如何让Rhino运行自定义javascript setTimeout函数,无休止的评估

如何让Rhino运行自定义javascript setTimeout函数,无休止的评估,java,javascript,timer,settimeout,rhino,Java,Javascript,Timer,Settimeout,Rhino,我发现gameboy脚本是用javascript编写的,我正试图让它用java运行。 (我不寻找任何java gameboy模拟器) 我有一个包含这两个文件的javascript function cout(e, t) { java.lang.System.out.println("e = " + e + " t = " + t); } function setTimeout(expr, msec) { if (typeof expr == "function") {

我发现gameboy脚本是用javascript编写的,我正试图让它用java运行。 (我不寻找任何java gameboy模拟器)

我有一个包含这两个文件的javascript

function cout(e, t) {
  java.lang.System.out.println("e = " + e + " t = " + t);
}

function setTimeout(expr, msec) { 
    if (typeof expr == "function") { 
        // save the global object and trailing args for later apply 
        var gobj = this; 
        var args = [].concat(arguments).slice(2); 
        var o = {actionPerformed: function(){expr.apply(gobj, args)}}; 
    } else { 
        var o = {actionPerformed: function(){eval(expr)}}; 
    } 
    var al = new java.awt.event.ActionListener(o); 
    var t = new javax.swing.Timer(msec, al); 
    t.start(); 
}
我在另一个javascript文件中有类似的内容

var frames = 0;
function tick() {
  var a = (new Date().getTime() - tstart) - ttime;
  while (a > settings[6]) {
    ttime += settings[6];
    a = (new Date().getTime() - tstart) - ttime;

    gameboy.run()
    frames++;
  }
  setTimeout(tick, settings[6])
}
下面是我的JavaRhino代码修改过的例子之一

public class GameBoyJS {

    /**
     * Main entry point.
     *
     * Process arguments as would a normal Java program. Also
     * create a new Context and associate it with the current thread.
     * Then set up the execution environment and begin to
     * execute scripts.
     */
    public GameBoyJS()
    {
        Context context = Context.enter();
        try {
            Scriptable globalScope = context.initStandardObjects();

        Reader base64LibReader = new InputStreamReader(getClass().getResourceAsStream("js/base64.js"));
        //Reader msgpackLibReader = new InputStreamReader(getClass().getResourceAsStream("js/msgpack.js"));
        Reader json2LibReader = new InputStreamReader(getClass().getResourceAsStream("js/json2.js"));
        Reader terminalLibReader = new InputStreamReader(getClass().getResourceAsStream("js/terminal.js"));
        //Reader resizeLibReader = new InputStreamReader(getClass().getResourceAsStream("js/resize.js"));
        Reader GameBoyIOLibReader = new InputStreamReader(getClass().getResourceAsStream("js/GameBoyIO.js"));
        Reader GameBoyCoreLibReader = new InputStreamReader(getClass().getResourceAsStream("js/GameBoyCore.js"));
        //Reader XAudioServerLibReader = new InputStreamReader(getClass().getResourceAsStream("js/XAudioServer.js"));

        //Replace this with your current gameboy rom file.
        Reader RomLibReader = new InputStreamReader(getClass().getResourceAsStream("js/roms/crystal.js"));

            //Put the files into javascript engine.

        context.evaluateReader(globalScope, base64LibReader, "base64.js", 1, null);
        //context.evaluateReader(globalScope, msgpackLibReader, "msgpack.js", 1, null);
        context.evaluateReader(globalScope, json2LibReader, "json2.js", 1, null);
        context.evaluateReader(globalScope, terminalLibReader, "terminal.js", 1, null);
        //context.evaluateReader(globalScope, resizeLibReader, "resize.js", 1, null);
        context.evaluateReader(globalScope, GameBoyIOLibReader, "GameBoyIO.js", 1, null);
        context.evaluateReader(globalScope, GameBoyCoreLibReader, "GameBoyCore.js", 1, null);
        //context.evaluateReader(globalScope, XAudioServerLibReader, "XAudioServer.js", 1, null);
        context.evaluateReader(globalScope, RomLibReader, "crystal.js", 1, null);

        // Add a global variable out that is a JavaScript reflection of the System.out variable:
        Object wrappedOut = Context.javaToJS(System.out, globalScope);
        ScriptableObject.putProperty(globalScope, "out", wrappedOut);

        String code = "cout('Gameboy frame finished' + frames);";
        context.evaluateString(globalScope, code, "<mem>", 1, null);

