Javascript 未上色的帆布
我正在按照教程用颜色填充画布。没有着色发生。这可能是因为函数update()和函数draw()是空的吗Javascript 未上色的帆布,javascript,canvas,Javascript,Canvas,我正在按照教程用颜色填充画布。没有着色发生。这可能是因为函数update()和函数draw()是空的吗 <!DOCTYPE html> <html> <head> <title>Basic Example</title> <script src="BasicExample.js"> </script> </head> <
<!DOCTYPE html>
<html>
<head>
<title>Basic Example</title>
<script src="BasicExample.js">
</script>
</head>
<body>
<div id="gameArea">
<canvas id="myCanvas" width="800" height="480"></canvas>
</div>
</body>
</html>
您的功能更新应该是功能更新->在“功能”一词上输入错误 请参阅下面更正的html/脚本:
<html>
<head>
<meta charset="utf-8">
<title>Untitled Document</title>
</head>
<body>
<div id="gameArea">
<canvas id="myCanvas" width="800" height="480"></canvas>
</div>
<script>
var canvas = undefined;
var canvasContext = undefined;
function start () {
canvas = document.getElementById("myCanvas");
canvasContext = canvas.getContext("2d");
gameLoop();
}
document.addEventListener('DOMContentLoaded', start);
function update() {
}
function draw() {
}
function gameLoop () {
canvasContext.fillStyle = "blue";
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
update();
draw();
window.setTimeout(gameLoop, 100 / 60);
}
</script>
</body>
</html>
无标题文件
var=canvas未定义;
var canvasContext=未定义;
函数启动(){
canvas=document.getElementById(“myCanvas”);
canvasContext=canvas.getContext(“2d”);
gameLoop();
}
document.addEventListener('DOMContentLoaded',start);
函数更新(){
}
函数绘图(){
}
函数gameLoop(){
canvasContext.fillStyle=“蓝色”;
canvasContext.fillRect(0,0,canvas.width,canvas.height);
更新();
draw();
设置超时(gameLoop,100/60);
}
Typo:function
。使用(点击F12
)并读取任何错误。
<html>
<head>
<meta charset="utf-8">
<title>Untitled Document</title>
</head>
<body>
<div id="gameArea">
<canvas id="myCanvas" width="800" height="480"></canvas>
</div>
<script>
var canvas = undefined;
var canvasContext = undefined;
function start () {
canvas = document.getElementById("myCanvas");
canvasContext = canvas.getContext("2d");
gameLoop();
}
document.addEventListener('DOMContentLoaded', start);
function update() {
}
function draw() {
}
function gameLoop () {
canvasContext.fillStyle = "blue";
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
update();
draw();
window.setTimeout(gameLoop, 100 / 60);
}
</script>
</body>
</html>