Java 移动不适合手指的视图
我正在做一个项目,用户可以用手指触摸移动视图。它可以工作,但不能精确到手指的位置。我不是问你有什么好的代码,而是想知道为什么我的代码使视图不适合你的手指。这就像视图有更多关于20dp的边距。代码如下: 活动\u main.xmlJava 移动不适合手指的视图,java,android,Java,Android,我正在做一个项目,用户可以用手指触摸移动视图。它可以工作,但不能精确到手指的位置。我不是问你有什么好的代码,而是想知道为什么我的代码使视图不适合你的手指。这就像视图有更多关于20dp的边距。代码如下: 活动\u main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/lyRoot"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.zihadrizkyef.dragviewwithfinger.MainActivity">
<TextView
android:id="@+id/tvText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="0dp"
android:text="Hello World!"/>
</LinearLayout>
您应该使用拖动距离,而不是屏幕上的坐标
layoutParams.leftMargin = layoutParams.leftMargin + deltaX;
layoutParams.topMargin = layoutParams.leftMargin + deltaY;
您可以从Android开发者网站获得完整的解决方案
你必须使它适应你的需要。我把它改了一点
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = MotionEventCompat.getActionMasked(ev);
switch (action) {
case MotionEvent.ACTION_DOWN: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Remember where we started (for dragging)
mLastTouchX = x;
mLastTouchY = y;
// Save the ID of this pointer (for dragging)
mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
break;
}
case MotionEvent.ACTION_MOVE: {
// Find the index of the active pointer and fetch its position
final int pointerIndex =
MotionEventCompat.findPointerIndex(ev, mActivePointerId);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Calculate the distance moved
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
layoutParams.leftMargin += dx;
layoutParams.topMargin += dy;
tvText.setLayoutParams(layoutParams);
lyRoot.invalidate();
// Remember this touch position for the next move event
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex);
mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex);
mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
}
break;
}
}
return true;
}
谢谢你的链接。但这并不意味着使用屏幕坐标是错误的,不是吗?我只是喜欢用屏幕坐标。那么你能告诉我代码的错误吗?不,我给你展示的例子也使用了屏幕坐标,但它们会被调整。我的意思是你总是会有额外的边距(20dp或更多),因为
event.getRawX()
是你在屏幕上点击的位置。相反,您需要拖动距离来设置精确的leftMarginTry,以适应我发布的代码的需要。它确实有效,因为我在我的一个项目中使用了它。否则,您将始终具有随机边距。
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = MotionEventCompat.getActionMasked(ev);
switch (action) {
case MotionEvent.ACTION_DOWN: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Remember where we started (for dragging)
mLastTouchX = x;
mLastTouchY = y;
// Save the ID of this pointer (for dragging)
mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
break;
}
case MotionEvent.ACTION_MOVE: {
// Find the index of the active pointer and fetch its position
final int pointerIndex =
MotionEventCompat.findPointerIndex(ev, mActivePointerId);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Calculate the distance moved
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
layoutParams.leftMargin += dx;
layoutParams.topMargin += dy;
tvText.setLayoutParams(layoutParams);
lyRoot.invalidate();
// Remember this touch position for the next move event
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex);
mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex);
mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
}
break;
}
}
return true;
}