        // Tried a hack here (this below is stupid but just to prove my suspensions)
        for(int i = 0;i <=50; i++) {
             context.evaluateString(globalScope, code, "<mem>", 1, null);
             System.out.println("okay next frame");
        }
    } catch(IOException ioe) {
        ioe.printStackTrace();
        } finally {
            Context.exit();
        }
    }    
}
public class GameBoyJS{
/**
*主要入口点。
*
*像处理普通Java程序一样处理参数
*创建新上下文并将其与当前线程关联。
*然后设置执行环境并开始
*执行脚本。
*/
公共游戏
{
Context=Context.enter();
试一试{
可编写脚本的globalScope=context.initStandardObjects();
Reader base64LibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/base64.js”);
//Reader msgpackLibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/msgpack.js”);
Reader json2LibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/json2.js”);
Reader terminalLibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/terminal.js”);
//Reader resizeLibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/resize.js”);
Reader GameBoyIOLibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/GameBoyIO.js”);
Reader GameBoyCoreLibReader=新的InputStreamReader(getClass().getResourceAsStream(“js/GameBoyCore.js”);
//Reader XAudioServer libreader=新的InputStreamReader(getClass().getResourceAsStream(“js/XAudioServer.js”);
//将其替换为当前的gameboy rom文件。
Reader-RomLibReader=newInputStreamReader(getClass().getResourceAsStream(“js/roms/crystal.js”);
//将文件放入javascript引擎。
evaluateReader(globalScope,base64LibReader,“base64.js”,1,null);
//evaluateReader(globalScope,msgpackLibReader,“msgpack.js”,1,null);
evaluateReader(globalScope,json2LibReader,“json2.js”,1,null);
evaluateReader(globalScope,terminalLibReader,“terminal.js”,1,null);
//evaluateReader(globalScope,resizeLibReader,“resize.js”,1,null);
evaluateReader(globalScope,GameBoyIOLibReader,“GameBoyIO.js”,1,空);
evaluateReader(globalScope,GameBoyCoreLibReader,“GameBoyCore.js”,1,空);
//evaluateReader(globalScope,XAudioServerLibReader,“XAudioServer.js”,1,null);
evaluateReader(globalScope,RomLibReader,“crystal.js”,1,null);
//添加全局变量out,该变量是System.out变量的JavaScript反映:
Object wrappedOut=Context.javaToJS(System.out,globalScope);
ScriptableObject.putProperty(globalScope,“out”,wrappedOut);
String code=“cout('Gameboy frame finished'+frames);”;
evaluateString(globalScope,代码,“”,1,null);
//在这里尝试了一次黑客攻击(下面这是愚蠢的,但只是为了证明我的暂停)

对于(inti=0;i找到的解决方案,只需在运行rhino之前将其放入任何Java脚本中即可

还有一个JavaAdapter无法找到的bug请确保在修复该bug的地方使用Rhino 1.7R5

只需谷歌搜索
rhino-1.7R5-SNAPSHOT.jar

(function(global) {
    var timer = new java.util.Timer();
    var counter = 1;
    var ids = {};

    global.setTimeout = function(fn, delay) {
        var id = counter;
        counter += 1;
        ids[id] = new JavaAdapter(java.util.TimerTask, { run : fn });
        timer.schedule(ids[id], delay);
        return id;
    };

    global.clearTimeout = function(id) {
        ids[id].cancel();
        timer.purge();
        delete ids[id];
    };

    global.setInterval = function(fn, delay) {
        var id = counter;
        counter += 1;
        ids[id] = new JavaAdapter(java.util.TimerTask, { run : fn });
        timer.schedule(ids[id], delay, delay);
        return id;
    };

    global.clearInterval = global.clearTimeout;

    // exports object in case of "isCommonJS"
    global.exports = {};

})(this);

找到的解决方案只是在运行rhino之前将其放入任何Java脚本中

还有一个JavaAdapter无法找到的bug请确保在修复该bug的地方使用Rhino 1.7R5

只需谷歌搜索
rhino-1.7R5-SNAPSHOT.jar

(function(global) {
    var timer = new java.util.Timer();
    var counter = 1;
    var ids = {};

    global.setTimeout = function(fn, delay) {
        var id = counter;
        counter += 1;
        ids[id] = new JavaAdapter(java.util.TimerTask, { run : fn });
        timer.schedule(ids[id], delay);
        return id;
    };

    global.clearTimeout = function(id) {
        ids[id].cancel();
        timer.purge();
        delete ids[id];
    };

    global.setInterval = function(fn, delay) {
        var id = counter;
        counter += 1;
        ids[id] = new JavaAdapter(java.util.TimerTask, { run : fn });
        timer.schedule(ids[id], delay, delay);
        return id;
    };

    global.clearInterval = global.clearTimeout;

    // exports object in case of "isCommonJS"
    global.exports = {};

})(this);

我有一个异常
java.lang.UnsupportedOperationException:无法在android上的rhino1.7.12上加载这种类型的类文件
。我已经设置了
rhinoContext.optimizationLevel=-1;
。奇怪。遵循和。现在它在android上工作。我有一个异常
java.lang.UnsupportedOperationException:无法加载这种类型的类f在android上的rhino1.7.12上安装ile
。我已经设置了
rhinoContext.optimizationLevel=-1;
。奇怪。遵循和。现在它可以在android上运行。