按下按钮时javafx循环
我有麻烦让这个循环时,按钮被按下,并停止循环时,按钮被释放按下按钮时javafx循环,java,javafx,Java,Javafx,我有麻烦让这个循环时,按钮被按下,并停止循环时,按钮被释放 btnUp.pressedProperty().addListener((observable, wasPressed, pressed) -> { System.out.println("changed"); if (pressed) { System.out.println("pressed"); while(btnUp.isArmed()){ try
btnUp.pressedProperty().addListener((observable, wasPressed, pressed) -> {
System.out.println("changed");
if (pressed) {
System.out.println("pressed");
while(btnUp.isArmed()){
try
{
Thread.sleep(1000);
}
catch(InterruptedException ex)
{
Thread.currentThread().interrupt();
}
//moveflag = false;
System.out.println("pressed");
}
} else {
System.out.println("released");
}
});
public void start(Stage stage) {
Button btn = new Button("Press me");
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), (ActionEvent event) -> {
// this code will be called every second
System.out.println(btn.isPressed() ? "pressed" : "released");
}));
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(new StackPane(btn), 300, 250);
stage.setTitle("Hello World!");
stage.setScene(scene);
stage.show();
}public void start(Stage stage) {
Button btn = new Button("Press me");
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), (ActionEvent event) -> {
// this code will be called every second
System.out.println(btn.isPressed() ? "pressed" : "released");
}));
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(new StackPane(btn), 300, 250);
stage.setTitle("Hello World!");
stage.setScene(scene);
stage.show();
}@Folieadeux:您可以通过单击左侧的来接受答案。@Folieadeux:您可以通过单击左侧的来接受答案。