Java 用paintComponent在JApplet中绘制多条连接线

Java 用paintComponent在JApplet中绘制多条连接线,java,swing,canvas,paintcomponent,japplet,Java,Swing,Canvas,Paintcomponent,Japplet,我试图创建一个应用程序,用户可以在画布上画线。用户可以从下拉列表中选择方向并输入线的长度。第一条线从画布的中心开始,下一条线从上一条线结束的地方开始,依此类推-用户可以一条接一条地绘制多条线,并且所有线都连接在一起 我有两个类-TurtleApplet,它使用程序逻辑创建GUI和画布: public class TurtleApplet extends JApplet implements ActionListener { private JComboBox direction; private

我试图创建一个应用程序,用户可以在画布上画线。用户可以从下拉列表中选择方向并输入线的长度。第一条线从画布的中心开始,下一条线从上一条线结束的地方开始,依此类推-用户可以一条接一条地绘制多条线,并且所有线都连接在一起

我有两个类-TurtleApplet,它使用程序逻辑创建GUI和画布:

public class TurtleApplet extends JApplet implements ActionListener
{
private JComboBox direction;
private JRadioButton activeButton, passiveButton;
private Button drawButton;
private ButtonGroup group;
private TextField pixels;
private Canvas canvas; 
private JPanel panel;
private JPanel panelRadio;
private Button quitPr;


public void init() 
{ 

    //directions
    String[] directionStrings = { "Right", "Left", "Up", "Down"};
    direction = new JComboBox(directionStrings);
    //direction.setSelectedIndex(4);

    //Buttons
    activeButton = new JRadioButton("Aktīvs");
    passiveButton = new JRadioButton("Neaktīvs");
    quitPr = new Button("Iziet");

    //Canvas
    canvas = new Canvas();
    //canvas.setSize(600, 500);
    //canvas.setBackground(Color.red);
    canvas.setBorder(BorderFactory.createTitledBorder("Turtle drawing"));


    //Panels
    panel = new JPanel();
    panelRadio =new JPanel();   
    panel.setLayout(new FlowLayout());
    panelRadio.setLayout(new FlowLayout());

    //actionListener
    activeButton.addActionListener(this);
    passiveButton.addActionListener(this);
    activeButton.setSelected(true);
    quitPr.addActionListener(this);

    //Add radiobuttons
    group = new ButtonGroup();
    group.add(activeButton);
    group.add(passiveButton);


    //Add Buttons to panel
    panelRadio.add(activeButton);
    panelRadio.add(passiveButton);

    //textfield
    pixels = new TextField(12);

    //Draw button
    drawButton = new Button("Zīmēt");
    drawButton.addActionListener(this);
    direction.addActionListener(this);

    panel.add(panelRadio); 
    panel.add(pixels);
    panel.add(direction);
    panel.add(drawButton);
    panel.add(quitPr);
    getContentPane().add(panel,"North");
    getContentPane().add(canvas, "Center");
    setSize(650,550);

} 


public void actionPerformed( ActionEvent e) 
{
    if ( e.getSource() == activeButton ) {  
        drawButton.setVisible(true);
        pixels.setEditable(true);

    } else if (e.getSource() == passiveButton)  {    
        drawButton.setVisible(false);
        pixels.setEditable(false);

    } else if(e.getSource() == quitPr){
        System.exit(0);
    }else if(e.getSource() == drawButton){

        int y = Integer.parseInt(pixels.getText());
        canvas.addPatt(direction.getSelectedIndex(), Integer.parseInt(pixels.getText()));
        repaint();
    }

   //repaint();
} 


} 




 public class Canvas extends JPanel {
private static final int RIGHT=0, LEFT=1, UP=2, DOWN=3;
public static final int WIDTH=600, HEIGHT=500;
private int direction = 0 ;                          
private int pixels;     
//rivate List points;
public Polygon t = new Polygon();

