Java 布局xml中具有自定义视图的空指针异常
以下是自定义视图代码,它在使用此视图的XML的布局选项卡中为我提供了一个空指针异常:Java 布局xml中具有自定义视图的空指针异常,java,android,eclipse,android-custom-view,custom-view,Java,Android,Eclipse,Android Custom View,Custom View,以下是自定义视图代码,它在使用此视图的XML的布局选项卡中为我提供了一个空指针异常: public class BoardView extends View { // Drawables for the board boxes, the playable zone public Drawable[][] block = new Drawable[20][10]; // Drawables for the wall (yes, it's done with tiles)
public class BoardView extends View {
// Drawables for the board boxes, the playable zone
public Drawable[][] block = new Drawable[20][10];
// Drawables for the wall (yes, it's done with tiles)
public Drawable[] wall = new Drawable[102];
// Drawable for the background, and boolean for drawing it or not
Drawable mbg;
boolean bg = false;
// Context and canvas to be used along the class
Context context;
Canvas c;
/*************************************************/
/* Class constructor **************************** */
/*************************************************/
/* Defines the context and the canvas *********** */
/*************************************************/
public BoardView(Context cont, AttributeSet attrs) {
super(cont, attrs);
context = cont;
}
/*************************************************/
/* Initializes drawables for playable boxes ***** */
/*************************************************/
/* Must be initialized one by one from the Game * */
/* activity, passing all the parameters ********* */
/*************************************************/
public void initialize(int i, int j, int left, int top, int side) {
block[i][j] = context.getResources().getDrawable(R.drawable.alpha);
block[i][j].setBounds(left, top, left + side, top + side);
}
/*************************************************/
/* Draws the board wall ************************* */
/*************************************************/
/* Needs the top-left point of the board frame ** */
/* and the width of the wall ******************** */
/*************************************************/
public void createWall(int left, int top, int side) {
int i = 0, x, y;
x = left - side / 2;
y = top;
// The left wall
while (i < 40) {
wall[i] = context.getResources().getDrawable(R.drawable.brick);
wall[i].setBounds(x, y, x + side / 2, y + side / 2);
y = y + side / 2;
i = i + 1;
}
x = left + side * 10;
y = top;
// The right wall
while (i < 80) {
wall[i] = context.getResources().getDrawable(R.drawable.brick);
wall[i].setBounds(x, y, x + side / 2, y + side / 2);
y = y + side / 2;
i = i + 1;
}
x = left - side / 2;
// The floor
while (i < 102) {
wall[i] = context.getResources().getDrawable(R.drawable.brick);
wall[i].setBounds(x, y, x + side / 2, y + side / 2);
x = x + side / 2;
i = i + 1;
}
}
/*************************************************/
/* Draws the board background ******************* */
/*************************************************/
/* Needs the top-left point of the board frame ** */
/* and the width of the wall ******************** */
/*************************************************/
public void createBg(int left, int top, int side) {
// Set board background (if any)
bg = false;
int bgn = 1 + (int) (Math.random() * 19);
switch (bgn) {
case 1:
mbg = getResources().getDrawable(R.drawable.bg1);
break;
case 2:
mbg = getResources().getDrawable(R.drawable.bg2);
break;
case 3:
mbg = getResources().getDrawable(R.drawable.bg3);
break;
case 4:
mbg = getResources().getDrawable(R.drawable.bg4);
break;
case 5:
mbg = getResources().getDrawable(R.drawable.bg5);
break;
case 6:
mbg = getResources().getDrawable(R.drawable.bg6);
break;
case 7:
mbg = getResources().getDrawable(R.drawable.bg7);
break;
case 8:
mbg = getResources().getDrawable(R.drawable.bg8);
break;
case 9:
mbg = getResources().getDrawable(R.drawable.bg9);
break;
case 10:
mbg = getResources().getDrawable(R.drawable.bg11);
break;
case 11:
mbg = getResources().getDrawable(R.drawable.bg11);
break;
case 12:
mbg = getResources().getDrawable(R.drawable.bg12);
break;
case 13:
mbg = getResources().getDrawable(R.drawable.bg13);
break;
case 14:
mbg = getResources().getDrawable(R.drawable.bg14);
break;
case 15:
mbg = getResources().getDrawable(R.drawable.bg15);
break;
case 16:
mbg = getResources().getDrawable(R.drawable.bg16);
break;
case 17:
