Java 由于set不透明(false)方法,JPanel不断被重新绘制
我正在创建一个Snake游戏,遇到了必须使用JLayeredPane的问题。我用DrawBoard类绘制了这块木板,它必须根据计时器不断地重新绘制。我必须为我放在黑板上的3个水果分配一个随机颜色,因为我不能将其放在DrawBoard类中(因为它经常被重新绘制,因此每次重新绘制时随机颜色都会不断变化),我必须制作一个单独的JPanel,c2。然后将c2与容器(包含抽屉组件)JPanel一起放入一个JLayeredFrame中,这样c2就可以坐在容器的顶部——有效地将水果覆盖在纸板上,以便在每次收集水果时手动重新喷涂水果组件,以设置任意颜色 当我在黑板上画水果时,我必须将组件和JPanel的背景设置为透明,以便您可以看到下面的黑板。我发现的问题是,当调用c2.setOpaque(false)时,c2 JPanel会不断地重新绘制自己,因此会不断为水果生成随机颜色 然后将JLayeredPane放置到JFrame中 如何使c2 JPanel拥有透明的背景而不调用自身 Board类——这就是JFrame所在的位置Java 由于set不透明(false)方法,JPanel不断被重新绘制,java,swing,jpanel,transparent,repaint,Java,Swing,Jpanel,Transparent,Repaint,我正在创建一个Snake游戏,遇到了必须使用JLayeredPane的问题。我用DrawBoard类绘制了这块木板,它必须根据计时器不断地重新绘制。我必须为我放在黑板上的3个水果分配一个随机颜色,因为我不能将其放在DrawBoard类中(因为它经常被重新绘制,因此每次重新绘制时随机颜色都会不断变化),我必须制作一个单独的JPanel,c2。然后将c2与容器(包含抽屉组件)JPanel一起放入一个JLayeredFrame中,这样c2就可以坐在容器的顶部——有效地将水果覆盖在纸板上,以便在每次收集
public Board() {
boardBack(g);
startGame();
}
public void boardBack(Graphics g) {
questionBox = new QuestionBox();
drawBoard = new DrawBoard();
points = new Points();
fruit = new Fruit();
filler = new Filler();
JFrame frame = new JFrame("Snake");
JPanel container = new JPanel();
JPanel c2 = new JPanel();
JLayeredPane pane = new JLayeredPane();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addKeyListener(this);
container.setLayout(new BorderLayout());
c2.setLayout(new BorderLayout());
frame.setResizable(false);
container.add(questionBox, BorderLayout.NORTH);
container.add(points, BorderLayout.CENTER);
container.add(drawBoard, BorderLayout.SOUTH);
c2.add(fruit, BorderLayout.SOUTH);
c2.add(filler, BorderLayout.NORTH);
filler.setOpaque(false);
fruit.setOpaque(false);
//This is where the problem exists,
//when removed I cannot see the drawBoard component below,
//but it no longer repaints.
c2.setOpaque(false);
container.setBounds(0, 0, 600, 720);
c2.setBounds(0, 0, 600, 720);
pane.add(c2, new Integer(2));
pane.add(container, new Integer(1));
pane.setPreferredSize(new Dimension(600, 720));
frame.add(pane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
package snake;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Fruit extends JPanel {
public static Color red = new Color(8005929);
public static Color brown = new Color(9067566);
public static Color purple = new Color(6684774);
public static Dimension dim4 = new Dimension(600, 600);
@Override
public Dimension getPreferredSize() {
return new Dimension(dim4.width, dim4.height);
}
Random rand = new Random();
public int selectColour;
//The structure of the array is as follows
// [0] - fruit1 colour
// [1] - fruit2 colour
// [2] - fruit3 colour
public int[] colourSelected = new int[3];
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//This allows us to select a random colour for the fruit to be assigned.
