Java Android Paint应用程序阵列

Java Android Paint应用程序阵列,java,android,android-canvas,Java,Android,Android Canvas,我正在尝试制作一个简单的绘画应用程序。存储油漆的阵列有问题,我找不到解决方案。如果我注释掉了与它运行的数组有关的部分,但是(显然)应用程序没有按预期工作。当我打开应用程序时,它会崩溃,代码如下: package com.example.paint.views; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics

我正在尝试制作一个简单的绘画应用程序。存储油漆的阵列有问题,我找不到解决方案。如果我注释掉了与它运行的数组有关的部分,但是(显然)应用程序没有按预期工作。当我打开应用程序时,它会崩溃,代码如下:

package com.example.paint.views;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class PaintView extends SurfaceView implements Callback {

PaintCircle[] circles = new PaintCircle[10000];

@Override
public boolean onTouchEvent(MotionEvent event) {
    // When touched

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        Paint blue = new Paint();
        blue.setColor(Color.BLUE);
        blue.setStyle(Style.FILL);
        circles[circles.length] = new PaintCircle(event.getX(),
                event.getY(), 20, blue);
        break;
    case MotionEvent.ACTION_MOVE:
        Paint green = new Paint();
        green.setColor(Color.GREEN);
        green.setStyle(Style.FILL);
        circles[circles.length] = new PaintCircle(event.getX(),
                event.getY(), 20, green);
        break;
    }

    return true;
}

@Override
public void draw(Canvas c) {
    // Draw to the canvas
    super.draw(c);
    c.drawARGB(255, 255, 255, 255);
    for (int i = 0; i < circles.length; i++) {
        c.drawCircle(circles[i].cx, circles[i].cy, circles[i].radius,
                circles[i].paint);
    }
}

public PaintView(Context context, AttributeSet attrs) {
    super(context, attrs);
    getHolder().addCallback(this);
}

@Override
public void surfaceCreated(SurfaceHolder holder) {
    // When the surface view is created
    Canvas c = getHolder().lockCanvas();
    draw(c);
    getHolder().unlockCanvasAndPost(c);
}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
        int height) {
    // TODO Auto-generated method stub
    Canvas c = getHolder().lockCanvas();
    draw(c);
    getHolder().unlockCanvasAndPost(c);
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
    // TODO Auto-generated method stub

}

}

circles[circles.length]
是数组的第10001个元素,因为长度是静态的

最好使用动态增长的
列表
,如
数组列表

List<PaintCircle> circles = new ArrayList<PaintCircle>();

@Override
public boolean onTouchEvent(MotionEvent event) {
    // When touched

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        Paint blue = new Paint();
        blue.setColor(Color.BLUE);
        blue.setStyle(Style.FILL);
        circles.add(new PaintCircle(event.getX(),
                event.getY(), 20, blue));
     // ...

@Override
public void draw(Canvas c) {
    // Draw to the canvas
    super.draw(c);
    c.drawARGB(255, 255, 255, 255);
    for (PaintCircle circle : circles) {
        c.drawCircle(circle.cx, circle.cy, circle.radius,
                circle.paint);
    }
}
List circles=new ArrayList();
@凌驾
公共布尔onTouchEvent(运动事件){
//触摸时
开关(event.getAction()){
case MotionEvent.ACTION\u DOWN:
蓝色油漆=新油漆();
blue.setColor(Color.blue);
蓝色。设置样式(样式填充);
添加新的画圈(event.getX(),
event.getY(),20,蓝色);
// ...
@凌驾
公共空白绘图(画布c){
//画到画布上
super.draw(c);
c、 drawARGB(255、255、255、255);
用于(画圈:圈){
c、 绘图圆(circle.cx、circle.cy、circle.radius、,
圆圈(油漆);
}
}
另一种可能是存储一个单独的数组索引,告诉你哪一个是数组的最后一个元素。当你添加一个圆时,增加索引并只绘制那些被赋值的元素

List<PaintCircle> circles = new ArrayList<PaintCircle>();

@Override
public boolean onTouchEvent(MotionEvent event) {
    // When touched

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        Paint blue = new Paint();
        blue.setColor(Color.BLUE);
        blue.setStyle(Style.FILL);
        circles.add(new PaintCircle(event.getX(),
                event.getY(), 20, blue));
     // ...

@Override
public void draw(Canvas c) {
    // Draw to the canvas
    super.draw(c);
    c.drawARGB(255, 255, 255, 255);
    for (PaintCircle circle : circles) {
        c.drawCircle(circle.cx, circle.cy, circle.radius,
                circle.paint);
    }
}