在OSX Maverics中尝试绘制图形时Java崩溃
我正在学习Java游戏开发教程,虽然这似乎可以解决我的Macbook Pro上的windows Java崩溃问题,但出现以下错误: C[libGL Image.dylib+0x24221]storeColor+0x5d1 目前,该项目设置在eclipse中,并具有以下类: 游戏: 游戏面板:在OSX Maverics中尝试绘制图形时Java崩溃,java,macos,game-engine,graphics2d,Java,Macos,Game Engine,Graphics2d,我正在学习Java游戏开发教程,虽然这似乎可以解决我的Macbook Pro上的windows Java崩溃问题,但出现以下错误: C[libGL Image.dylib+0x24221]storeColor+0x5d1 目前,该项目设置在eclipse中,并具有以下类: 游戏: 游戏面板: package Main; import GameState.GameStateManager; import javax.swing.*; import java.awt.*; import java
package Main;
import GameState.GameStateManager;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.event.*;
/**
* Created by beuden on 1/3/14.
*/
public class GamePanel extends JPanel implements Runnable, KeyListener{
// Dimensions
public static final int WIDTH = 320;
public static final int HEIGHT = 240;
public static final int SCALE = 2;
Dimension d = new Dimension(WIDTH*SCALE, HEIGHT*SCALE);
// game Thread
private Thread thread;
private boolean running;
private int FPS = 60;
private long targetTime = 1000 / FPS;
//image
private BufferedImage image;
private Graphics2D g;
// game state manager
private GameStateManager gsm;
public GamePanel()
{
super();
setPreferredSize(d);
setMaximumSize(d);
setMinimumSize(d);
setFocusable(true);
requestFocus();
}
public void addNotify()
{
super.addNotify();
if(thread == null)
{
thread = new Thread(this);
addKeyListener(this);
thread.start();
}
}
public void init()
{
image = new BufferedImage(WIDTH,HEIGHT,BufferedImage.TYPE_INT_RGB);
g = (Graphics2D) image.getGraphics();
running = true;
gsm = new GameStateManager();
}
public void run()
{
init();
long start,elapsed,wait;
long lastTime = System.nanoTime();
double nsPerTick = 1000000000/60D;
int frames = 0;
int ticks = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0; // Now many unprocessed nanoseconds have gone by so far.
// Game Loop
while(running)
{
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = false;
while(delta >=1)
{
ticks++;
update();
delta -=1;
shouldRender = true;
}
if(shouldRender)
{
frames++;
draw();
drawToScreen();
}
if(System.currentTimeMillis() - lastTimer > 1000)
{
lastTimer += 1000;
System.out.println("Frames: " + frames + "," + "Ticks: " + ticks);
frames = 0;
ticks = 0;
}
}
}
public void update()
{
gsm.update();
}
public void draw()
{
gsm.draw(g);
}
public void drawToScreen()
{
Graphics g2 = getGraphics();
g2.drawImage(image,0,0,(WIDTH * SCALE), (HEIGHT * SCALE), null);
g2.dispose();
}
public void keyTyped(KeyEvent key){}
public void keyPressed(KeyEvent key){
gsm.keyPressed(key.getKeyCode());
}
public void keyReleased(KeyEvent key){
gsm.keyReleased(key.getKeyCode());
}
}
游戏状态:
package GameState;
import java.awt.*;
/**
* Created by beuden on 1/3/14.
*/
public abstract class GameState {
protected GameStateManager gsm;
public abstract void init();
public abstract void update();
public abstract void draw(Graphics2D g);
public abstract void keyPressed(int k);
public abstract void keyReleased(int k);
}
package GameState;
import java.awt.*;
import java.util.ArrayList;
/**
* Created by beuden on 1/3/14.
