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JavaScript 2d数组返回错误的数据_Javascript_Impactjs - Fatal编程技术网

JavaScript 2d数组返回错误的数据

JavaScript 2d数组返回错误的数据,javascript,impactjs,Javascript,Impactjs,我有一个2d数组,表示游戏地图的碰撞层和前景层。我正在尝试根据玩家的位置获取正确的磁贴,以读取磁贴的编号。但是,当我从数组中调用特定的磁贴时,它要么返回错误的数字,要么说无法读取未定义的的属性“index here”。通过查看数组,我已经验证了来自玩家位置的索引应该返回非零值,但是它们返回零或未定义的消息。下面是我用来查找平铺位置的代码: if (layers[i]["name"] === "collision") { var colLayer = layers[

我有一个2d数组,表示游戏地图的碰撞层和前景层。我正在尝试根据玩家的位置获取正确的磁贴,以读取磁贴的编号。但是,当我从数组中调用特定的磁贴时,它要么返回错误的数字,要么说
无法读取未定义的
的属性“index here”。通过查看数组,我已经验证了来自玩家位置的索引应该返回非零值,但是它们返回零或未定义的消息。下面是我用来查找平铺位置的代码:

if (layers[i]["name"] === "collision") {
                var colLayer = layers[i];
                var tileWidth = colLayer["tilesize"];

                x /= tileWidth;
                y /= tileWidth;

                var dataArr = colLayer["data"];

                console.log("X " + dataArr.length + " Y " + dataArr[0].length)

                try {
                    console.log(Math.floor(x) + " " + Math.floor(y+1) + " Block num is " + dataArr[Math.floor(y)][Math.floor(x)]);
                    if (dataArr[Math.floor(x)][Math.floor(y)])
                        return true;
                } catch (err) {
                    console.log(err);
                }
            }
以下是供参考的数据数组:

"data": [
                [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,12,12,12,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,24,0,0,0,0,0,0,0,12,12,12,12,12,0,0,0,0,0,0,1],
                [1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
                [1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1],
                [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1],
                [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
            ]

我很久以前就做过这样的事。我们习惯于
(X,Y)
坐标,但在数组形式中,它实际上类似于
(Y,X)

所以
dataArr[Math.floor(x)][Math.floor(y)]
应该是
dataArr[Math.floor(y)][Math.floor(x)]


尝试一下,看看它是否有效。

您还应该添加
console.dir(dataArr)
,以确保您真正处理的是您认为自己是的对象。这就是。我以前也这么做过,但我忘了我需要在y上加1来补偿球员的身高。谢谢