//public Dimension d = getSize();
public int x = WIDTH/2;
public int y = HEIGHT/2;


public Canvas() {
    setSize(WIDTH, HEIGHT);
}

public void addPatt(int pat, int lev) {
    direction = pat;
    pixels = lev;
}

public void paintComponent(Graphics g) {

    switch (direction) {
    case LEFT: 
        drawLineLeft(g, pixels);

        break;
    case RIGHT:
        drawLineRight(g, pixels);
        break;
    case UP:
        drawLineUp(g, pixels);

        break;
    case DOWN:
        drawLineDown(g, pixels);
        break;
    } 
} 

private void drawLineLeft(Graphics g, int pix){

    if(pix > 0){
       g.drawLine(x, y, x-10*pix, y);//left
       x =x -10*pix;  
    }
}

private void drawLineUp(Graphics g, int pix){

    if(pix > 0){
        g.drawLine(x, y, x, y-10*pix);//up
        y = y-10*pix;    
    }
}

private void drawLineRight(Graphics g, int pix){
    if(pix > 0){
        g.drawLine(x, y, x+10*pix, y);//right
        x = x+10*pix;
    }
}

private void drawLineDown(Graphics g, int pix){
    if(pix > 0){
        g.drawLine(x, y, x, y+10*pix);// down
        y = y+10*pix;
    }
}

} 
小程序可以工作,但问题是在绘制新的行时保存以前的行。当用户输入行的方向和长度并按下按钮时,屏幕上会出现新的行,但前一行会消失。我知道问题出在paintComponent方法上,但我不知道如何准确地更正代码以使所有行可见。有人建议我在数组中存储点坐标,然后在paintComponent中通过数组循环绘制线,但我不知道如何实现这一点。也许有更好的解决方案?

正如我在你的案例中所说的,
状态就像一个
如果不是
,你只允许它画一条线。您需要维护一个“行”的
列表
,每次调用
paintComponent
方法时都可以对其进行迭代

因为一行由多个属性表示,所以最好将该信息封装到一个简单的类或POJO中

public enum Direction {
    UP, DOWN, LEFT, RIGHT
}

public class Line {
    private Direction direction;
    private int length;

    public Line(Direction direction, int length) {
        this.direction = direction;
        this.length = length;
    }

    public Direction getDirection() {
        return direction;
    }

    public int getLength() {
        return length;
    }


}
在这里,我将方向属性分离为一个简单的
enum
,这允许您在程序的其他地方更容易地引用属性

然后您维护一个
列表
s,当调用
paintComponent
时,您只需重新迭代并重新绘制

public class Canvas extends JPanel {

    public static final int WIDTH = 600, HEIGHT = 500;

    public int x = WIDTH / 2;
    public int y = HEIGHT / 2;

    private List<Line> lines;

    public Canvas() {
        lines = new ArrayList<>(25);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(WIDTH, HEIGHT);
    }

    public void addPatt(Direction direction, int length) {
        lines.add(new Line(direction, length));
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        for (Line line : lines) {
            switch (line.getDirection()) {
                case UP:
                    drawLineUp(g, line.getLength());
                    break;
                case DOWN:
                    drawLineDown(g, line.getLength());
                    break;
                case LEFT:
                    drawLineLeft(g, line.getLength());
                    break;
                case RIGHT:
                    drawLineDown(g, line.getLength());
                    break;
            }
        }
    }

    private void drawLineLeft(Graphics g, int pix) {

        if (pix > 0) {
            g.drawLine(x, y, x - 10 * pix, y);//left
            x = x - 10 * pix;
        }
    }

    private void drawLineUp(Graphics g, int pix) {

        if (pix > 0) {
            g.drawLine(x, y, x, y - 10 * pix);//up
            y = y - 10 * pix;
        }
    }

    private void drawLineRight(Graphics g, int pix) {
        if (pix > 0) {
            g.drawLine(x, y, x + 10 * pix, y);//right
            x = x + 10 * pix;
        }
    }

    private void drawLineDown(Graphics g, int pix) {
        if (pix > 0) {
            g.drawLine(x, y, x, y + 10 * pix);// down
            y = y + 10 * pix;
        }
    }

