jquery在函数之间传递var,而不使用全局var或函数外部的var

jquery在函数之间传递var,而不使用全局var或函数外部的var,jquery,Jquery,我需要将currentQuest.options传递给showResult函数,而不在这些函数之外声明全局变量或变量 可能吗?我读过其他类似的问题,但所有正确的答案都使用了全局变量 var pool = { q1: { question: "This is question number 1", options: ["Option 1", "Option 2", "Option 3", "Option 4"],

我需要将currentQuest.options传递给showResult函数,而不在这些函数之外声明全局变量或变量

可能吗?我读过其他类似的问题,但所有正确的答案都使用了全局变量

var pool = {
        q1: {
            question: "This is question number 1",
            options: ["Option 1", "Option 2", "Option 3", "Option 4"],
            answer: 0, //answer uses property option key
            used: false
        },
        q2: {
            /*...*/
        },
        /*...just more q here...*/
    }

    //choose a random question
    function randomQuest(obj) {
        var keys = Object.keys(obj);
        return obj[keys[keys.length * Math.random() << 0]];
    }

    //show question and options
    function showQuest() {
        var currentQuest = randomQuest(pool);
        $(".answer").html(""); //clear old answer
        $(".question").html(currentQuest.question);
        $(".options").html(currentQuest.options);
        currentQuest.used = true; //mark question used

        console.log(currentQuest.question);
        console.log("used? ", currentQuest.used);
    }

    function showResult() {
        $(".question").html("");
        $(".options").html("");
        var x = currentQuest.answer;
        $(".answer").html("Here is the answer " + currentQuest.options[x]); //how to pass currentQuest here?
    }

    function timer() {
        var seconds = 4;
        var interval = setInterval(function() {
            seconds--;
            $(".timer").html("<p>Time remaining: " + seconds + " s</p>");       
            if (seconds == 0) {
                clearInterval(interval);
                showResult();
            }   
        }, 1000);
    }

    //when click start game
    $(".btn").on("click", function() {
        timer();
        showQuest();
    });
var池={
问题1:{
问题:“这是问题1”,
选项:[“选项1”、“选项2”、“选项3”、“选项4”],
回答:0,//回答使用属性选项键
用法:false
},
问题2:{
/*...*/
},
/*…这里有更多的问题*/
}
//随机选择一个问题
函数随机任务(obj){
var keys=Object.keys(obj);
return obj[keys[keys.length*Math.random()启动计时器,显示第一个问题(从池中随机选择)

当计时器点击0时,显示结果,等待几秒钟,重置计时器,显示另一个问题,再次启动计时器。

您可以使用功能参数来实现这一点

function showQuest(currentQuest) {
    $(".answer").html(""); //clear old answer
    $(".question").html(currentQuest.question);
    $(".options").html(currentQuest.options);
    currentQuest.used = true; //mark question used

    console.log(currentQuest.question);
    console.log("used? ", currentQuest.used);
}

function showResult(currentQuest) {
    $(".question").html("");
    $(".options").html("");
    var x = currentQuest.answer;
    $(".answer").html("Here is the answer " + currentQuest.options[x]); //how to pass currentQuest here?
}

function timer(currentQuest) {
    var seconds = 4;
    var interval = setInterval(function() {
        seconds--;
        $(".timer").html("<p>Time remaining: " + seconds + " s</p>");       
        if (seconds == 0) {
            clearInterval(interval);
            showResult(currentQuest);
        }   
    }, 1000);
}

//when click start game
$(".btn").on("click", function() {
    var currentQuest = randomQuest(pool);
    timer(currentQuest);
    showQuest(currentQuest);
});

谢谢Ghasan Al-Sakkaf的建议。但是,这样做意味着问题不会在计时器点击0后随机生成。它只在第一次单击按钮时起作用。非常感谢Ghasan Al-Sakkaf!顺便问一下,你知道我如何从池中生成一个随机问题,但使用过的问题不会再次被选中吗?
// From MDN
function getRandomInt(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    return Math.floor(Math.random() * (max - min + 1)) + min;
}

function randomQuest(obj) {
    var keys = Object.keys(obj);
    return obj[keys[getRandomInt(0, keys.length)]];
}