动画示例中的Java语言指针异常?
动画课动画示例中的Java语言指针异常?,java,compiler-errors,Java,Compiler Errors,动画课 Exception in thread "main" java.lang.NullPointerException at Images.MovieLoop(Images.java:45) at Images.run(Images.java:26) at Images.main(Images.java:8) 我之所以包含animation类,是因为编译器将突出显示这三个方法调用作为问题的根源 import java.awt.Image; import java.util.*; publi
Exception in thread "main" java.lang.NullPointerException
at Images.MovieLoop(Images.java:45)
at Images.run(Images.java:26)
at Images.main(Images.java:8)
我之所以包含animation类,是因为编译器将突出显示这三个方法调用作为问题的根源
import java.awt.Image;
import java.util.*;
public class Animation {
private ArrayList scenes;
private int sceneindex;
private long movietime;
private long totaltime;
//CONSTRUCTOR
public Animation(){
scenes = new ArrayList();
totaltime =0;
start();
}
//Add scene to array list and sets time for each scene
//For example. If you have 3 scenes you would add t to total time three times. So if you had
//3 Scenes, one for 1s, one for 2s, one for 3s. Total time would be 6s. and you would call addscene 3 times
public synchronized void addScene(Image i, long t)
{
totaltime+=t;
scenes.add(new OneScene(i, totaltime));
}
//start animation from beggininign inignngingingnig
public synchronized void start(){
movietime = 0;
sceneindex = 0;
}
//change scenes
//movie time is the sum of all the time passed from last update
//If you have more than one scene. timepassed gets added to movietime.
//if movietime is greater than or equal to total time(ie. animation is complete) restart the animation
public synchronized void update(long timepassed)
{
if(scenes.size() > 1){
movietime += timepassed;
if(movietime >= totaltime)
{
movietime = 0;
sceneindex = 0;
}
while(movietime > getScene(sceneindex).endTime)
{
sceneindex++;
}
}
}
public synchronized Image getImage(){
if(scenes.size() == 0){
return null;}
else{
return getScene(sceneindex).pic;
}
}
//Getscene
private OneScene getScene(int x){
return (OneScene)scenes.get(x);
}
//Scenes are gonna be
private class OneScene{
Image pic;
long endTime;
public OneScene(Image pic, long endTime)
{
this.pic = pic;
this.endTime = endTime;
}
}
}
请注意:这是一个很长的评论
让我们从Graphics g=s.getFullScreenWindow().getGraphics()开始
-getGraphics
从来都不是一个好主意,它可能返回null
您不应该尝试从EDT以外的任何线程更新任何UI组件,也不应该以这种方式直接绘制到它,相反,您应该使用paintComponent
切勿处理非自己创建的任何图形
上下文,这将阻止绘制其他组件
您应该避免覆盖绘制
,尤其是顶层容器,如果没有其他原因,它不是双缓冲的(顶层容器),并且您还将覆盖任何其他子组件
查看更多详细信息
您应该尝试使用ImageIO
而不是ImageIcon
<如果无法读取文件,code>ImageIO
将抛出异常,其中asImageIcon
只是默默地失败,没有什么帮助。显示错误消息欢迎使用StackOverflow!为了让其他人找到错误,如果您添加错误消息的stacktrace,这会有所帮助。'Exception In thread“main”java.lang.NullPointerException at Images.MovieLoop(Images.java:45)at Images.run(Images.java:26)at Images.main(Images.java:8)'我猜这是Graphics g=s.getFullScreenWindow().getGraphics()代码>
import java.awt.Image;
import java.util.*;
public class Animation {
private ArrayList scenes;
private int sceneindex;
private long movietime;
private long totaltime;
//CONSTRUCTOR
public Animation(){
scenes = new ArrayList();
totaltime =0;
start();
}
//Add scene to array list and sets time for each scene
//For example. If you have 3 scenes you would add t to total time three times. So if you had
//3 Scenes, one for 1s, one for 2s, one for 3s. Total time would be 6s. and you would call addscene 3 times
public synchronized void addScene(Image i, long t)
{
totaltime+=t;
scenes.add(new OneScene(i, totaltime));
}
//start animation from beggininign inignngingingnig
public synchronized void start(){
movietime = 0;
sceneindex = 0;
}
//change scenes
//movie time is the sum of all the time passed from last update
//If you have more than one scene. timepassed gets added to movietime.
//if movietime is greater than or equal to total time(ie. animation is complete) restart the animation
public synchronized void update(long timepassed)
{
if(scenes.size() > 1){
movietime += timepassed;
if(movietime >= totaltime)
{
movietime = 0;
sceneindex = 0;
}
while(movietime > getScene(sceneindex).endTime)
{
sceneindex++;
}
}
}
public synchronized Image getImage(){
if(scenes.size() == 0){
return null;}
else{
return getScene(sceneindex).pic;
}
}
//Getscene
private OneScene getScene(int x){
return (OneScene)scenes.get(x);
}
//Scenes are gonna be
private class OneScene{
Image pic;
long endTime;
public OneScene(Image pic, long endTime)
{
this.pic = pic;
this.endTime = endTime;
}
}
}
a.update(timepassed);
MovieLoop();
I.run(dm);