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Java Android min3d崩溃_Java_Android_Min3d - Fatal编程技术网

Java Android min3d崩溃

Java Android min3d崩溃,java,android,min3d,Java,Android,Min3d,我试图用min3d在我的应用程序中启动一个3D对象,但它崩溃了。我跟随了这首芭蕾舞曲: 代码如下: package com.g171.zaloeil; import min3d.core.Object3dContainer; import min3d.core.RendererActivity; import min3d.parser.IParser; import min3d.parser.Parser; import min3d.vos.Light; public class Vue3D

我试图用min3d在我的应用程序中启动一个3D对象,但它崩溃了。我跟随了这首芭蕾舞曲:

代码如下:

package com.g171.zaloeil;

import min3d.core.Object3dContainer;
import min3d.core.RendererActivity;
import min3d.parser.IParser;
import min3d.parser.Parser;
import min3d.vos.Light;

public class Vue3D extends RendererActivity {

private Object3dContainer faceObject3D;

/** Called when the activity is first created. */
@Override
   public void initScene()
   {
    scene.lights().add(new Light());
    scene.lights().add(new Light());

    Light myLight = new Light();
    myLight.position.setZ(150);
    scene.lights().add(myLight);

    IParser myParser = Parser.createParser(Parser.Type.OBJ, getResources(), "com.g171.zaloeil:raw/cle1_obj",true);
    myParser.parse();

    faceObject3D = myParser.getParsedObject();
    faceObject3D.position().x = faceObject3D.position().y = faceObject3D.position().z = 0;
    faceObject3D.scale().x = faceObject3D.scale().y = faceObject3D.scale().z = 0.009f;
// Depending on the model you will need to change the scale
    faceObject3D.scale().x = faceObject3D.scale().y = faceObject3D.scale().z = 0.009f;

    scene.addChild(faceObject3D);

   }

@Override
public void updateScene() {
    faceObject3D.rotation().x += 0.5;
    faceObject3D.rotation().z += 1;
}
}
下面是日志:

