我在执行此javascript程序时遇到问题
每次运行程序并输入桩号和圈号时,我都会得到一个TypeError:piles[pileChoice]是未定义的错误。我试过几次调试它,但仍然无法使它正常工作我在执行此javascript程序时遇到问题,javascript,Javascript,每次运行程序并输入桩号和圈号时,我都会得到一个TypeError:piles[pileChoice]是未定义的错误。我试过几次调试它,但仍然无法使它正常工作 var piles = [ {name: 'Pile A', circles: 'ooooo'}, {name: 'Pile B', circles: 'ooooo'}, {name: 'Pile C', circles: 'ooooo'} ]; function boardPrint(){ console.log("NI
var piles = [
{name: 'Pile A', circles: 'ooooo'},
{name: 'Pile B', circles: 'ooooo'},
{name: 'Pile C', circles: 'ooooo'}
];
function boardPrint(){
console.log("NIM");
for(var i = 0; i < piles.length; i++) {
console.log(piles[i].name + ": " + piles[i].circles);
}
}
function getUserInput(){
return prompt("Enter the letter for the pile (A-C) and the number of stones you want to remove (1-5). Example: A3").toLowerCase();
}
function userMove(){
var pileIdx = 0;
var valid = false;
var numToRemove = 0;
while(!valid) {
var gameIns = getUserInput(); // This will now get called multiple times until user enters valid input
var pileChoice = gameIns[0]; // This makes 'A' turn into 'a', which makes further logic easier.
// I rebuilt this part of the function to be a bit cleaner and to show you how switch statements could be used
switch(pileChoice){
case 'a':
pileIdx = 0;
valid = true;
break;
case 'b':
pileIdx = 1;
valid = true;
break;
case 'c':
pileIdx = 2;
valid = true;
break;
default:
alert('Error! Invalid input.');
}
numToRemove = Math.min(gameIns[1],piles[pileChoice].circles.length); // This way, they can't select a number that is greater than the number remaining in the pile.
}
piles[pileIdx].circles = piles[pileIdx].circles.slice(numToRemove);
}
function computerMove(move){
// Task 1: pick a pile
var pileIdx = 0;
if(piles[0].circles.length > 0) { // tests for whether there are circles left in pile A
piles[0].circles = piles[0].circles.slice(pileIdx); // do something
} else if(piles[1].circles.length > 0) {
piles[1].circles = piles[1].circles.slice(pileIdx); // do something
} else if(piles[2].circles.length > 0) {
piles[2].circles = piles[2].circles.slice(pileIdx); // do something
}
// Task 2: pick a number to remove from the pile
// Optional: see how many piles are left and base your number to remove on that
//var pilesCount = 0;
// [some logic for counting piles]
// Otherwise, just remove all that are remaining from a pile
//var numToRemove = 0;
if (pilesCount > 1){
// select a number to remove
}
else {
// select another number to remove
}
piles[pileIdx].circles = piles[pileIdx].circles.slice(numToRemove);
}
while(true) {
boardPrint();
userMove();
if (boardEmpty() === true) {
boardPrint();
console.log("You win!");
break;
}
boardPrint();
computerMove();
if (boardEmpty() === true) {
boardPrint();
console.log("Computer wins!");
break;
}
}
function boardEmpty() {
// Check if the board is empty
}
我认为问题在于: 你有
var piles = [
{name: 'Pile A', circles: 'ooooo'},
{name: 'Pile B', circles: 'ooooo'},
{name: 'Pile C', circles: 'ooooo'}
];
后来
numToRemove = Math.min(gameIns[1],piles[pileChoice].circles.length);
我想你的意思是让它成为一堆[皮莱德]?pileChoice将是一个字母,并且您有一个对象数组,因此您需要使用in index访问正确的对象。在您的userMove函数中,在while循环结束时,您尝试使用以下行设置numToRemove:
numToRemove = Math.min(gameIns[1],piles[pileChoice].circles.length); // This way, they can't select a number that is greater than the number remaining in the pile.
但PileChoice不是“a”、“b”就是“c”,对吧?这就是为什么你在你的交换机里计算了pileIdx。您需要改用它,因为您定义桩的方式无法用“a”、“b”或“c”索引。您试图引用桩[Pileechoice],如游戏[0]中的桩['a']、桩['b']等,但桩数组的格式不是这样的,因为桩是一个对象数组 您可以尝试重新考虑对桩建模的方式,或者尝试以下解决方法来获取圆。长度:
// define pileCircleCount
var pileCircleCount;
// go over your piles array
piles.forEach(function(pile) {
// get the pile name value and retrieve the last char which is A/B/C
// and convert it to lowercase
var pileId = pile.name.substr(pile.name.length - 1).toLowerCase();
// now match it up with the pileChoice, if a match is found get its
// circle length and set it to the pileCircleCount
if(pileId === pileChoice) {
pileCircleCount = pile.circles.length;
}
});
numToRemove = Math.min(gameIns[1], pileCircleCount);
gameIns[0]只会给出提示响应的第一个字符。提示返回一个字符串。在字符串上运行数组表示法时,它类似于String.charAt。另外,numToRemove=Math.mingameIns[1],piles[pileChoice].circles.length;,有什么意义;?一个数字的Math.min无论如何都将是该数字。在piles[pileChoice]前面的行中添加此控制台。logpileChoice,piles;这可以帮助您更好地了解出了什么问题,您可能需要将其更新为piles[pileIdx]