*/
public class GameStateManager {
private ArrayList<GameState> gameStates;
private int currentState;
public static final int MENUSTATE = 0;
public static final int LEVEL1STATE = 1;
public GameStateManager()
{
gameStates = new ArrayList<GameState>();
currentState = MENUSTATE;
gameStates.add(new MenuState(this));
}
public void setState(int state)
{
currentState = state;
gameStates.get(currentState).init();
}
public void update()
{
gameStates.get(currentState).update();
}
public void draw(Graphics2D g)
{
gameStates.get(currentState).draw(g);
}
public void keyPressed(int k)
{
gameStates.get(currentState).keyPressed(k);
}
public void keyReleased(int k)
{
gameStates.get(currentState).keyReleased(k);
}
}
导致崩溃。但将其改为:
g2.drawImage(image, 0,0,WIDTH,HEIGHT,null);
游戏呈现完美无瑕,albiet通过上面的测量(320240)使其变小,但会吸引玩家
我不确定为什么缩放它会突然导致崩溃。即使是对任何变量的简单+1也会导致它崩溃
非常感谢您的帮助。这可能是Maverics的问题,而不是您的代码。Maverics的一部分改变了图形库的布局。由于苹果不再支持Java,甲骨文发布一个针对Maverics进行测试的更新可能需要一段时间
由于您使用的是Java Advanced Imaging lib,因此可以尝试将headless参数设置为true来运行它。它可能会绕过Cocoa图形库,使用XWin图形库。这是一个长期问题。在OS/X Mavericks上调用Graphics.drawImage()时,我也遇到了同样的问题,并通过手动安装JDK 1.6并使用它而不是1.7运行我的代码,设法解决了这个问题
有关如何执行此操作的说明,请参阅 有几件事要看/试一下:您是否正在编译Java con Windows并在Mac上运行它?它们是否运行相同的JVM版本?如果还没有,您可以尝试在Mac上编译并运行它。这个“变通方法”假设代码实际上可以在1.6上运行,而大多数现代Java库不会。
package GameState;
import java.awt.*;
import java.awt.event.KeyEvent;
import TileMap.Background;
/**
* Created by beuden on 1/4/14.
*/
public class MenuState extends GameState {
private Background bg;
private int currentChoice = 0;
private String[] options = {
"Start",
"Options",
"Quit"
};
private Color titleColor;
private Font titleFont;
private Font font;
public MenuState(GameStateManager gsm)
{
this.gsm = gsm;
try{
bg = new Background("/Backgrounds/menubg.gif", 1);
bg.setVector(-0.1, 0);
titleColor = new Color(128,0,0);
titleFont = new Font("Century Gothic", Font.PLAIN, 28);
font = new Font("Ariel", Font.PLAIN, 12);
}
catch(Exception e){
}
}
public void init(){}
public void update(){
bg.update();
}
public void draw(Graphics2D g){
//draw background
bg.draw(g);
//draw font
g.setColor(titleColor);
g.setFont(titleFont);
g.drawString("Dragon Tale", 80, 70);
//draw menu options
g.setFont(font);
for(int i = 0; i < options.length; i++)
{
if(i == currentChoice)
{
g.setColor(Color.BLACK);
}
else{
g.setColor(Color.red);
}
g.drawString(options[i], 145, 140 + i* 15);
}
}
public void select()
{
if(currentChoice == 0)
{
//Start
}
if(currentChoice == 1)
{
//Options
}
if(currentChoice == 2)
{
//Quit
System.exit(0);
}
}
public void keyPressed(int k){
if(k == KeyEvent.VK_ENTER)
{
select();
}
if(k == KeyEvent.VK_UP)
{
currentChoice--;
if(currentChoice < 0)
{
currentChoice = options.length - 1;
}
}
if(k == KeyEvent.VK_DOWN)
{
currentChoice++;
if(currentChoice == options.length)
{
currentChoice = 0;
}
}
}
public void keyReleased(int k){}
}
package TileMap;
import Main.GamePanel;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
/**
* Created by beuden on 1/4/14.
*/
public class Background {
private BufferedImage image;
private double x, y,dx,dy;
private double moveScale;
public Background(String s, double ms)
{
try{
image = ImageIO.read(getClass().getResourceAsStream(s));
}
catch(Exception e)
{
System.out.println("Unable to read image!!!");
e.printStackTrace();
}
moveScale = ms;
}
public void setPosition(double x, double y)
{
this.x = (x * moveScale)%GamePanel.WIDTH;
this.y = (y * moveScale)%GamePanel.HEIGHT;
}
public void setVector(double dx, double dy)
{
this.dx = dx;
this.dy = dy;
}
public void update()
{
x += dx;
y += dy;
}
public void draw(Graphics2D g)
{
g.drawImage(image, (int)x, (int)y, null);
if(x < 0){
g.drawImage(image, (int)x + GamePanel.WIDTH, (int)y, null);
}
if(x > 0){
g.drawImage(image, (int)x - GamePanel.WIDTH, (int)y, null);
}
}
}
g2.drawImage(image,0,0,(WIDTH * SCALE), (HEIGHT * SCALE), null);
g2.drawImage(image, 0,0,WIDTH,HEIGHT,null);