Javascript 计数器没有';t在html页面中更改其值

Javascript 计数器没有';t在html页面中更改其值,javascript,html,Javascript,Html,我把playerScore和computerScore变量放在全局范围内。当用户赢或输时,这些值会增加一个数字。他们做得很好。但在我的HTML页面中,它们不会动态变化。 为什么当我控制台时,我的playerScore和computerScore值在我的HTML页面中没有更改。将它们分别记录在控制台中它们会更改,但不会在HTML页面中更改。我试着让它们发挥作用,但没有达到预期效果 // Selecting all the items with tag button const buttons =

我把
playerScore
computerScore
变量放在全局范围内。当用户赢或输时,这些值会增加一个数字。他们做得很好。但在我的HTML页面中,它们不会动态变化。 为什么当我控制台时,我的
playerScore
computerScore
值在我的HTML页面中没有更改。将它们分别记录在控制台中它们会更改,但不会在HTML页面中更改。我试着让它们发挥作用,但没有达到预期效果

// Selecting all the items with tag button
const buttons = document.querySelectorAll('button');

// Returns random item and assignes it to computerSelection variable
function computerPlay() {
    const rps = ['rock', 'paper', 'scissors'];
    let numberItem = Math.floor(Math.random() * rps.length);
    computerSelection = rps[numberItem];
    if (computerSelection === 'rock') {
        console.log('computer selections is rock');
        return computerSelection;
    } 
    else if (computerSelection === 'paper' ) {
        console.log('It is a paper!');
        return computerSelection;
    }  
    console.log('it is scissors');
    return computerSelection;
}

// Plays game only five rounds;
let computerScore = 0;
let playerScore = 0;

function playRound(playerSelection, computerSelection) {

if(playerScore < 5 && computerScore < 5 ) {
    if(((playerSelection == 'rock') && (computerSelection == 'paper')) || ((playerSelection == 'paper') && (computerSelection == 'scissors')) || 
    ((playerSelection == 'scissors') && (computerSelection == 'rock') )) {
        console.log(`${computerSelection} beats ${playerSelection} the ROBOT WINS!`);
        playerScore++;
        return console.log(playerScore);
    } 
    else if (((playerSelection == 'rock') && (computerSelection == 'scissors')) || ((playerSelection == 'paper') && (computerSelection == 'rock')) || 
    ((playerSelection == 'scissors') && (computerSelection == 'paper'))) {
        console.log(` ${playerSelection}  beats ${computerSelection} the PLAYER WINS!`);
        computerScore++;
        return console.log(computerScore);
    }
    return console.log('It is a DRAW');;
    
} 

return console.log("GAME OVER!!!");
}

// returns value of clicked button and plays round
function fetchButtonValue(e) {
    let itemClicked = e.target.dataset.item;
    console.log(` THIS WAS CLICKED ${itemClicked}`);
    return playRound(itemClicked, computerPlay());
} 

// uses fetchButtonValue 
buttons.forEach(function(button) {
    button.addEventListener('click', fetchButtonValue);
});

// implement the vlaues to HTML but they doesn't change but the value changes when tracking them in console of browser. 

let score= `
<p class = 'playerPoints'>Player: ${playerScore}</p>
<p class = 'computerPoints'>Computer: ${computerScore}</p>
`;

const divScore = document.querySelector('.score');
divScore.insertAdjacentHTML('beforebegin', scoreHTML);
//使用标记按钮选择所有项目
const buttons=document.queryselectoral('button');
//返回随机项并将其分配给computerSelection变量
函数computerPlay(){
常量rps=[‘石头’、‘布’、‘剪刀’];
设numberItem=Math.floor(Math.random()*rps.length);
computerSelection=rps[numberItem];
如果(计算机选择==='rock'){
console.log(“计算机选择是摇滚乐”);
返回计算机选择;
} 
else if(计算机选择===‘纸张’){
log('这是一张纸!');
返回计算机选择;
}  
console.log(“它是剪刀”);
返回计算机选择;
}
//只打五局;
让计算机得分=0;
让playerScore=0;
功能playRound(玩家选择、计算机选择){
如果(playerScore<5&&computerScore<5){
如果((playerSelection='rock')&&(computerSelection='paper'))| |((playerSelection='paper')&&(computerSelection='scissors'))| |
((playerSelection==“剪刀”)&&(computerSelection==“石头”)){
log(`computerSelection}击败${playerSelection}机器人获胜!`);
playerScore++;
返回控制台.log(playerScore);
} 
否则如果((玩家选择='rock')&&(电脑选择='Scissor'))| |((玩家选择='paper')&&(电脑选择='rock'))| |
((playerSelection==“剪刀”)&&(computerSelection==“纸”)){
log(`playerSelection}击败${computerSelection}玩家获胜!`);
计算机评分++;
返回控制台日志(computerScore);
}
return console.log('It is DRAW');;
} 
返回console.log(“游戏结束!!!”;
}
//返回单击按钮的值并进行循环播放
函数fetchButtonValue(e){
让itemClicked=e.target.dataset.item;
log(`THIS WAS CLICKED${itemClicked}`);
返回playRound(单击项,computerPlay());
} 
//使用fetchButtonValue
按钮。forEach(功能(按钮){
addEventListener('click',fetchButtonValue);
});
//将vlaues实现为HTML,但它们不会更改,但在浏览器控制台中跟踪它们时,值会更改。
让分数=`

玩家:${playerScore}

计算机:${computerScore}

`; const divScore=document.querySelector('.score'); insertAdjacentHTML('beforebeagin',scoreHTML);
您使用的是反应式框架还是纯js和html?欢迎使用stack overflow!当变量改变时,html元素不会动态改变,而是保持原样。每次更改变量si am时都需要更新元素