Java 如何在JPanel中移动多个对象

Java 如何在JPanel中移动多个对象,java,graphics,jpanel,transform,graphics2d,Java,Graphics,Jpanel,Transform,Graphics2d,我想创建多个同时独立移动的正方形,我认为最有效的方法是通过Graphics2D中的变换方法,但我不确定如何使其适用于每个正方形。我希望正方形对象自包含并创建自己的变换(实例变换)。这是我到目前为止所拥有的 变压器面板 import javax.swing.*; import java.awt.*; import java.awt.geom.AffineTransform; import java.util.Random; import java.util.concurrent.TimeUnit

我想创建多个同时独立移动的正方形,我认为最有效的方法是通过Graphics2D中的变换方法,但我不确定如何使其适用于每个正方形。我希望正方形对象自包含并创建自己的变换(实例变换)。这是我到目前为止所拥有的

变压器面板

import javax.swing.*; 
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.util.Random;
import java.util.concurrent.TimeUnit;

public class TranformPanel extends JPanel {
    private int[] xcoords = {250,248,253,255,249}; 
    private int[] ycoords = {250,253,249,245,250}; 
    private double randomx = 0; 
    private double randomy = 0;
    public void paintComponent(Graphics g) 
    { 
        super.paintComponent(g); 
        drawTransform(g,randomx,randomy);
    } 
    private void drawTransform(Graphics g,double randomx,double randomy) 
    {  
        Random rn = new Random(); 
        int xnum = rn.nextInt(10)-5; 
        randomx = xnum; 
        int ynum = rn.nextInt(10)-5; 
        randomy = ynum;

        Rectangle rect = new Rectangle(250,250,10,10);  
        AffineTransform transform = new AffineTransform();   
        Graphics2D g2d = (Graphics2D)g;   

        transform.translate(randomx,randomy);
        g2d.draw(transform.createTransformedShape(rect));  

        }
    }
变形金刚

import java.awt.*; 
import javax.swing.*; 
import java.awt.geom.AffineTransform;
import java.util.Scanner;
import java.util.concurrent.TimeUnit;

public class TransformDraw{ 
    private static TranformPanel panel = new TranformPanel();
    public static void main(String[] args) {    
        // Setup our JFrame details 
        JFrame frame = new JFrame();
        frame.setTitle("Transform Polygon Example");
        frame.setSize(500,500);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setLayout(new BorderLayout());   
        frame.setVisible(true);
        frame.add(panel); 
        Scanner input = new Scanner(System.in); 
        for (int i=0;i<10;i++) 
        { 
        try {
            TimeUnit.SECONDS.sleep(1);
            frame.repaint(); 
        } catch (InterruptedException e) {
            e.printStackTrace();
            }
        } 
    } 
}
import java.awt.*;
导入javax.swing.*;
导入java.awt.geom.AffineTransform;
导入java.util.Scanner;
导入java.util.concurrent.TimeUnit;
公共类{
私有静态TranformPanel=新TranformPanel();
公共静态void main(字符串[]args){
//设置JFrame详细信息
JFrame=新JFrame();
frame.setTitle(“变换多边形示例”);
框架。设置尺寸(500500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(新的BorderLayout());
frame.setVisible(true);
框架。添加(面板);
扫描仪输入=新扫描仪(System.in);

对于(inti=0;i来说,首先创建一些可以管理其位置(和其他属性)并且可以“绘制”的内容

因此,这是非常基本的,它所能做的就是更新(在给定的区域内)并进行绘制。您可以根据您的特殊需要公开其他属性(例如它的边界框)

接下来,我们需要一个简单的实现,比如

public class DefaultBox implements Box {

    private Color color;
    private Rectangle bounds;

    private int xDelta;
    private int yDelta;

    public DefaultBox(Color color, Dimension size) {
        this.color = color;
        bounds = new Rectangle(new Point(0, 0), size);

        xDelta = 1 + (int) (Math.random() * 10);
        yDelta = 1 + (int) (Math.random() * 10);
    }

