Java 当按下菜单硬键而不是触摸屏时,如何启动标题栏和虚拟按钮?
首先,请允许我为我对android开发非常陌生而道歉 我刚刚做了一个新项目,它基于Java 当按下菜单硬键而不是触摸屏时,如何启动标题栏和虚拟按钮?,java,android,Java,Android,首先,请允许我为我对android开发非常陌生而道歉 我刚刚做了一个新项目,它基于全屏活动 现在,当我触摸屏幕时,它会显示标题栏和虚拟按钮。 但我不想要它。 相反,我希望在按下硬菜单键时显示它们 我怎样才能解决这个问题 FullScreenActivity.java package com.example.sample; import com.example.sample.util.SystemUiHider; import android.annotation.TargetApi; imp
全屏活动
现在,当我触摸屏幕时,它会显示标题栏
和虚拟按钮
。
但我不想要它。
相反,我希望在按下硬菜单键时显示它们
我怎样才能解决这个问题
FullScreenActivity.java
package com.example.sample;
import com.example.sample.util.SystemUiHider;
import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* @see SystemUiHider
*/
public class FullscreenActivity extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 5000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {@link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {@link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen);
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView,
HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
@Override
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView
.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE
: View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.dummy_button).setOnTouchListener(
mDelayHideTouchListener);
}
@Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
@Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
如果我正确理解您的情况,您不应该向contentView添加OnClickListener。这使得触摸屏幕时显示标题栏
和虚拟按钮
相反,您应该覆盖public boolean onKeyDown(int-keyCode,KeyEvent-event)
,并执行以下操作:
if (keyCode == KeyEvent.KEYCODE_MENU) {
// put your onClickListener code here
return true;
}
编辑:我在pastie上更改了你的代码
我删除了内容视图的onClickListener
,因为您不想在触摸屏幕时全屏显示
然后我重写了onKeyDown方法来处理菜单按钮。我只是将onClickListener中的代码粘贴到这个方法中,因为您希望它做同样的事情
我在粘贴中添加/删除代码的地方标记了行。如果我正确理解您的情况,您不应该向contentView添加OnClickListener。这使得触摸屏幕时显示标题栏
和虚拟按钮
相反,您应该覆盖public boolean onKeyDown(int-keyCode,KeyEvent-event)
,并执行以下操作:
if (keyCode == KeyEvent.KEYCODE_MENU) {
// put your onClickListener code here
return true;
}
编辑:我在pastie上更改了你的代码
我删除了内容视图的onClickListener
,因为您不想在触摸屏幕时全屏显示
然后我重写了onKeyDown方法来处理菜单按钮。我只是将onClickListener中的代码粘贴到这个方法中,因为您希望它做同样的事情
我在粘贴中添加/删除代码的地方标记了行。我应该删除几行吗?你能在pastie上给我看吗?还是带代码给我看?谢谢!我完全按照你说的做了。但是还是一样的:(你能试试你的代码吗?我不知道为什么我触摸屏幕时它仍然有反应:(我应该删除几行吗?你能在Paste上给我看还是用代码?谢谢!我完全按照你在Paste上要求我做的做了。但是还是一样的:(你能试试你的代码吗?我不知道为什么我触摸屏幕时它仍然有反应):(