Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/java/394.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Java android-倒计时后打开活动_Java_Android - Fatal编程技术网

Java android-倒计时后打开活动

Java android-倒计时后打开活动,java,android,Java,Android,在我的新游戏中,你必须按下按钮才能得分。玩家必须在5秒内按下按钮-如果需要更多时间,游戏屏幕将打开。否则,倒计时应该重新开始。我试着把gameover()method,但似乎finish方法总是启动的,不会被取消。我怎样才能停止倒计时呢 public class GameScreen extends Activity { public int score = 0; @Override protected void onCreate(Bundle savedInstanc

在我的新游戏中,你必须按下按钮才能得分。玩家必须在5秒内按下按钮-如果需要更多时间,游戏屏幕将打开。否则,倒计时应该重新开始。我试着把
gameover()finish()
方法中的code>method,但似乎finish方法总是启动的,不会被取消。我怎样才能停止倒计时呢

public class GameScreen extends Activity {
    public int score = 0;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game);
        Button count = (Button) findViewById(R.id.button1);
        text = (TextView) this.findViewById(R.id.textView3);
        tvscore = (TextView) findViewById(R.id.score);

        timer();
    }

    public void gameover() {
        Intent intent = new Intent(this, GameOverScreen.class);
        startActivity(intent);
    }

    public void onClick (View view) {
        score++;
        tvscore.setText(String.valueOf(score));
        timer();
    }

    public void timer(){
        new CountDownTimer(5000, 10) {
            public void onTick(long millisUntilFinished) {
                text.setText(""+String.format("%02d:%03d",
                        TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)),
                        TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished))
                        ));
                if(animationRunning) {
                    cancel();
                }
            }
            public void onFinish() {
                text.setText("Too slow.");
                gameover();
            }
        }.start();
    }
}

按如下方式更新计时器代码:

private boolean isTimerCanceled = false;

public void timer(){ 
        new CountDownTimer(5000, 10) { 
            public void onTick(long millisUntilFinished) {
                text.setText(""+String.format("%02d:%03d",
                        TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)),
                        TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished))
                        ));                     
                if(animationRunning) 
                {  
                    isTimerCanceled  = true;
                    cancel();
                } else{
                   isTimerCanceled = false;
                }             
            }
            public void onFinish() 
            {
                if (!isTimerCanceled){
                text.setText("Too slow.");  
                gameover();    
               }
            }
         }.start();    
 }           

按如下方式更新计时器代码:

private boolean isTimerCanceled = false;

public void timer(){ 
        new CountDownTimer(5000, 10) { 
            public void onTick(long millisUntilFinished) {
                text.setText(""+String.format("%02d:%03d",
                        TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)),
                        TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished))
                        ));                     
                if(animationRunning) 
                {  
                    isTimerCanceled  = true;
                    cancel();
                } else{
                   isTimerCanceled = false;
                }             
            }
            public void onFinish() 
            {
                if (!isTimerCanceled){
                text.setText("Too slow.");  
                gameover();    
               }
            }
         }.start();    
 }           

这是一个简单而复杂的方法来实现你想要的

在全局级别定义倒计时对象

CountDownTimer  mCountDownTimer  ;
在onCreateView中:

mCountDownTimer = new CountDownTimer(5000, 10) {
        public void onTick(long millisUntilFinished) {
           text.setText(""+String.format("%02d:%03d",
           TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)),
           TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished));           
           }

         @Override
         public void onFinish() {
            text.setText("Too slow.");
            gameover();  
         }
     };
 mCountDownTimer.start();
在onClick()中


这是一个简单而复杂的方法来实现你想要的

在全局级别定义倒计时对象

CountDownTimer  mCountDownTimer  ;
在onCreateView中:

mCountDownTimer = new CountDownTimer(5000, 10) {
        public void onTick(long millisUntilFinished) {
           text.setText(""+String.format("%02d:%03d",
           TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)),
           TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished));           
           }

         @Override
         public void onFinish() {
            text.setText("Too slow.");
            gameover();  
         }
     };
 mCountDownTimer.start();
在onClick()中


试着为倒计时调用cancel方法为倒计时调用cancel方法无法解决我的问题。五秒钟后,它启动了
gameover
方法,不管怎样都可以在不维护标志的情况下实现。它不能解决我的问题。五秒钟后,它启动了
gameover
方法,任何情况下都可以实现,无需维护标志。请理解:它是否以某种方式取消计时器,或者它如何帮助我解决问题?调用mCountDownTimer.cancel();将取消计时器,因此不会调用onFinished()。请理解:它是否以某种方式取消计时器,或者它如何帮助我解决问题?调用mCountDownTimer.cancel();将取消计时器,因此不会调用onFinished()。