Javascript 接受或无法接受不使用isContainer和IsModel:Dragular
场景1:使用两个容器,例如A(拖动源)和B(拖放源) 代码段:Javascript 接受或无法接受不使用isContainer和IsModel:Dragular,javascript,jquery,dragular,Javascript,Jquery,Dragular,场景1:使用两个容器,例如A(拖动源)和B(拖放源) 代码段: dragularService(containerLeft, { containersModel: [DragularconTainer], copy: true, canBeAccepted: function(el, source) { var elementDrag = angular.element(el) return false; },
dragularService(containerLeft, {
containersModel: [DragularconTainer],
copy: true,
canBeAccepted: function(el, source) {
var elementDrag = angular.element(el)
return false;
},
revertOnSpill: true,
isContainer: function isContainer(el) {
return el.id === 'filler';
},
isContainerModel: function getModel() {
return $scope.TestModel;
},
scope: $scope
});
场景2:使用B(拖放源)进行嵌套拖放
var container = containerRight,
parentContainers = container.children(),
nestedContainers = [];
console.log(parentContainers);
console.log($element.children());
dragularService(container, {
revertOnSpill: true,
moves: function(el, container, handle) {
return handle.classList.contains('row-handle');
},
containersModel: $scope.object,
nameSpace: 'rows'
});
// collect nested contianers
for (var i = 0; i < parentContainers.length; i++) {
nestedContainers.push(parentContainers.eq(i).children()[1]);
}
dragularService(nestedContainers, {
revertOnSpill: true,
moves: function(el, container, handle) {
return !handle.classList.contains('row-handle');
},
containersModel: (function getNestedContainersModel() {
var parent = $scope.objects,
containersModel = [];
for (var i = 0; i < parent.length; i++) {
containersModel.push(parent[i].test);
}
return containersModel;
})(),
nameSpace: 'cells'
});
var container=containerRight,
parentContainers=container.children(),
嵌套容器=[];
console.log(parentContainers);
log($element.children());
排水服务(集装箱、{
是的,
移动:功能(el、容器、手柄){
返回句柄.classList.contains('row-handle');
},
ContainerModel:$scope.object,
名称空间:“行”
});
//收集嵌套的contianer
对于(var i=0;i
问题:场景1“canBeAccepted:”与isContainerModel一起使用时不起作用。它应该根据返回给函数的布尔值工作
验证:1。使用容器B作为拖放区和嵌套拖动的方法
请建议。已于解决。CanbeAccept中有一个bug!现在修好了