Java 按下后退键时的对话框
当我按下我的设备对话框的Java 按下后退键时的对话框,java,android,android-alertdialog,Java,Android,Android Alertdialog,当我按下我的设备对话框的backkey时,我有一个游戏的alertDialog。如果我按“退出”,我的游戏结束,如果我按“取消”,则土司会出现3秒钟,3秒钟后我的游戏再次开始。 现在的问题是,当我第一次按下设备的backkey时,会出现一个对话框,我执行一些功能,它工作正常,但是如果我再次按下backkey而没有“取消”或“退出”游戏,那么我的游戏不会再次恢复,直到我按下“否”按钮 我想要的是,如果我按下backkey,然后出现对话框,如果我再次按下backkey,我的游戏将再次恢复,而不会再次
backkey
时,我有一个游戏的alertDialog
。如果我按“退出”,我的游戏结束,如果我按“取消”,则土司会出现3秒钟,3秒钟后我的游戏再次开始。
现在的问题是,当我第一次按下设备的backkey
时,会出现一个对话框,我执行一些功能,它工作正常,但是如果我再次按下backkey
而没有“取消”或“退出”游戏,那么我的游戏不会再次恢复,直到我按下“否”按钮
我想要的是,如果我按下backkey
,然后出现对话框,如果我再次按下backkey
,我的游戏将再次恢复,而不会再次显示对话框,谢谢
以下是我的警报对话框代码:
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
// GamePanel.thread.setStoped(true);
GamePanel.thread.setRunning(false);
// in the next line of code we also style the dialog through xml which i put in styles
AlertDialog alertDialog = new AlertDialog.Builder(this,R.style.myBackgroundStyle).create();
alertDialog.setTitle("Exit Alert");
alertDialog.setMessage("Do you really want to exit the Game?");
alertDialog.setButton("Quit", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//Best way is firstly use finish() and after that use System.exit(0) to clear static variables. It will give you some free space.
// A lot of applications leave working processes and variables what makes me angry. After 30 minutes of using memory is full and i have to run Task Manager - Lvl 2 clear memory
finish();
System.exit(0);
return;
}
});
alertDialog.setButton2("Cancle", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
// dialog.cancel();
// GamePanel.thread.resume();
dialog.dismiss();
// When user press the "Cancle" button then game resume for 3 seconds then start again
// Here is the Code of the toasts and each toast appear with delay of one second.
toast = new Toast(Game.this);
TextView textView=new TextView(Game.this);
textView.setTextColor(Color.DKGRAY);
textView.setBackgroundColor(Color.TRANSPARENT);
textView.setTextSize(60);
textView.setText("READY!");
toast.setGravity(Gravity.CENTER_VERTICAL, 0, 0);
toast.setView(textView);
toast.show();
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
// show toast 2.
toast = new Toast(Game.this);
TextView textView = new TextView(Game.this);
textView.setTextColor(Color.DKGRAY);
textView.setBackgroundColor(Color.TRANSPARENT);
textView.setTextSize(140);
textView.setText("3");
// textView.setText("done!");
toast.setGravity(Gravity.CENTER_VERTICAL, 0, 0);
toast.setView(textView);
toast.show();
}
}, 2500);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
// show toast 2.
toast = new Toast(Game.this);
TextView textView = new TextView(Game.this);
textView.setTextColor(Color.DKGRAY);
textView.setBackgroundColor(Color.TRANSPARENT);
textView.setTextSize(140);
textView.setText("2");
toast.setGravity(Gravity.CENTER_VERTICAL, 0, 0);
toast.setView(textView);
toast.show();
}
}, 5000);
new Handler().postDelayed(new Runnable() {
@Override public void run() {
toast = new Toast(Game.this);
TextView textView=new TextView(Game.this);
textView.setTextColor(Color.DKGRAY);
textView.setBackgroundColor(Color.TRANSPARENT);
textView.setTextSize(140);
textView.setText("1");
toast.setGravity(Gravity.CENTER_VERTICAL, 0, 0);
toast.setView(textView);
toast.show();
}
}, 7500);
new Handler().postDelayed(new Runnable() {
@Override
public void run()
GamePanel.thread.setRunning(true);
}
}, 10000);
return;
}
}
);
alertDialog.show();
return true;
}
return super.onKeyDown(keyCode, event);
}
}
您需要在对话框中设置一个
OnKeyListener
,并检查是否按下了后退键
下面是一个适合您需要的示例代码,您需要按如下方式修改代码:
AlertDialog alertDialog = new AlertDialog.Builder(this,R.style.myBackgroundStyle).create();
alertDialog.setTitle("Exit Alert");
alertDialog.setMessage("Do you really want to exit the Game?");
alertDialog.setButton("Quit", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//Best way is firstly use finish() and after that use System.exit(0) to clear static variables. It will give you some free space.
// A lot of applications leave working processes and variables what makes me angry. After 30 minutes of using memory is full and i have to run Task Manager - Lvl 2 clear memory
finish();
System.exit(0);
return;
}
});
//New part regarding the back key when only dialog is shown.
alertDialog.setOnKeyListener(new Dialog.OnKeyListener() {
@Override
public boolean onKey(DialogInterface arg0, int keyCode,
KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
alertDialog.dismiss();
}
return true;
}
});
这只有在显示对话框时才起作用,因此,您可以返回到您的活动您能告诉我需要将此代码放在哪里吗?请通过添加您的代码来编辑我的代码。感谢实现这一点还有一种更简单的方法:使用
alertDialog.setCancelable(true)代码>如果您不希望在用户触摸对话框外部时将其取消,请同时使用alertDialog.setCanceledOnTouchOut(false)代码>