED_MINE_CELL) {
                        cell = DRAW_MINE;
                    } else if (cell == MARKED_MINE_CELL) {
                        cell = DRAW_MARK;
                    } else if (cell > COVERED_MINE_CELL) {
                        cell = DRAW_WRONG_MARK;
                    } else if (cell > MINE_CELL) {
                        cell = DRAW_COVER;
                    }


                } else {
                    if (cell > COVERED_MINE_CELL)
                        cell = DRAW_MARK;
                    else if (cell > MINE_CELL) {
                        cell = DRAW_COVER;
                        uncover++;
                    }
                }

                g.drawImage(img[cell], (j * CELL_SIZE),
                    (i * CELL_SIZE), this);
            }
        }

        if (uncover == 0 && inGame) {
            inGame = false;
            statusbar.setText("Game won");
        } else if (!inGame)
            statusbar.setText("Game lost");
    }

    class MinesAdapter extends MouseAdapter {

        @Override
        public void mousePressed(MouseEvent e) {

            int x = e.getX();
            int y = e.getY();

            int cCol = x / CELL_SIZE;
            int cRow = y / CELL_SIZE;

            boolean rep = false;


            if (!inGame) {
                newGame();
                repaint();
            }


            if ((x < N_COLS * CELL_SIZE) && (y < N_ROWS * CELL_SIZE)) {

                if (e.getButton() == MouseEvent.BUTTON3) {

                    if (field[(cRow * N_COLS) + cCol] > MINE_CELL) {
                        rep = true;

                        if (field[(cRow * N_COLS) + cCol] <= COVERED_MINE_CELL) {
                            if (mines_left > 0) {
                                field[(cRow * N_COLS) + cCol] += MARK_FOR_CELL;
                                mines_left--;
                                statusbar.setText(Integer.toString(mines_left));
                            } else
                                statusbar.setText("No marks left");
                        } else {

                            field[(cRow * N_COLS) + cCol] -= MARK_FOR_CELL;
                            mines_left++;
                            statusbar.setText(Integer.toString(mines_left));
                        }
                    }

                } else {

                    if (field[(cRow * N_COLS) + cCol] > COVERED_MINE_CELL) {
                        return;
                    }

                    if ((field[(cRow * N_COLS) + cCol] > MINE_CELL) &&
                        (field[(cRow * N_COLS) + cCol] < MARKED_MINE_CELL)) {

                        field[(cRow * N_COLS) + cCol] -= COVER_FOR_CELL;
                        rep = true;

                        if (field[(cRow * N_COLS) + cCol] == MINE_CELL)
                            inGame = false;
                        if (field[(cRow * N_COLS) + cCol] == EMPTY_CELL)
                            find_empty_cells((cRow * N_COLS) + cCol);
                    }
                }

                if (rep)
                    repaint();
            }
        }
    }
}

编辑Board类的构造函数以接受地雷的数量

private int n_mines = 40; // default 

public Board(int mines, JLabel statusbar) {
    this.n_mines = mines;
    this.statusbar = statusbar;

制作一块新木板20,一块新标签;对于更简单的游戏

您的静态变量是公共的,因此不需要setter或getter方法事实上,我看不出简单类的用途。。。请出示棋盘类。@cricket\u 007棋盘类太大,无法粘贴。如果你点击链接,java代码的第一块就是board classI,我在问题中看到了更长的代码。我想它合适。至少有一个@cricket_007我有点困惑,如果我删除setter和getter方法,我会怎么做。我会把它作为公共静态int b;然而,这样做是可行的,我的困境是根据用户在Mines.java代码块中选择的内容将20更改为不同的值。在移动了一些代码之后,我将其转换为我需要的工作方式。非常感谢。你应该选择不同的难度,然后用不同数量的地雷制作一个新的棋盘对象
private int n_mines = 40; // default 

public Board(int mines, JLabel statusbar) {
    this.n_mines = mines;
    this.statusbar = statusbar;