Javascript 带有变量js/jquery的HP工具栏
我想使敌人的hp酒吧与进步的功能。这是我代码的一部分:Javascript 带有变量js/jquery的HP工具栏,javascript,jquery,progress,Javascript,Jquery,Progress,我想使敌人的hp酒吧与进步的功能。这是我代码的一部分: function clickRandom(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function monster() { mjaki(); if (level === "forest") { mlvl = clickRando
function clickRandom(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function monster() {
mjaki();
if (level === "forest") {
mlvl = clickRandom(1, 100);
if (mlvl <= 40) {
mname = "(LVL 1) "+monsname+" Orc";
mxp = 60;
mgold = clickRandom(2, 8);
maxmhp = 50;
mhp = maxmhp;
}
if (mlvl <= 70 && mlvl > 40) {
mname = "(LVL 2) "+monsname+" Orc";
mxp = 70;
mgold = clickRandom(4, 10);
maxmhp = 65;
mhp = maxmhp;
}
if (mlvl <= 90 && mlvl > 70) {
mname = "(LVL 3) "+monsname+" Orc";
mxp = 80;
mgold = clickRandom(6, 12);
maxmhp = 80;
mhp = maxmhp;
}
if (mlvl <= 100 && mlvl > 90) {
mname = "(BOSS) "+monsname+" Orc";
mxp = 100;
mgold = clickRandom(8, 14);
maxmhp = 100;
mhp = maxmhp;
}
}
if (level === "desert") {
mlvl = clickRandom(1, 100);
if (mlvl <= 40) {
mname = "(LVL 1) "+monsname+" Troll";
mxp = 120;
mgold = clickRandom(10, 20);
maxmhp = 150;
mhp = maxmhp;
}
if (mlvl <= 70 && mlvl > 40) {
mname = "(LVL 2) "+monsname+" Troll";
mxp = 130;
mgold = clickRandom(12, 22);
maxmhp = 280;
mhp = maxmhp;
}
if (mlvl <= 90 && mlvl > 70) {
mname = "(LVL 3) "+monsname+" Troll";
mxp = 140;
mgold = clickRandom(14, 24);
maxmhp = 310;
mhp = maxmhp;
}
if (mlvl <= 100 && mlvl > 90) {
mname = "(BOSS) "+monsname+" Troll";
mxp = 170;
mgold = clickRandom(16, 26);
maxmhp = 350;
mhp = maxmhp;
}
}
//miejsce na kolejne poziomy narazie forest
}
$( "#progressbar" ).progressbar({
value: mhp
});
函数单击随机(最小值、最大值){
返回Math.floor(Math.random()*(max-min+1))+min;
}
函数monster(){
mjaki();
如果(级别=“林”){
mlvl=点击随机(1100);
如果(mlvl)“我不能粘贴所有代码[因为]行太多。”两件事:第一:在你的问题中,每个字符或行都不收费!第二:这就是为什么我们要求a来重现你的问题,而不是你的整个代码库。mhp
只能在0到100之间,因为它是一个百分比。而且@DavidThomas是对的,你应该提供一个简化版本的co这会给你带来麻烦,以便我们了解问题所在。