}
公共类画布扩展了JPanel{
公共静态最终整型宽度=600,高度=500;
公共整数x=宽度/2;
公共int y=高度/2;
私有列表行;
公共画布(){
行=新阵列列表(25);
}
@凌驾
公共维度getPreferredSize(){
返回新尺寸(宽度、高度);
}
公共void addPatt(方向,整数长度){
行。添加(新行(方向、长度));
}
@凌驾
受保护组件(图形g){
超级组件(g);
用于(行:行){
开关(line.getDirection()){
个案:
drawLineUp(g,line.getLength());
打破
按大小写:
drawLineDown(g,line.getLength());
打破
案例左:
drawLineLeft(g,line.getLength());
打破
案例权利:
drawLineDown(g,line.getLength());
打破
}
}
}
专用void drawLineLeft(图形g,整数像素){
如果(pix>0){
g、 抽绳(x,y,x-10*pix,y);//左
x=x-10*pix;
}
}
专用void绘图列表(图形g、int-pix){
如果(pix>0){
g、 抽绳(x,y,x,y-10*pix);//向上
y=y-10*pix;
}
}
专用void drawLineRight(图形g,整数像素){
如果(pix>0){
g、 抽绳(x,y,x+10*pix,y);//右
x=x+10*pix;
}
}
专用空心抽汲线(图形g、int pix){
如果(pix>0){
g、 抽绳(x,y,x,y+10*pix);//向下
y=y+10*pix;
}
}
}
记住,Swing中的绘制是破坏性的,每次调用
paintComponent
时,都需要重新绘制组件的整个状态

有关绘画工作原理的更多详细信息,请参见和,正如我在您的中所述,
案例
状态类似于一个
,否则,您只允许它绘制一条线。您需要维护一个“行”的
列表
,每次调用
paintComponent
方法时都可以对其进行迭代

因为一行由多个属性表示,所以最好将该信息封装到一个简单的类或POJO中

public enum Direction {
    UP, DOWN, LEFT, RIGHT
}

public class Line {
    private Direction direction;
    private int length;

    public Line(Direction direction, int length) {
        this.direction = direction;
        this.length = length;
    }

    public Direction getDirection() {
        return direction;
    }

    public int getLength() {
        return length;
    }


}
在这里,我将方向属性分离为一个简单的
enum
,这允许您在程序的其他地方更容易地引用属性

然后您维护一个
列表
s,当调用
paintComponent
时,您只需重新迭代并重新绘制

public class Canvas extends JPanel {

    public static final int WIDTH = 600, HEIGHT = 500;

    public int x = WIDTH / 2;
    public int y = HEIGHT / 2;

    private List<Line> lines;

    public Canvas() {
        lines = new ArrayList<>(25);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(WIDTH, HEIGHT);
    }

    public void addPatt(Direction direction, int length) {
        lines.add(new Line(direction, length));
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        for (Line line : lines) {
            switch (line.getDirection()) {
                case UP:
                    drawLineUp(g, line.getLength());
                    break;
                case DOWN:
                    drawLineDown(g, line.getLength());
                    break;
                case LEFT:
                    drawLineLeft(g, line.getLength());
                    break;
                case RIGHT:
                    drawLineDown(g, line.getLength());
                    break;
            }
        }
    }

    private void drawLineLeft(Graphics g, int pix) {

        if (pix > 0) {
            g.drawLine(x, y, x - 10 * pix, y);//left
            x = x - 10 * pix;
        }
    }

    private void drawLineUp(Graphics g, int pix) {

        if (pix > 0) {
            g.drawLine(x, y, x, y - 10 * pix);//up
            y = y - 10 * pix;
        }
    }

    private void drawLineRight(Graphics g, int pix) {
        if (pix > 0) {
            g.drawLine(x, y, x + 10 * pix, y);//right
            x = x + 10 * pix;
        }
    }

    private void drawLineDown(Graphics g, int pix) {
        if (pix > 0) {
            g.drawLine(x, y, x, y + 10 * pix);// down
            y = y + 10 * pix;
        }
    }

}
公共类画布扩展了JPanel{
公共静态最终整型宽度=600,高度=500;
公共整数x=宽度/2;
公共int y=高度/2;
私有列表行;
公共画布(){
行=新阵列列表(25);
}
@凌驾
公共维度getPreferredSize(){
返回新尺寸(宽度、高度);
}
公共void addPatt(方向,整数长度){
行。添加(新行(方向、长度));
}
@凌驾
受保护组件(图形g){
超级组件(g);
用于(行:行){
开关(line.getDirection()){
个案:
drawLineUp(g,line.getLength());
打破
按大小写:
drawLineDown(g,line.getLength());
打破
案例左:
drawLineLeft(g,line.getLength());
打破
案例权利:
drawLineDown(g,line.getLength());
打破
}
}
}
专用void drawLineLeft(图形g,整数像素){
如果(pix>0){
g、 抽绳(x,y,x-10*pix,y);//左
x=x-10*pix;
}
}
专用void绘图列表(图形g、int-pix){
如果(pix>0){
g、 抽绳(x,y,x,y-10*pix);//向上
y=y-10*pix;
}
}
私人抽绳机