Javascript 0个细分的体积计算不正确
我最近提交了一个关于体积计算的问题,从那时起得到了很大的帮助,我开发了一个函数,可以在三个JS中计算封闭网格的体积。对于Face3网格,变量face4是将面划分为两个三角形的真/假。我的几何图形主要是自定义Face4构造Javascript 0个细分的体积计算不正确,javascript,three.js,volume,mesh,Javascript,Three.js,Volume,Mesh,我最近提交了一个关于体积计算的问题,从那时起得到了很大的帮助,我开发了一个函数,可以在三个JS中计算封闭网格的体积。对于Face3网格,变量face4是将面划分为两个三角形的真/假。我的几何图形主要是自定义Face4构造 function volumeCalc(object, face4){ if (face4 == false) { for (var i=0; i<object.geometry.faces.length; i++) {
function volumeCalc(object, face4){
if (face4 == false) {
for (var i=0; i<object.geometry.faces.length; i++) {
var pA = (object.geometry.faces[i].a);
var qA = (object.geometry.faces[i].b);
var rA = (object.geometry.faces[i].c);
var Px = object.geometry.vertices[pA].x;
var Py = object.geometry.vertices[pA].y;
var Pz = object.geometry.vertices[pA].z;
Pxlist.push(Px);
Pylist.push(Py);
Pzlist.push(Pz);
var Qx = object.geometry.vertices[qA].x;
var Qy = object.geometry.vertices[qA].y;
var Qz = object.geometry.vertices[qA].z;
Qxlist.push(Qx);
Qylist.push(Qy);
Qzlist.push(Qz);
var Rx = object.geometry.vertices[rA].x;
var Ry = object.geometry.vertices[rA].y;
var Rz = object.geometry.vertices[rA].z;
Rxlist.push(Rx);
Rxlist.push(Ry);
Rzlist.push(Rz);
}
} else {
for (var i=0; i<object.geometry.faces.length; i++) {
var pA = (object.geometry.faces[i].b);
var qA = (object.geometry.faces[i].c);
var rA = (object.geometry.faces[i].d);
var Px = object.geometry.vertices[pA].x;
var Py = object.geometry.vertices[pA].y;
var Pz = object.geometry.vertices[pA].z;
Pxlist.push(Px);
Pylist.push(Py);
Pzlist.push(Pz);
var Qx = object.geometry.vertices[qA].x;
var Qy = object.geometry.vertices[qA].y;
var Qz = object.geometry.vertices[qA].z;
Qxlist.push(Qx);
Qylist.push(Qy);
Qzlist.push(Qz);
var Rx = object.geometry.vertices[rA].x;
var Ry = object.geometry.vertices[rA].y;
var Rz = object.geometry.vertices[rA].z;
Rxlist.push(Rx);
Rxlist.push(Ry);
Rzlist.push(Rz);
}
}
for (i=0;i < Pxlist.length; i++){
pv = Pxlist[i]*Qylist[i]*Rzlist[i]; + Pylist[i]*Qzlist[i]*Rxlist[i]; + Pzlist[i]*Qxlist[i]*Rylist[i]; - Pxlist[i]*Qzlist[i]*Rylist[i]; - Pylist[i]*Qxlist[i]*Rzlist[i]; -Pzlist[i]*Qylist[i]*Rxlist[i];
pvlist.push(pv);
}
// calculate the total of these, I'm using _.js to add all values in the list.
addUp = (_.reduce(pvlist, function(memo, num){ return memo + num; }, 0))/6;
在创建网格之前,我对三个.几何体执行以下操作:
geom.mergeVertices();
geom.computeCentroids();
geom.computeFaceNormals();
geom.computeVertexNormals();
var modifier = new THREE.SubdivisionModifier( x );
modifier.modify( geom );
体积计算在x>0的所有细分情况下都是正确的。
当x=0或没有细分时,按数量级计算是不正确的
有什么想法吗?另外,如果您能就如何清理该函数以供他人使用提供建议,我将不胜感激,这是我第一次尝试开源贡献。谢谢。x是用户定义的变量吗?如果为0,则不通过细分修改器传递几何体
geom.mergeVertices();
geom.computeCentroids();
geom.computeFaceNormals();
geom.computeVertexNormals();
var modifier = new THREE.SubdivisionModifier( x );
modifier.modify( geom );