//Where selectColour = 0 refers to the colour red
//Where selectColour = 1 refers to the colour brown
//Where selectColour = 2 refers to the colour purple
int selectColour = rand.nextInt(3);
switch (selectColour) {
case 0:
colourSelected[0] = selectColour;
g.setColor(red);
break;
case 1:
colourSelected[0] = selectColour;
g.setColor(brown);
break;
case 2:
colourSelected[0] = selectColour;
g.setColor(purple);
break;
}
//Draws the fruit at the point of the fruit
g.fillRect(Board.fruit1.x * Board.SCALE, Board.fruit1.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the second fruit
g.setColor(brown);
g.fillRect(Board.fruit2.x * Board.SCALE, Board.fruit2.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the third fruit
g.setColor(purple);
g.fillRect(Board.fruit3.x * Board.SCALE, Board.fruit3.y * Board.SCALE,
Board.SCALE, Board.SCALE);
}
在这个类中,我还有一个actionPerformed方法和计时器,它对每个滴答声都执行该操作。本报告中未提及水果成分
水果类
public Board() {
boardBack(g);
startGame();
}
public void boardBack(Graphics g) {
questionBox = new QuestionBox();
drawBoard = new DrawBoard();
points = new Points();
fruit = new Fruit();
filler = new Filler();
JFrame frame = new JFrame("Snake");
JPanel container = new JPanel();
JPanel c2 = new JPanel();
JLayeredPane pane = new JLayeredPane();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addKeyListener(this);
container.setLayout(new BorderLayout());
c2.setLayout(new BorderLayout());
frame.setResizable(false);
container.add(questionBox, BorderLayout.NORTH);
container.add(points, BorderLayout.CENTER);
container.add(drawBoard, BorderLayout.SOUTH);
c2.add(fruit, BorderLayout.SOUTH);
c2.add(filler, BorderLayout.NORTH);
filler.setOpaque(false);
fruit.setOpaque(false);
//This is where the problem exists,
//when removed I cannot see the drawBoard component below,
//but it no longer repaints.
c2.setOpaque(false);
container.setBounds(0, 0, 600, 720);
c2.setBounds(0, 0, 600, 720);
pane.add(c2, new Integer(2));
pane.add(container, new Integer(1));
pane.setPreferredSize(new Dimension(600, 720));
frame.add(pane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
package snake;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Fruit extends JPanel {
public static Color red = new Color(8005929);
public static Color brown = new Color(9067566);
public static Color purple = new Color(6684774);
public static Dimension dim4 = new Dimension(600, 600);
@Override
public Dimension getPreferredSize() {
return new Dimension(dim4.width, dim4.height);
}
Random rand = new Random();
public int selectColour;
//The structure of the array is as follows
// [0] - fruit1 colour
// [1] - fruit2 colour
// [2] - fruit3 colour
public int[] colourSelected = new int[3];
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//This allows us to select a random colour for the fruit to be assigned.
//Where selectColour = 0 refers to the colour red
//Where selectColour = 1 refers to the colour brown
//Where selectColour = 2 refers to the colour purple
int selectColour = rand.nextInt(3);
switch (selectColour) {
case 0:
colourSelected[0] = selectColour;
g.setColor(red);
break;
case 1:
colourSelected[0] = selectColour;
g.setColor(brown);
break;
case 2:
colourSelected[0] = selectColour;
g.setColor(purple);
break;
}
//Draws the fruit at the point of the fruit
g.fillRect(Board.fruit1.x * Board.SCALE, Board.fruit1.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the second fruit
g.setColor(brown);
g.fillRect(Board.fruit2.x * Board.SCALE, Board.fruit2.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the third fruit
g.setColor(purple);
g.fillRect(Board.fruit3.x * Board.SCALE, Board.fruit3.y * Board.SCALE,
Board.SCALE, Board.SCALE);
}
这显示了运行时的问题,我在paintComponent()
方法中放置了System.out.println()
,以显示问题
当setOpaque(false)仍在代码中时(左下角的水果颜色不断变化)
移除时
首先,你不能控制绘画过程,绘画的发生可能有多种原因,其中许多是你无法控制的 其次,绘制应该绘制组件的当前状态,而不包含任何逻辑
将颜色生成从
paintComponent
移动到Timer
可以调用的方法,并在调用此方法时重新绘制组件,但这不会有什么区别,因为无论setcolor位于何处,它都会不断地重新绘制组件,因为我最终不得不调用此方法paintComponent用于设置水果的颜色。另外,正如我所说,当我删除c2.set不透明(false)时,它将不再重新绘制自身。请提供一个可运行的示例来演示您的问题。当一个或多个重叠的组件被更新时,透明组件需要重新验证,因此有可能更新了代码的其他部分并强制重新绘制它……考虑提供一个演示您的问题的方法。这将减少混乱和更好的响应