Javascript Boost::asio::async\u read\u until调用处理程序 我试图在本地网络上建立两台计算机之间的连接,一个使用Boost ASIO C++ + TCP异步服务器示例的一个稍微修改的版本,另一个使用NoDEJS。 tcp_client.js: tcpServer.cpp: #包括 #包括 #包括 #包括 #包括 #包括 #包括 #包括 #包括 外部字符串坐标; 使用名称空间std; 使用boost::asio::ip::tcp; std::string内联make_days_string(){ std::time\u t now=std::time(0); 返回std::ctime(&now); } 类tcp\u连接 //使用共享\u ptr并从\u启用\u共享\u //因为我们希望保持tcp_连接对象的活动状态 //只要有一个操作引用它。 :public boost::从\u启用\u共享\u { 公众: typedef boost::共享_ptr指针; 静态指针创建(boost::asio::io_服务和io_服务){ cout
您的Javascript Boost::asio::async\u read\u until调用处理程序 我试图在本地网络上建立两台计算机之间的连接,一个使用Boost ASIO C++ + TCP异步服务器示例的一个稍微修改的版本,另一个使用NoDEJS。 tcp_client.js: tcpServer.cpp: #包括 #包括 #包括 #包括 #包括 #包括 #包括 #包括 #包括 外部字符串坐标; 使用名称空间std; 使用boost::asio::ip::tcp; std::string内联make_days_string(){ std::time\u t now=std::time(0); 返回std::ctime(&now); } 类tcp\u连接 //使用共享\u ptr并从\u启用\u共享\u //因为我们希望保持tcp_连接对象的活动状态 //只要有一个操作引用它。 :public boost::从\u启用\u共享\u { 公众: typedef boost::共享_ptr指针; 静态指针创建(boost::asio::io_服务和io_服务){ cout,javascript,c++,node.js,tcp,boost-asio,Javascript,C++,Node.js,Tcp,Boost Asio,您的tcp_connection::start方法中的无限while循环基本上会使CPU饱和。它不仅会使CPU饱和,而且也是您设计中的一个缺陷。为什么您希望在无限循环中连续附加读处理程序并向套接字发送/写入数据?您很可能希望 在收到客户端的请求后,将写入套接字 以下是我为使其像常规客户端服务器一样工作而更改的方法: void start() { start_read(); // This is going to read after every 1ms
tcp_connection::start
方法中的无限while循环基本上会使CPU饱和。它不仅会使CPU饱和,而且也是您设计中的一个缺陷。为什么您希望在无限循环中连续附加读处理程序并向套接字发送/写入数据?您很可能希望 在收到客户端的请求后,将
写入套接字
以下是我为使其像常规客户端服务器一样工作而更改的方法:
void start() {
start_read();
// This is going to read after every 1ms the _coordinates variable
usleep(1000);
m_message = _coordinates;
}
void start_read() {
// Start an asynchronous operation to read a newline-delimited message.
// When read, handle_read should kick in
boost::asio::async_read_until(
socket_,
input_buffer_,
'\n',
boost::bind(
&tcp_connection::handle_read,
shared_from_this(),
boost::asio::placeholders::error
)
);
}
void handle_read(const boost::system::error_code& ec) {
std::cout << "HANDLE_READ - line 101" << "\n";
messageFromClient_ = "";
if (!ec) {
// Extract the newline-delimited message from the buffer.
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
// Empty messages are heartbeats and so ignored.
if (!line.empty()) {
messageFromClient_ += line;
std::cout << "Received: " << line << "\n";
}
start_read();
}
else {
std::cout << "Error on receive: " << ec.message() << "\n";
}
start_read();
boost::asio::async_write(
socket_,
boost::asio::buffer(m_message),
boost::bind(
&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
);
}
void start(){
开始读取();
//每1ms读取一次_坐标变量
usleep(1000);
m_消息=_坐标;
}
无效开始读取(){
//启动异步操作以读取换行分隔的消息。
//读取时,句柄_read应启动
boost::asio::异步读取(
插座,
输入缓冲区,
“\n”,
boost::bind(
&tcp_连接::句柄_读取,
从_this()共享了_,
boost::asio::占位符::错误
)
);
}
无效句柄读取(const boost::system::error\u code&ec){
std::非常感谢您的帮助。事实上,我的CPU已经饱和。事实上,写/读部分是分开的:-服务器应该每毫秒在套接字中写入\u坐标的内容
-客户端应该能够在需要时发送消息:目前它只是一个“收到的数据”消息,但稍后当使用HMI上链接到JS部件的按钮时,将使用一些JSON字符串来启动我程序的特定功能(在服务器端)。那么,我应该在哪里实现(更新坐标+在套接字上写入)必须每毫秒执行一次的循环?是的,您可以使用截止时间\u计时器
每x毫秒写入一次。稍后,如果您发现它没有按照您的要求进行缩放(或者您的读取处理程序开始变得更昂贵或阻塞)然后,你可以考虑使用多个线程来写和读,非常感谢你,@ Arunmu!我用<代码> DealLythTime<代码>来写,并且它的工作如预期的(考虑到我不需要精确性)。
#include <ctime>
#include <iostream>
#include <fstream>
#include <string>
#include <unistd.h>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
extern string _coordinates;
using namespace std;
using boost::asio::ip::tcp;
std::string inline make_daytime_string() {
std:: time_t now = std::time(0);
return std::ctime(&now);
}
class tcp_connection
// Using shared_ptr and enable_shared_from_this
// because we want to keep the tcp_connection object alive
// as long as there is an operation that refers to it.
