如何使对象落在javascript中?

如何使对象落在javascript中?,javascript,Javascript,我正在努力做这个游戏,你不应该碰撞掉下来的物体。我有物体落下,我有我的黑色方块,但当我运行它时它会闪烁,我不知道当两个物体碰撞在一起时如何使代码停止。 这是我到目前为止的代码 <html> <body> <canvas id="canvasRegn" width="600" height="450"style="margin:100px;"></canvas> <script> va

我正在努力做这个游戏,你不应该碰撞掉下来的物体。我有物体落下,我有我的黑色方块,但当我运行它时它会闪烁,我不知道当两个物体碰撞在一起时如何使代码停止。 这是我到目前为止的代码

 <html>
        <body>

<canvas id="canvasRegn" width="600" height="450"style="margin:100px;"></canvas>

            <script>




var ctx;
var imgBg;
var imgDrops;

var noOfDrops = 50;
var fallingDrops = [];


    function drawBackground(){  
        ctx.drawImage(imgBg, 0, 0); //Background
    }

    function draw() {
        drawBackground();

        for (var i=0; i< noOfDrops; i++)
        {
        ctx.drawImage (fallingDrops[i].image, fallingDrops[i].x, fallingDrops[i].y); //The rain drop

        fallingDrops[i].y += fallingDrops[i].speed; //Set the falling speed
        if (fallingDrops[i].y > 480) {  //Repeat the raindrop when it falls out of view
        fallingDrops[i].y = -25 //Account for the image size
        fallingDrops[i].x = Math.random() * 800;    //Make it appear randomly along the width    
        }

        }
    }

    function setup() {
        var canvas = document.getElementById('canvasRegn');

        if (canvas.getContext) {
                ctx = canvas.getContext('2d');

                    imgBg = new Image();
           imgBg.src = "http://www.hamdancommunications.com/HComm/img/wite%20square.png";
        setInterval(draw, 36);
        for (var i = 0; i < noOfDrops; i++) {
            var fallingDr = new Object();
            fallingDr["image"] =  new Image();
        fallingDr.image.src = 'http://s18.postimg.org/o6jpmdf9x/Line1.jpg';

            fallingDr["x"] = Math.random() * 800;
            fallingDr["y"] = Math.random() * 5;
            fallingDr["speed"] = 3 + Math.random() * 5;
            fallingDrops.push(fallingDr);
            anotherGame();

            }

        }
    }

setup();

        function anotherGame(){


               var canvas = document.getElementById("canvasRegn");
            var ctx = canvas.getContext('2d');
            canvas.addEventListener("mousedown", clicked);
            canvas.addEventListener("mousemove", moved);
            canvas.addEventListener("mouseup", released);

            var isclicked = 0;

            var square = new Object();
            square.color = "black";
            square.x = 100;
            square.y = 100;
            square.w = 50;
            square.h = 50;


            var offX = 0;
            var offY = 0;

            function draw(){
                ctx.clearRect(0,0,canvas.width,canvas.height);

                ctx.fillStyle = square.color;
                ctx.fillRect(square.x,square.y,square.w,square.h);
            }


            function game(){
            }

            function clicked(e){
                var x = e.offsetX;
                var y = e.offsetY;
                if(x >= square.x && x <= square.x + square.w &&
                    y >= square.y && y <= square.y + square.h){
                    isclicked = 1;
                    offX = x - square.x;
                    offY = y - square.y;
                }
                }

            function moved(e){
                if(isclicked == 1){
                    var x = e.offsetX;
                    var y = e.offsetY;
                    square.x = x - offX;
                    square.y = y - offY;
                }

                }

            function released(e){
                var x = e.offsetX;
                var y = e.offsetY;
                isclicked = 0;
            }

            var drawtimer = setInterval(draw, 1000/30);
            var gametimer = setInterval(game, 1000/10);




        }





            </script>

        </body>

</html>

var-ctx;
var-imgBg;
var-imgDrops;
var noOfDrops=50;
var fallingDrops=[];
函数background(){
ctx.drawImage(imgBg,0,0);//背景
}
函数绘图(){
牵引杆接地();
对于(变量i=0;i480){//当雨滴落下时,重复雨滴
fallingDrops[i].y=-25//说明图像大小
fallingDrops[i].x=Math.random()*800;//使其沿宽度随机显示
}
}
}
函数设置(){
var canvas=document.getElementById('canvasRegn');
if(canvas.getContext){
ctx=canvas.getContext('2d');
imgBg=新图像();
imgBg.src=”http://www.hamdancommunications.com/HComm/img/wite%20square.png";
设定间隔(图36);
对于(变量i=0;i如果(x>=square.x&&x=square.y&&y,你能说得更具体些吗?你到底遇到了什么问题?你尝试了什么?粘贴你的全部代码并请其他人帮助你编写代码,这不是一个真正的问题。有现成的2D游戏引擎可以解决你的问题,还有更多。例如,请查看。