Java g、 drawImage未成功,完全被难倒
我试图画一幅图像,但我不知道为什么它没有出现在屏幕上。图像加载良好 System.out.printf(“%n层1.img层播放器1为:”+Player层1.img层播放器1);表示图像加载正确(正确的图像w/h等) 尝试过各种图像观察者,从不同的类(即Player_1.drawSquare和MyPanel.painComponent)绘制图像 有来自控件类的常规repaint()请求,但我不认为这会阻止绘图 不会抛出任何错误 player_1.gif位于game_2包中,我已尝试在src和root文件夹中使用它运行代码Java g、 drawImage未成功,完全被难倒,java,swing,graphics,jframe,drawimage,Java,Swing,Graphics,Jframe,Drawimage,我试图画一幅图像,但我不知道为什么它没有出现在屏幕上。图像加载良好 System.out.printf(“%n层1.img层播放器1为:”+Player层1.img层播放器1);表示图像加载正确(正确的图像w/h等) 尝试过各种图像观察者,从不同的类(即Player_1.drawSquare和MyPanel.painComponent)绘制图像 有来自控件类的常规repaint()请求,但我不认为这会阻止绘图 不会抛出任何错误 player_1.gif位于game_2包中,我已尝试在src和ro
package test;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.net.URL;
public class Main{
public static void main(String[] args) {
GUI.main(args);
}
}
class GUI {
static JFrame f = new JFrame("Swing Paint Demo");
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
System.out.printf("%nCreated GUI on EDT? "+
SwingUtilities.isEventDispatchThread());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.setSize(640,640);
f.setVisible(true);
}
}
class MyPanel extends JPanel {
public MyPanel() {
//setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(640,640);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.printf("%nPaincomponent on GUI");
Player_1.paintSquare(g);
System.out.printf("%nPlayer_1.img_player1 is: "+Player_1.img_player1);
}
}
class Player_1{
public static Image img_player1;
public int int_x = 0;
public int int_y = 1;
public int int_w = 1;
public int int_h = 1;
public static void paintSquare(Graphics g){
if (img_player1 == null)
img_player1 = IOControl.getImage("player_1.gif");
g.drawImage(img_player1, 32, 32, 32, 32, GUI.f);
}
}
class IOControl {
public static void main(String[] args) {
}
static BufferedImage getImage(String path)
{
BufferedImage tempImage = null;
try
{
URL imageURL = Main.class.getResource(path);
tempImage = toBufferedImage(Toolkit.getDefaultToolkit().getImage(imageURL));
}
catch(Exception e)
{
System.out.printf("%nAn error occured -" + e.getMessage());
}
System.out.printf("%n"+path);
System.out.printf("%nIOControl.path");
System.out.printf("%n"+tempImage);
System.out.printf("%nIOControl.tempImage");
return tempImage;
}
public static BufferedImage toBufferedImage(Image img)
{
if (img instanceof BufferedImage)
{
return (BufferedImage) img;
}
// Create a buffered image with transparency
BufferedImage bimage = new BufferedImage(32, 32, BufferedImage.TYPE_INT_ARGB);
// Draw the image on to the buffered image
Graphics2D bGr = bimage.createGraphics();
bGr.drawImage(img, 0, 0, null);
bGr.dispose();
// Return the buffered image
return bimage;
}
}
main
方法。这意味着JVM可以调用它作为程序的起点。另外,无论在哪个类中是启动类,都应该只有一个main
方法paintXxx
方法中创建图像。您应该在构造函数中创建getImage
方法。我为您简化了它,并且它是有效的(考虑到我修复了上面提到的其他点)
Main
类位于同一个包中
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new GUI().createAndShowGUI();
}
});
}
}
class GUI {
JFrame f = new JFrame("Swing Paint Demo");
public void createAndShowGUI() {
System.out.printf("%nCreated GUI on EDT? "
+ SwingUtilities.isEventDispatchThread());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.setSize(640, 640);
f.setVisible(true);
}
}
class MyPanel extends JPanel {
Player_1 player1;
public MyPanel() {
player1 = new Player_1(MyPanel.this);
}
public Dimension getPreferredSize() {
return new Dimension(640, 640);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.printf("%nPaincomponent on GUI");
player1.paintSquare(g);
}
}
class Player_1 {
public Image img_player1;
public int int_x = 0;
public int int_y = 1;
public int int_w = 1;
public int int_h = 1;
JPanel panel;
public Player_1(JPanel panel) {
this.panel = panel;
img_player1 = IOControl.getImage("player_1.png");
}
public void paintSquare(Graphics g) {
g.drawImage(img_player1, 32, 32, 32, 32, panel);
}
}
class IOControl {
public static BufferedImage getImage(String path) {
BufferedImage img = null;
try {
img = ImageIO.read(GUI.class.getResource(path));
} catch (IOException ex) {
ex.printStackTrace();
}
return img;
}
}
1) 选择使用Java命名约定的更好的类名和变量。变量和类名使用驼峰式大小写。此外,您还使用类型
Player\u 1
命名了一个变量Player\u 1
。我不确定这是否让你感到困惑,但对我来说确实如此。2) 不要不必要地使用static
,这样做就太过分了。3) 不要使用将要绘制的方法创建图像paintSquare
。4)显示您的<代码> IOrg.GeMimeG/<代码>方法,并提到“代码> > PraveRy1.GIF”<代码>位于您的文件结构中。5)考虑发布一个可编译的示例,我们可以测试。在它的当前状态下,由于缺少类,它是不可编译的。去掉不必要的代码并包含必要的类。确保它已编译,然后用示例编辑您的帖子。仍然无法编译。为此,只创建一个.java文件,不管主启动类是什么类。将所有类都放入该文件中。在除主类之外的类名中,省略public
。如果你可以创建一个文件来编译,那么我们也应该能够测试它。我已经用player_1.gif位置和IOControl.getImage方法更新了帖子。我目前正在制作一个可编译的示例。
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new GUI().createAndShowGUI();
}
});
}
}
class GUI {
JFrame f = new JFrame("Swing Paint Demo");
public void createAndShowGUI() {
System.out.printf("%nCreated GUI on EDT? "
+ SwingUtilities.isEventDispatchThread());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.setSize(640, 640);
f.setVisible(true);
}
}
class MyPanel extends JPanel {
Player_1 player1;
public MyPanel() {
player1 = new Player_1(MyPanel.this);
}
public Dimension getPreferredSize() {
return new Dimension(640, 640);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.printf("%nPaincomponent on GUI");
player1.paintSquare(g);
}
}
class Player_1 {
public Image img_player1;
public int int_x = 0;
public int int_y = 1;
public int int_w = 1;
public int int_h = 1;
JPanel panel;
public Player_1(JPanel panel) {
this.panel = panel;
img_player1 = IOControl.getImage("player_1.png");
}
public void paintSquare(Graphics g) {
g.drawImage(img_player1, 32, 32, 32, 32, panel);
}
}
class IOControl {
public static BufferedImage getImage(String path) {
BufferedImage img = null;
try {
img = ImageIO.read(GUI.class.getResource(path));
} catch (IOException ex) {
ex.printStackTrace();
}
return img;
}
}