Java libgdx中的定位组 BodyShadeImage=新图像(BodyShadeTexture);BodyShadeImage.setPosition(AssetHelper.convertWidth(24),AssetHelper.convertHeig
libgdx中的定位组Java libgdx中的定位组 BodyShadeImage=新图像(BodyShadeTexture);BodyShadeImage.setPosition(AssetHelper.convertWidth(24),AssetHelper.convertHeig,java,libgdx,Java,Libgdx,libgdx中的定位组 BodyShadeImage=新图像(BodyShadeTexture);BodyShadeImage.setPosition(AssetHelper.convertWidth(24),AssetHelper.convertHeight(-68-73));Grp.addActor(BodyShadeImage); addActor(Grp); public void AddLstr() { i++; Action completeAction=新操作(){ 公共布尔运算(
BodyShadeImage=新图像(BodyShadeTexture);BodyShadeImage.setPosition(AssetHelper.convertWidth(24),AssetHelper.convertHeight(-68-73));Grp.addActor(BodyShadeImage);
addActor(Grp);
public void AddLstr()
{
i++;
Action completeAction=新操作(){
公共布尔运算(浮点增量){
//System.out.println(“i>>>”+i);
//如果(i%3==0)
{
AddLstr();
}
返回true;
}
};
Grp.addAction(Actions.sequence(Actions.moveBy(Grp.getX(),Grp.getY()+assethelper.convertHeight(5),5f),completeAction));
//Grp1.addAction(Actions.moveBy(Grp.getX(),Grp.getY()+AssetHelper.convertHeight(68),2f));
对于(int i=0;i
BodyShadeImage= new Image(BodyShadeTexture);BodyShadeImage.setPosition(AssetsHelper.convertWidth(24),AssetsHelper.convertHeight(-68-73));Grp.addActor(BodyShadeImage);
ui.addActor(Grp);
public void AddLstr()
{
i++;
Action completeAction = new Action(){
public boolean act( float delta ) {
// System.out.println("i>>> "+i);
//if(i%3==0)
{
AddLstr();
}
return true;
}
};
Grp.addAction(Actions.sequence(Actions.moveBy(Grp.getX(),Grp.getY()+AssetsHelper.convertHeight(5),5f),completeAction));
//Grp1.addAction(Actions.moveBy(Grp.getX(),Grp.getY()+AssetsHelper.convertHeight(68),2f));
for(int i=0;i<PartsActual.length;i++)
{
PartsActual[i].addAction(Actions.moveBy(Grp.getX(),Grp.getY()+AssetsHelper.convertHeight(5),5f));
}
System.out.println("Grp.getY()"+Grp.getY());
}