Javascript 在cesium.js中加载gltf模型
我正在尝试用铯加载.gltf模型文件。我按照指示做了这件事。但它不起作用。我是不是漏掉了什么?感谢您的帮助。提前谢谢Javascript 在cesium.js中加载gltf模型,javascript,cesium,gltf,Javascript,Cesium,Gltf,我正在尝试用铯加载.gltf模型文件。我按照指示做了这件事。但它不起作用。我是不是漏掉了什么?感谢您的帮助。提前谢谢 <!DOCTYPE html> <html lang="en"> <head> <!-- Use correct character set. --> <meta charset="utf-8"> <!-- Tell IE to use the latest, best version (or Chro
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Use correct character set. -->
<meta charset="utf-8">
<!-- Tell IE to use the latest, best version (or Chrome Frame if pre-IE11). -->
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1">
<!-- Make the application on mobile take up the full browser screen and disable user scaling. -->
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<title>Hello Me!!!</title>
<script src="../Build/Cesium/Cesium.js"></script>
<style>
@import url(../Build/Cesium/Widgets/widgets.css);
#cesiumContainer {
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 100%;
margin: 0;
overflow: hidden;
padding: 0;
font-family: sans-serif;
}
html {
height: 100%;
}
body {
padding: 0;
margin: 0;
overflow: hidden;
height: 100%;
}
</style>
</head>
<body>
<div id="cesiumContainer"></div>
<script>
var viewer = new Cesium.Viewer('cesiumContainer', {
animation : false,
homeButton : false,
baseLayerPicker : false,
infoBox : false,
sceneModePicker : false,
timeline : false,
navigationInstructionsInitiallyVisible : false,
navigationHelpButton : false,
});
var scene = viewer.scene;
var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-75.62898254394531, 40.02804946899414, 0.0));
var model = scene.primitives.add(Cesium.Model.fromGltf({
url : 'sample.gltf',
modelMatrix : modelMatrix,
scale : 200.0
}));
</script>
</body>
</html>
你好我!!!
@导入url(../Build/Cesium/Widgets/Widgets.css);
#cesiumContainer{
位置:绝对位置;
排名:0;
左:0;
身高:100%;
宽度:100%;
保证金:0;
溢出:隐藏;
填充:0;
字体系列:无衬线;
}
html{
身高:100%;
}
身体{
填充:0;
保证金:0;
溢出:隐藏;
身高:100%;
}
var viewer=新铯.viewer('cesiumContainer'{
动画:错,
homeButton:错误,
baseLayerPicker:错误,
infoBox:false,
sceneModePicker:错,
时间线:假,
导航说明SINITIALLYVISIBLE:false,
navigationHelpButton:false,
});
var scene=viewer.scene;
var modelMatrix=Ce.Transforms.EastNorthUpFixedFrame(Ces.Cartesian3.fromDegrees(-75.62898254394531,40.02804946899414,0.0));
var model=scene.primitives.add(Cesium.model.fromGltf({
url:'sample.gltf',
modelMatrix:modelMatrix,
比例:200.0
}));
最有可能的情况是,您的模型加载良好,但即使在200的比例下,它也太小,无法从空间中看到,您可以将以下代码块添加到文件末尾,以便在加载后缩放到模型
model.readyToRender.addEventListener(function(){
var center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
var transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);
var camera = scene.camera;
camera.transform = transform;
var controller = scene.screenSpaceCameraController;
var r = 2.0 * Math.max(model.boundingSphere.radius, camera.frustum.near);
controller.minimumZoomDistance = r * 0.5;
camera.lookAt(new Cesium.Cartesian3(r, r, r), Cesium.Cartesian3.ZERO, Cesium.Cartesian3.UNIT_Z);
});
您所说的“代码”不起作用是什么意思?你有错误吗,是不是渲染得很奇怪?