01-13 14:57:35.904: D/dalvikvm(12402): Late-enabling CheckJNI
01-13 14:57:36.044: D/dalvikvm(12402): GC_FOR_ALLOC freed 77K, 3% free 7491K/7720K, paused 22ms, total 22ms
01-13 14:57:36.054: I/dalvikvm-heap(12402): Grow heap (frag case) to 10.458MB for 3145744-byte allocation
01-13 14:57:36.094: D/dalvikvm(12402): GC_FOR_ALLOC freed 1K, 3% free 10562K/10796K, paused 37ms, total 37ms
01-13 14:57:36.134: D/dalvikvm(12402): GC_CONCURRENT freed <1K, 3% free 10562K/10796K, paused 9ms+2ms, total 45ms
01-13 14:57:36.194: D/dalvikvm(12402): GC_FOR_ALLOC freed <1K, 3% free 10562K/10796K, paused 23ms, total 23ms
01-13 14:57:36.244: I/dalvikvm-heap(12402): Grow heap (frag case) to 15.771MB for 5571960-byte allocation
01-13 14:57:36.284: D/dalvikvm(12402): GC_FOR_ALLOC freed 0K, 2% free 16003K/16240K, paused 33ms, total 33ms
01-13 14:57:36.324: D/dalvikvm(12402): GC_CONCURRENT freed <1K, 2% free 16004K/16240K, paused 12ms+5ms, total 46ms
01-13 14:57:36.464: D/libEGL(12402): loaded /system/lib/egl/libEGL_tegra.so
01-13 14:57:36.474: D/libEGL(12402): loaded /system/lib/egl/libGLESv1_CM_tegra.so
01-13 14:57:36.484: D/libEGL(12402): loaded /system/lib/egl/libGLESv2_tegra.so
01-13 14:57:36.504: D/OpenGLRenderer(12402): Enabling debug mode 0
01-13 14:57:39.184: I/Min3D(12402): ManagedLightList.reset()
01-13 14:57:39.234: I/Min3D(12402): Renderer.onSurfaceCreated()
01-13 14:57:39.234: V/Min3D(12402): RenderCaps - openGLVersion: 1.1
01-13 14:57:39.234: V/Min3D(12402): RenderCaps - maxTextureUnits: 2
01-13 14:57:39.234: V/Min3D(12402): RenderCaps - maxTextureSize: 2048
01-13 14:57:39.234: V/Min3D(12402): RenderCaps - maxLights: 8
01-13 14:57:39.234: I/Min3D(12402): Scene.init()
01-13 14:57:39.234: I/Min3D(12402): ManagedLightList.reset()
01-13 14:57:39.244: D/Min3D(12402): Start parsing object com.g171.zaloeil:raw/cle1_obj
01-13 14:57:39.244: D/Min3D(12402): Start time 1358085459252
01-13 14:57:39.254: W/ResourceType(12402): No package identifier when getting value for resource number 0x00000000
01-13 14:57:39.254: W/dalvikvm(12402): threadid=12: thread exiting with uncaught exception (group=0x40b99930)
01-13 14:57:39.264: E/AndroidRuntime(12402): FATAL EXCEPTION: GLThread 493
01-13 14:57:39.264: E/AndroidRuntime(12402): android.content.res.Resources$NotFoundException: Resource ID #0x0
01-13 14:57:39.264: E/AndroidRuntime(12402):    at android.content.res.Resources.getValue(Resources.java:1014)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at android.content.res.Resources.openRawResource(Resources.java:939)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at android.content.res.Resources.openRawResource(Resources.java:921)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at min3d.parser.ObjParser.readMaterialLib(ObjParser.java:175)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at min3d.parser.ObjParser.parse(ObjParser.java:107)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at com.g171.zaloeil.Vue3D.initScene(Vue3D.java:25)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at min3d.core.Scene.init(Scene.java:254)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at min3d.core.Renderer.onSurfaceCreated(Renderer.java:75)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494)
01-13 14:57:39.264: E/AndroidRuntime(12402):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-13 14:57:35.904:D/dalvikvm(12402):延迟启用CheckJNI
01-13 14:57:36.044:D/dalvikvm(12402):释放77K的所有数据的GC_,3%的自由7491K/7720K,暂停22ms,总计22ms
01-13 14:57:36.054:I/dalvikvm堆(12402):将堆(frag案例)增长到10.458MB,用于3145744字节分配
01-13 14:57:36.094:D/dalvikvm(12402):释放1K的所有物质的GC_,3%的自由10562K/10796K,暂停37毫秒,总计37毫秒

01-13 14:57:36.134:D/dalvikvm(12402):GC_并发释放未找到资源异常

您正在引用尚未添加到包中的资源:

android.content.res.Resources$NotFoundException: Resource ID #0x0
具体而言:

01-13 14:57:39.264: E/AndroidRuntime(12402):    at com.g171.zaloeil.Vue3D.initScene(Vue3D.java:25)

java:25是您的问题(第25行)。您正在引用项目中不存在的资源(R.id.xxxx)。

未找到资源异常

您正在引用尚未添加到包中的资源:

android.content.res.Resources$NotFoundException: Resource ID #0x0
具体而言:

01-13 14:57:39.264: E/AndroidRuntime(12402):    at com.g171.zaloeil.Vue3D.initScene(Vue3D.java:25)

java:25是您的问题(第25行)。您正在引用项目中不存在的资源(R.id.xxxx)。

请检查您在path中提供的包名是否正确。它应该是项目主包。还要检查您的资源文件是否在
raw
folder中谢谢您的回答,终于可以使用了。obj文件中的路径不正确,并且没有重定向到正确的mtl文件。请检查您在路径中提供的包名是否正确。它应该是项目主包。还要检查您的资源文件是否在
raw
folder中谢谢您的回答,终于可以使用了。obj文件中的路径不正确,并且没有重定向到正确的mtl文件