    @Override
    public void update(Dimension size) {
        bounds.x += xDelta;
        bounds.y += yDelta;

        if (bounds.x < 0) {
            bounds.x = 0;
            xDelta *= -1;
        } else if (bounds.x + bounds.width > size.width) {
            bounds.x = size.width - bounds.width;
            xDelta *= -1;
        }
        if (bounds.y < 0) {
            bounds.y = 0;
            yDelta *= -1;
        } else if (bounds.y + bounds.height > size.height) {
            bounds.y = size.height - bounds.height;
            yDelta *= -1;
        }
    }

    @Override
    public void paint(Graphics2D g2d) {
        g2d.setColor(color);
        g2d.fill(bounds);
    }

}
好的,同样,这是非常简单的。它维护了一个
列表
,一个Swing
计时器
来定期更新
列表
,调用他们的
更新
方法。
计时器
简单地调用
重新绘制
,它(以一种循环的方式)最后调用
paintComponent
,然后对
Box
的每个实例调用
paint

100盒


创建一个类,该类知道单个框的位置,当您需要一个编程器时,使用该类来绘制所述框-请详细说明。我将如何跟踪框的位置,以及如何为每个框创建该类的对象?此外,我将如何转换其位置?感谢您的详细说明。我复制并粘贴了代码,但它没有'不符合Ecplise的启动参数。有解决方案吗?我不知道是什么“但不符合Ecplise的启动参数”也就是说,我不使用Eclipse。代码将从命令行编译和运行,很好,代码没有什么特别之处。别担心。我只是很愚蠢,忘了在不同的java文件>中创建TestPanel对象。欢迎来到我的世界:P
public class DefaultBox implements Box {

    private Color color;
    private Rectangle bounds;

    private int xDelta;
    private int yDelta;

    public DefaultBox(Color color, Dimension size) {
        this.color = color;
        bounds = new Rectangle(new Point(0, 0), size);

        xDelta = 1 + (int) (Math.random() * 10);
        yDelta = 1 + (int) (Math.random() * 10);
    }

    @Override
    public void update(Dimension size) {
        bounds.x += xDelta;
        bounds.y += yDelta;

        if (bounds.x < 0) {
            bounds.x = 0;
            xDelta *= -1;
        } else if (bounds.x + bounds.width > size.width) {
            bounds.x = size.width - bounds.width;
            xDelta *= -1;
        }
        if (bounds.y < 0) {
            bounds.y = 0;
            yDelta *= -1;
        } else if (bounds.y + bounds.height > size.height) {
            bounds.y = size.height - bounds.height;
            yDelta *= -1;
        }
    }

    @Override
    public void paint(Graphics2D g2d) {
        g2d.setColor(color);
        g2d.fill(bounds);
    }

}
public class TestPane extends JPanel {

    private List<Box> boxes;
    private Color[] colors = {Color.RED, Color.BLACK, Color.BLUE, Color.CYAN, Color.DARK_GRAY, Color.GREEN, Color.LIGHT_GRAY, Color.MAGENTA, Color.ORANGE, Color.PINK, Color.WHITE, Color.YELLOW};

    public TestPane() {
        boxes = new ArrayList<>(25);
        for (int index = 0; index < 100; index++) {
            Color color = colors[(int) (Math.random() * colors.length)];
            int width = 10 + (int) (Math.random() * 9);
            int height = 10 + (int) (Math.random() * 9);
            boxes.add(new DefaultBox(color, new Dimension(width, height)));
        }

        Timer timer = new Timer(40, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                for (Box box : boxes) {
                    box.update(getSize());
                }
                repaint();
            }
        });
        timer.start();
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(200, 200);
    }

    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        for (Box box : boxes) {
            Graphics2D g2d = (Graphics2D) g.create();
            box.paint(g2d);
            g2d.dispose();
        }
    }

}