mbg = getResources().getDrawable(R.drawable.bg17);
break;
case 18:
mbg = getResources().getDrawable(R.drawable.bg18);
break;
case 19:
mbg = getResources().getDrawable(R.drawable.bg19);
break;
}
mbg.setBounds((int) (left), (int) (top), (int) (left + side * 10),
(int) (top + 20 * side));
}
/*************************************************/
/* Draws the board ****************************** */
/*************************************************/
/* Draws the walls, the bg and all the boxes **** */
/*************************************************/
@Override
protected void onDraw(Canvas canvas) {
c = canvas;
super.onDraw(canvas);
if (bg)
mbg.draw(canvas);
for (int i = 0; i < 102; i++)
wall[i].draw(c);
for (int i = 0; i < 20; i++)
for (int j = 0; j < 10; j++) {
block[i][j].draw(canvas);
}
// Actually draw
invalidate();
}
/*************************************************/
/* Canvas getter ******************************** */
/*************************************************/
public Canvas getCanvas() {
return c;
}
/*************************************************/
/* Colors a box ********************************* */
/*************************************************/
/* Changes the drawable for the indicated box to */
/* to 'c'. Can also be COLOR_NONE to undraw ***** */
/*************************************************/
public void setColor(int i, int j, byte c) {
Rect rect;
rect = block[i][j].getBounds();
switch (c) {
case Values.COLOR_NONE:
block[i][j] = context.getResources().getDrawable(R.drawable.alpha);
;
break;
case Values.COLOR_RED:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_red);
break;
case Values.COLOR_GREEN:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_green);
break;
case Values.COLOR_BLUE:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_blue);
break;
case Values.COLOR_YELLOW:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_yellow);
break;
case Values.COLOR_PINK:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_pink);
break;
case Values.COLOR_PURPLE:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_purple);
break;
case Values.COLOR_WHITE:
block[i][j] = context.getResources().getDrawable(
R.drawable.block_white);
break;
}
block[i][j].setBounds(rect);
}
}
下面是BoardView.java的第166行:
wall[i].draw(c);
我怎样才能解决这个问题?我从一个俄罗斯方块源代码中得到了这段代码,我想研究它以备将来参考,但我无法查看游戏的布局,我看不到初始化方法的实际调用 例如:
initialize(i, j, left, top, side);
所以我猜你是从外面这样做的,错过了一些东西,所以墙、块或mbg仍然是空的
如果提示不够,可以添加一些代码,说明如何使用和初始化视图
(或者,希望不是这样,我错了!)您当前没有执行任何
NULL
检查您的onDraw()
签入NULL
将帮助您生成更稳定的代码,并帮助您更快地发现问题
我将添加一些NULL
检查,如下所示:
protected void onDraw(Canvas canvas) {
if (canvas != null) {
c = canvas;
super.onDraw(canvas);
if (bg) {
if (mbg != null) {
mbg.draw(canvas);
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
for (int i = 0; i < 102; i++) {
if (wall[i] != null) {
wall[i].draw(c);
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 10; j++) {
if (block[i][j] != null) {
block[i][j].draw(canvas);
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
}
//Actually draw
invalidate();
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
受保护的void onDraw(画布){
if(canvas!=null){
c=帆布;
super.onDraw(帆布);
如果(背景){
如果(mbg!=null){
mbg.绘图(画布);
}否则{
/*
*句柄空值
*打印到logcat这是空的
*/
}
}
对于(int i=0;i<102;i++){
如果(墙[i]!=null){
墙[i]。图(c);
}否则{
/*
*句柄空值
*打印到logcat这是空的
*/
}
}
对于(int i=0;i<20;i++){
对于(int j=0;j<10;j++){
if(块[i][j]!=null){
块[i][j]。绘制(画布);
}否则{
/*
*句柄空值
*打印到logcat这是空的
*/
}
}
}
//实际绘制
使无效();
}否则{
/*
*句柄空值
*打印到logcat这是空的
*/
}
}
因此堆栈跟踪告诉您在第166行获得了一个NullPointerException
,它位于BoardView.onDraw
方法内。你能自己发布那行吗?来吧@Jan Smith,我们在等那行=)你还需要布局的xml吗?那么,你必须检查wall
中的Drawable
s是否为空你怎么+1?D:对不起,我是新来的在这个答案的顶部有一些上下箭头和一个复选标记。选中复选标记,然后单击向上箭头至+1。=)D:我给你的问题打了个+1分,这样你就可以更接近这个声誉要求了。你到了15岁以后就可以回来了。因此,这是一个非常有用的社区,可以随时使用。谢谢,祝你好运。
protected void onDraw(Canvas canvas) {
if (canvas != null) {
c = canvas;
super.onDraw(canvas);
if (bg) {
if (mbg != null) {
mbg.draw(canvas);
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
for (int i = 0; i < 102; i++) {
if (wall[i] != null) {
wall[i].draw(c);
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 10; j++) {
if (block[i][j] != null) {
block[i][j].draw(canvas);
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}
}
//Actually draw
invalidate();
} else {
/*
* Handle null value
* print to logcat this was null
*/
}
}