Macos Monogames spritefont在mac os上创建错误

Macos Monogames spritefont在mac os上创建错误,macos,monogame,spritefont,Macos,Monogame,Spritefont,向项目内容添加简单Spritefont后,编译过程中会出现错误MSB3073。现在还不清楚出了什么问题,有人能帮忙吗?我正在使用Mac OS High Sierra和Visual Studio for Mac 2019。为了加载内容,我使用了dotnetmgcb编辑器包。单游戏版本3.8.0.1641 错误消息: /Users/XXX/.nuget/packages/monogame.content.builder.task/3.8.0.1641/build/MonoGame.Content.B

向项目内容添加简单Spritefont后,编译过程中会出现错误MSB3073。现在还不清楚出了什么问题,有人能帮忙吗?我正在使用Mac OS High Sierra和Visual Studio for Mac 2019。为了加载内容,我使用了dotnetmgcb编辑器包。单游戏版本3.8.0.1641

错误消息:

/Users/XXX/.nuget/packages/monogame.content.builder.task/3.8.0.1641/build/MonoGame.Content.Builder.Task.targets(5,5): Error MSB3073: 

The command "dotnet /Users/XXX/.nuget/packages/monogame.content.builder.task/3.8.0.1641/build/../tools/netcoreapp3.1/any/mgcb.dll 

/quiet /@:"/Users/XXX/Desktop/monogame/MyProject/Content/Content.mgcb" /platform:DesktopGL 

/outputDir:"/Users/XXX/Desktop/monogame/MyProject/Content/bin/DesktopGL/Content" 

/intermediateDir:"/Users/XXX/Desktop/monogame/MyProject/Content/obj/DesktopGL/Content" 

/workingDir:"/Users/XXXX/Desktop/monogame/MyProject/Content/"" exited with code 134. (MSB3073) (MyProject)
Content.mgcb的内容

#----------------------------- Global Properties ----------------------------#

/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False

#-------------------------------- References --------------------------------#


#---------------------------------- Content ---------------------------------#

#begin score2.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:score2.spritefont
谢谢你的帮助