双击Cocos2d Android JAVA
试图在Android(Cocos2d框架)中检测doubletap。我做错了什么 在这方面,我有:双击Cocos2d Android JAVA,java,android,cocos2d-iphone,sequence,Java,Android,Cocos2d Iphone,Sequence,试图在Android(Cocos2d框架)中检测doubletap。我做错了什么 在这方面,我有: public boolean ccTouchesEnded(MotionEvent event) { touchTapCount++; Lg("Tapcount : " + touchTapCount); if (touchTapCount == 1) { Lg("We're in the 1 thingie!"); CCDelayTime
public boolean ccTouchesEnded(MotionEvent event) {
touchTapCount++;
Lg("Tapcount : " + touchTapCount);
if (touchTapCount == 1) {
Lg("We're in the 1 thingie!");
CCDelayTime delayaction = CCDelayTime.action(0.2f);
CCCallFunc callSelectorAction = CCCallFunc.action(this, "dtreset");
CCSequence a = CCSequence.actions(delayaction,(CCFiniteTimeAction) callSelectorAction);
this.runAction(a);
} else {
if (touchTapCount ==2){
Lg("Oh yeah we got double tap!");
}
}
我找到了重置者:
public void dtreset(Object Sender){
Lg("Resetted the TouchTapCount");
touchTapCount = 0;
}
我的输出表明序列根本没有运行。。因此,只需添加计数,200毫秒后没有重置…:(作为解决方案,我决定使用android自己的处理程序类
public boolean ccTouchesEnded(MotionEvent event) {
touchTapCount++;
Lg("Tapcount : " + touchTapCount);
if (touchTapCount == 1) {
// Very important bit of code..
// First, we define a Handler and a Runnable to go with it..
Handler handler = new Handler(Looper.getMainLooper());
final Runnable r = new Runnable() {
public void run() {
// In the runnable, we set the touchTapCount back to 0..
touchTapCount = 0;
}
};
// Now, execute this handler with a delay of 200ms..
handler.postDelayed(r, 200);
} else {
if (touchTapCount == 2){
wasdoubletapped = true;
verifySelectorTypeBeforeRotate(cC, cR, SELECTOR_CROSS);
}
因此,它的作用是:在第一次点击200毫秒后,通过计算点击次数并将计数重置为零来检测双击。可能在
事件中嵌入了一个tapcount属性。
。在touchsbeging中捕捉它。