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JavaScript HTML5画布-使用SetInterval绘制圆弧会导致锯齿状边缘_Javascript_Canvas_Html5 Canvas_Setinterval_Animated - Fatal编程技术网

JavaScript HTML5画布-使用SetInterval绘制圆弧会导致锯齿状边缘

JavaScript HTML5画布-使用SetInterval绘制圆弧会导致锯齿状边缘,javascript,canvas,html5-canvas,setinterval,animated,Javascript,Canvas,Html5 Canvas,Setinterval,Animated,我正试图画一个油炸圈饼图,到目前为止我已经成功了。问题在于,当尝试通过将stroke()与setInterval()组合来设置圆弧动画时,它可以工作,但看起来并不平滑,并产生锯齿状边缘。我尝试在动画完成后使用clearRect()清除画布,并重新添加动画的最终版本,但我一定使用了clearRect()错误,因为它没有做任何操作。如果你对如何让这个看起来好看有什么想法,我会非常感激 您可以在jsfiddle:和下面看到我当前的代码: 正文: 锯齿是由反复过度书写圆弧造成的 相反,重构代码以清除每个

我正试图画一个油炸圈饼图,到目前为止我已经成功了。问题在于,当尝试通过将
stroke()
setInterval()
组合来设置圆弧动画时,它可以工作,但看起来并不平滑,并产生锯齿状边缘。我尝试在动画完成后使用
clearRect()
清除画布,并重新添加动画的最终版本,但我一定使用了
clearRect()
错误,因为它没有做任何操作。如果你对如何让这个看起来好看有什么想法,我会非常感激

您可以在jsfiddle:和下面看到我当前的代码:

正文:


锯齿是由反复过度书写圆弧造成的

相反,重构代码以清除每个动画循环的画布

演示:

大概是这样的:

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
    body{ background-color: white; }
    canvas{border:1px solid red;}
</style>
<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var currentEndAngle = 1.5;
    var currentStartAngle = 1.5;

    var pie1 = setInterval(draw, 15);

    var counter = 0;

    function draw(){

      if(counter >= 101){

      } else {

        var startAngle = currentStartAngle * Math.PI;
        var endAngle = (currentEndAngle) * Math.PI;

        currentEndAngle = currentEndAngle + 0.01;

        var counterClockwise = false;

        ctx.clearRect(0,0,canvas.width,canvas.height);
        // red
        drawCircle(75,"#FF0000");
        // gray
        drawDonut(startAngle,endAngle);

      }

      counter++;
    }

    //
    function drawDonut(startAngle,endAngle){
        ctx.beginPath();
        ctx.arc(107,107,75,startAngle,endAngle);
        ctx.lineWidth = 50;
        ctx.strokeStyle="#444";
        ctx.stroke();
    }
    //
    function drawCircle(radius,color){
        ctx.beginPath();
        ctx.arc(107,107,radius,0,2*Math.PI);
        ctx.lineWidth = 50;
        ctx.strokeStyle=color;
        ctx.stroke();
    }

}); // end $(function(){});
</script>
</head>
<body>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>

正文{背景色:白色;}
画布{边框:1px纯红;}
$(函数(){
var canvas=document.getElementById(“canvas”);
var ctx=canvas.getContext(“2d”);
var currentEndAngle=1.5;
var currentStartAngle=1.5;
var pie1=设定间隔(图15);
var计数器=0;
函数绘图(){
如果(计数器>=101){
}否则{
var startAngle=currentStartAngle*Math.PI;
var endAngle=(currentEndAngle)*Math.PI;
currentEndAngle=currentEndAngle+0.01;
var逆时针=假;
clearRect(0,0,canvas.width,canvas.height);
//红色的
画圈(75“#FF0000”);
//灰色的
drawDonut(startAngle、endAngle);
}
计数器++;
}
//
函数drawDonut(startAngle、endAngle){
ctx.beginPath();
ctx.弧(107107,75,星形,端角);
ctx.lineWidth=50;
ctx.strokeStyle=“#444”;
ctx.stroke();
}
//
函数drawCircle(半径、颜色){
ctx.beginPath();
ctx.弧(107107,半径,0,2*Math.PI);
ctx.lineWidth=50;
ctx.strokeStyle=颜色;
ctx.stroke();
}
}); // end$(函数(){});
var canvas=document.getElementById("Donutchart");
var maincircle=canvas.getContext("2d");
maincircle.beginPath();
maincircle.arc(107,107,100,0,2*Math.PI);
maincircle.fillStyle="#FF0000";
maincircle.fill();



var currentEndAngle = 1.5;
var currentStartAngle = 1.5;

var pie1 = setInterval(draw, 15);

var counter = 0;

function draw(){


    if(counter >= 101){



    } else {

        var startAngle = currentStartAngle * Math.PI;
        var endAngle = (currentEndAngle) * Math.PI;

        currentEndAngle = currentEndAngle + 0.01;

        var counterClockwise = false;


        var donutslice1=canvas.getContext("2d");    
        donutslice1.beginPath();
        donutslice1.arc(107,107,75,startAngle,endAngle);
        donutslice1.lineWidth = 50;
        donutslice1.strokeStyle="#222";
        donutslice1.stroke();

    }



    counter++;

}


var innercircle=canvas.getContext("2d");
innercircle.beginPath();
innercircle.arc(107,107,50,0,2*Math.PI);
innercircle.fillStyle="#FFF";
innercircle.fill();
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
    body{ background-color: white; }
    canvas{border:1px solid red;}
</style>
<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var currentEndAngle = 1.5;
    var currentStartAngle = 1.5;

    var pie1 = setInterval(draw, 15);

    var counter = 0;

    function draw(){

      if(counter >= 101){

      } else {

        var startAngle = currentStartAngle * Math.PI;
        var endAngle = (currentEndAngle) * Math.PI;

        currentEndAngle = currentEndAngle + 0.01;

        var counterClockwise = false;

        ctx.clearRect(0,0,canvas.width,canvas.height);
        // red
        drawCircle(75,"#FF0000");
        // gray
        drawDonut(startAngle,endAngle);

      }

      counter++;
    }

    //
    function drawDonut(startAngle,endAngle){
        ctx.beginPath();
        ctx.arc(107,107,75,startAngle,endAngle);
        ctx.lineWidth = 50;
        ctx.strokeStyle="#444";
        ctx.stroke();
    }
    //
    function drawCircle(radius,color){
        ctx.beginPath();
        ctx.arc(107,107,radius,0,2*Math.PI);
        ctx.lineWidth = 50;
        ctx.strokeStyle=color;
        ctx.stroke();
    }

}); // end $(function(){});
</script>
</head>
<body>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>