: public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;
static pointer create(boost::asio::io_service& io_service) {
cout << "Creates a pointer for the tcp connection" <<endl;
return pointer(new tcp_connection(io_service));
}
tcp::socket& socket() {
return socket_;
}
// Call boost::asio::async_write() to serve the data to the client.
// We are using boost::asio::async_write(),
// rather than ip::tcp::socket::async_write_some(),
// to ensure that the entire block of data is sent.
void start() {
while(1) {
start_read();
// This is going to read after every 1ms the _coordinates variable
usleep(1000);
m_message = _coordinates;
boost::asio::async_write(
socket_,
boost::asio::buffer(m_message),
boost::bind(
&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
);
}
}
private:
tcp_connection(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
void start_read() {
// Start an asynchronous operation to read a newline-delimited message.
// When read, handle_read should kick in
boost::asio::async_read_until(
socket_,
input_buffer_,
'\n',
boost::bind(
&tcp_connection::handle_read,
shared_from_this(),
boost::asio::placeholders::error
)
);
}
// When stream is received, handle the message from the client
void handle_read(const boost::system::error_code& ec) {
std::cout << "HANDLE_READ - line 101" << "\n";
messageFromClient_ = "";
if (!ec) {
// Extract the newline-delimited message from the buffer.
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
// Empty messages are heartbeats and so ignored.
if (!line.empty()) {
messageFromClient_ += line;
std::cout << "Received: " << line << "\n";
}
start_read();
}
else {
std::cout << "Error on receive: " << ec.message() << "\n";
}
}
// handle_write() is responsible for any further actions
// for this client connection.
void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) {
m_message += "helloo\n";
}
tcp::socket socket_;
std::string m_message;
boost::asio::streambuf input_buffer_;
std::string messageFromClient_;
};
class tcp_server {
public:
// Constructor: initialises an acceptor to listen on TCP port 14002.
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 14002))
{
// start_accept() creates a socket and
// initiates an asynchronous accept operation
// to wait for a new connection.
start_accept();
}
private:
void start_accept() {
// creates a socket
cout << "creating a new socket for the communication" <<endl;
tcp_connection::pointer new_connection = tcp_connection::create(acceptor_.get_io_service());
// initiates an asynchronous accept operation
// to wait for a new connection.
acceptor_.async_accept(
new_connection->socket(),
boost::bind(
&tcp_server::handle_accept,
this,
new_connection,
boost::asio::placeholders::error
)
);
}
// handle_accept() is called when the asynchronous accept operation
// initiated by start_accept() finishes. It services the client request
void handle_accept(tcp_connection::pointer new_connection, const boost::system::error_code& error) {
if (!error) {
cout << "Starting the new tcp connection" <<endl;
new_connection->start();
}
// Call start_accept() to initiate the next accept operation.
start_accept();
}
tcp::acceptor acceptor_;
};
int inline launch_server() {
try {
boost::asio::io_service io_service;
tcp_server server(io_service);
// Run the io_service object to perform asynchronous operations.
io_service.run();
}
catch (std::exception& e) {
std::cerr << e.what() << std::endl;
}
return 0;
}
void start() {
start_read();
// This is going to read after every 1ms the _coordinates variable
usleep(1000);
m_message = _coordinates;
}
void start_read() {
// Start an asynchronous operation to read a newline-delimited message.
// When read, handle_read should kick in
boost::asio::async_read_until(
socket_,
input_buffer_,
'\n',
boost::bind(
&tcp_connection::handle_read,
shared_from_this(),
boost::asio::placeholders::error
)
);
}
void handle_read(const boost::system::error_code& ec) {
std::cout << "HANDLE_READ - line 101" << "\n";
messageFromClient_ = "";
if (!ec) {
// Extract the newline-delimited message from the buffer.
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
// Empty messages are heartbeats and so ignored.
if (!line.empty()) {
messageFromClient_ += line;
std::cout << "Received: " << line << "\n";
}
start_read();
}
else {
std::cout << "Error on receive: " << ec.message() << "\n";
}
start_read();
boost::asio::async_write(
socket_,
boost::asio::buffer(m_message),
boost::bind(
&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
);
}