Javascript 如何将实体移动到鼠标位置,并向其旋转

Javascript 如何将实体移动到鼠标位置,并向其旋转,javascript,html,Javascript,Html,我正在读一篇关于如何使用CreateJS使宇宙飞船跟随光标的tuts+文章, 我想知道如何使实体朝着鼠标位置移动,但也朝着它旋转 下面是一个没有旋转的示例 代码呢 var canvas = document.getElementById("Canvas"); var ship; var stage; var assets; var loader; var serverString = "http://source.tutsplus.com/gamedev/authors/JamesTyner/S

我正在读一篇关于如何使用CreateJS使宇宙飞船跟随光标的tuts+文章, 我想知道如何使实体朝着鼠标位置移动,但也朝着它旋转

下面是一个没有旋转的示例 代码呢

var canvas = document.getElementById("Canvas");
var ship;
var stage;
var assets;
var loader;
var serverString = "http://source.tutsplus.com/gamedev/authors/JamesTyner/SmoothMoves/";
var stageHeight = 600;
var stageWidth = 600;
var shipHeight = 64;
var shipWidth = 64;
var easingAmount = 0.15;
var text;
stage = new createjs.Stage(canvas);
assets = [];
manifest = [{
    src: serverString + "ship.png",
    id: "character"
}];

loader = new createjs.LoadQueue(false);
loader.onComplete = handleComplete;
loader.onFileLoad = handleFileLoad;
loader.loadManifest(manifest);

function handleFileLoad(event) {
    var id = event.item.id;
    var result = loader.getResult(id);
    ship = new createjs.Bitmap(result);
    ship.x = (stageWidth / 2) - shipWidth;
    ship.y = stageHeight - shipHeight;
    ship.regX = shipWidth/2;
    ship.regY = shipHeight/2;
}

function handleComplete() {
    stage.addChild(ship);
    text = new createjs.Text("Click To Activate", "20px Arial", "#000000");
    text.x = 200;
    text.y = stageHeight / 2;
    stage.addChild(text);
    stage.update();
}

stage.onMouseDown = function () {
    stage.removeChild(text);
    createjs.Ticker.addEventListener("tick", tick);
};

function tick(event) {
   var xDistance = stage.getStage().mouseX - ship.x;
   var yDistance = stage.getStage().mouseY - ship.y;
   var distance = Math.sqrt(xDistance * xDistance + yDistance * yDistance);
    if (distance > 1) {
        ship.x += xDistance * easingAmount;
        ship.y += yDistance * easingAmount;
    }
    stage.update();
}

谢谢大家

首先计算飞船与鼠标指针之间的角度,单位为度:

var mousePointerPosition = {
        x: stage.getStage().mouseX,
        y: stage.getStage().mouseY
    };

var spaceShipPosition = {
        x: ship.x,
        y: ship.y
    };

var angle = Math.atan2(
        spaceShipPosition.y - mousePointerPosition.y,
        spaceShipPosition.x - mousePointerPosition.x
    ) * 180 / Math.PI;
然后旋转宇宙飞船:

ship.rotation = ( angle > 180 ? -angle : angle ) + 90;
如果<代码>角度大于180,我们反转角度使船转向另一个方向。此外,我还将
+90
添加到角度,因为与鼠标位置相比,船舶旋转了90度


Js小提琴:

谢谢你,伙计。智能解决方案。谢谢。如果我能投赞成票,我会