如何将命令模式与JavaFXGUI相结合?

如何将命令模式与JavaFXGUI相结合?,java,oop,javafx,actionevent,Java,Oop,Javafx,Actionevent,我当前的控制器类 public class Controller { @FXML public javafx.scene.image.ImageView imageView; @FXML private MenuItem openItem; @FXML public void openAction(ActionEvent event) { FileChooser fc = new FileChooser(); File file = fc.showOpenDialo

我当前的控制器类

public class Controller {
    @FXML
public javafx.scene.image.ImageView imageView;


@FXML
private MenuItem openItem;

@FXML
public void openAction(ActionEvent event) {
    FileChooser fc = new FileChooser();
    File file = fc.showOpenDialog(null);
    try {
        BufferedImage bufferedImage = ImageIO.read(file);
        Image image = SwingFXUtils.toFXImage(bufferedImage, null);
        imageView.setImage(image);
    } catch (IOException e) {
        System.out.println("lol");
    }


}

我怎样才能将openAction函数逻辑放在它自己的类中?我需要为我的UI添加大约10-20个带有自己的actionevent侦听器的函数,我不希望所有这些函数都存在于这个控制器类中。

不清楚您希望在什么上下文中使用该模式,因此我展示了一个接受窗口地址的转换示例(即,将其作为显示对话框的所有者提交)

它从一个描述命令的界面开始(在本例中,我选择返回
可选的

从现在开始,我们可以通过实现
Command
或扩展
AbstractCommand
来实现我们想要的任何功能

这是load image命令的一个示例实现

public class LoadImageCommand extends AbstractCommand<Image> {

    public LoadImageCommand() {
        this(null);
    }

    public LoadImageCommand(Window window) {
        super(window);
    }

    @Override
    public Optional<Image> execute() {
        Image image = null;

        FileChooser fc = new FileChooser();
        File file = fc.showOpenDialog(getWindow());
        try {
            if(file != null) {
                BufferedImage bufferedImage = ImageIO.read(file);
                image = SwingFXUtils.toFXImage(bufferedImage, null);
            }
        } catch (IOException e) {
            System.out.println("lol");
        }

        return Optional.ofNullable(image);
    }
}
如果要在不同的控制器中使用openAction,并且不想创建
命令的单独实例
,请继承
控制器

public abstract class AbstractCommand<R> implements Command<R> {

    private Window window;

    public AbstractCommand(Window window) {
        this.window = window;
    }

    public Window getWindow() {
        return window;
    }
}
public class LoadImageCommand extends AbstractCommand<Image> {

    public LoadImageCommand() {
        this(null);
    }

    public LoadImageCommand(Window window) {
        super(window);
    }

    @Override
    public Optional<Image> execute() {
        Image image = null;

        FileChooser fc = new FileChooser();
        File file = fc.showOpenDialog(getWindow());
        try {
            if(file != null) {
                BufferedImage bufferedImage = ImageIO.read(file);
                image = SwingFXUtils.toFXImage(bufferedImage, null);
            }
        } catch (IOException e) {
            System.out.println("lol");
        }

        return Optional.ofNullable(image);
    }
}
@FXML
private void openAction(ActionEvent event) {
    new LoadImageCommand().execute().ifPresent(imageView::setImage);
}