Multithreading 在Windows应用商店应用程序中生成线程会在UI线程中的任何定时等待调用中导致死锁 我正在移植一个跨平台的代码,主要是用C++编写的,支持Windows(电话)8.1。有了C++11特性,这是一个很容易实现的任务,但最近我偶然发现了一个非常奇怪的bug。在UI线程中创建std::thread会导致对定时等待方法的任何后续调用(std::condition\u variable::wait\u for(),std::condition\u variable::wait\u until(),std::this\u thread::sleep\u for())导致死锁:不仅这样的调用永远不会返回,调用std::condition\u variable::notify\u all不会唤醒等待的线程

Multithreading 在Windows应用商店应用程序中生成线程会在UI线程中的任何定时等待调用中导致死锁 我正在移植一个跨平台的代码,主要是用C++编写的,支持Windows(电话)8.1。有了C++11特性,这是一个很容易实现的任务,但最近我偶然发现了一个非常奇怪的bug。在UI线程中创建std::thread会导致对定时等待方法的任何后续调用(std::condition\u variable::wait\u for(),std::condition\u variable::wait\u until(),std::this\u thread::sleep\u for())导致死锁:不仅这样的调用永远不会返回,调用std::condition\u variable::notify\u all不会唤醒等待的线程,multithreading,c++11,windows-phone-8.1,windows-8.1,Multithreading,C++11,Windows Phone 8.1,Windows 8.1,下面是一个快速代码示例(应该从UI线程调用代码): //正常返回 std::this_thread::sleep_for(std::chrono::seconds(1)); std::线程trd([]{}); if(trd.joinable()){ trd.join(); } //死锁 std::this_thread::sleep_for(std::chrono::seconds(1)); 其他意见: 此错误不会影响后台线程 非定时等待工作正常(即std::condition\u varia

下面是一个快速代码示例(应该从UI线程调用代码):

//正常返回
std::this_thread::sleep_for(std::chrono::seconds(1));
std::线程trd([]{});
if(trd.joinable()){
trd.join();
}
//死锁
std::this_thread::sleep_for(std::chrono::seconds(1));
其他意见:

  • 此错误不会影响后台线程

  • 非定时等待工作正常(即
    std::condition\u variable::wait()


  • 有什么想法吗?

    在进一步的谷歌搜索之后,我在MSDN论坛上发现了。事实证明,正如MSFT所理解的那样,这“不是一个bug,而是一个特性”——也就是说,显然是WINAPI实现中的一个bug。 幸运的是,正如我在问题中提到的,后台线程不受影响,因此我决定编写并共享一段代码,通过将等待操作卸载到后台线程来克服这个问题。解决方法基于线程本地存储中存储的始终处于异步状态的“消息泵”。您可以选择手动注册COM或STD线程,或定义回调以自动区分它们

    下面是代码(用您喜欢的名称空间包装它):

    PlatformConcurrency.hpp

    #ifdef _WIN32
        #include <atomic>
        #include <Fibersapi.h>
    #endif
    
    #include <chrono>
    #include <thread>
    #include <mutex>
    #include <condition_variable>
    
        class PlatformConcurrency {
    
    #ifdef _WIN32
            #define PLATFORM_CONCURRENCY_POLICY_AUTO 0
            #define PLATFORM_CONCURRENCY_POLICY_REGISTER_COM_THREADS 1
            #define PLATFORM_CONCURRENCY_POLICY_REGISTER_STD_THREADS 2
    
            private:
                enum class ThreadNature {
                    STD, COM
                };
    
                class IOperation {
                    public:
                        virtual ~IOperation() { };
                        virtual void preexecute() = 0;
                        virtual void execute() = 0;
                };
                template <typename T> class SleepUntilOperation : public virtual IOperation {
                    private:
                        T _timePoint;
    
                    public:
                        SleepUntilOperation(T timePoint) : _timePoint(timePoint) { }
                        void preexecute() override { }
                        void execute() override {
                            std::this_thread::sleep_until(_timePoint);
                        }
                };
                template <typename T> class WaitUntilOperation : public virtual IOperation {
                    private:
                        enum class State {
                            INITIAL,
                            PRE_WAIT, WAITING,
                            AWAKE, TIMED_AWAKE, FINISHED
                        };
    
                    public:
                        std::cv_status result;
    
                    private:
                        std::condition_variable* _condition;
                        std::unique_lock<std::mutex>* _lock;
                        T _timePoint;
    
                        std::atomic<State> _state = State::INITIAL;
                        std::mutex _ownMutex;
                        std::condition_variable _ownCondition;
    
                    public:
                        WaitUntilOperation(std::condition_variable* condition, std::unique_lock<std::mutex>* lock, T timePoint) :
                                _condition(condition), _lock(lock), _timePoint(timePoint) {
                        }
                        void preexecute() override {
                            std::unique_lock<std::mutex> ownLock(_ownMutex);
    
                            while(_state == State::INITIAL) {
                                _ownCondition.wait(ownLock);
                            }
    
                            _state = State::WAITING;
                            _ownCondition.notify_one();
                            ownLock.unlock();
                            _condition->wait(*_lock);
                            ownLock.lock();
    
                            switch(_state) {
                                case State::TIMED_AWAKE:
                                    _state = State::FINISHED;
                                    break;
                                default:
                                    _state = State::AWAKE;
                                    result = std::cv_status::no_timeout;
                                    _ownCondition.notify_one();
                                    break;
                            }
    
                        }
                        void execute() override {
                            std::unique_lock<std::mutex> ownLock(_ownMutex);
    
                            _state = State::PRE_WAIT;
                            _ownCondition.notify_one();
                            while (_state == State::PRE_WAIT) {
                                _ownCondition.wait(ownLock);
                            }
    
                            std::cv_status status = _ownCondition.wait_until(ownLock, _timePoint);
    
                            switch (_state) {
                                case State::AWAKE:
                                    break;
                                default:
                                    _state = State::TIMED_AWAKE;
                                    result = status;
                                    ownLock.unlock();
                                    do {
                                        _condition->notify_all(); // we can't notify our specific thread, so count this one as spurious wakeup :)
                                    } while (_state != State::FINISHED);
                                    break;
                            }
    
                        }
                };
    
                class IImplementation {
                    public:
                        const ThreadNature nature;
    
                    public:
                        IImplementation(ThreadNature nature) : nature(nature) { };
                        virtual ~IImplementation() { };
                        virtual void post(IOperation* operation) = 0;
                };
                class STDImplementation : public virtual IImplementation {
                    public:
                        STDImplementation() : IImplementation(ThreadNature::STD) { };
                        void post(IOperation* operation) override {
                            operation->preexecute();
                            operation->execute();
                        }
                };
                class COMImplementation : public virtual IImplementation {
                    private:
                        enum class MessageID {
                            OPERATION, EXIT
                        };
                        class Message {
                            public:
                                const MessageID id;
                                IOperation* const operation;
    
                            private:
                                std::atomic<bool> _handled = false;
                                std::mutex _mutex;
                                std::condition_variable _condition;
    
                            public:
                                Message(MessageID id) : Message(id, 0) { };
                                Message(MessageID id, IOperation* operation) : id(id), operation(operation) { };
    
                                void handled() {
                                    {
                                        std::unique_lock<std::mutex> lock(_mutex);
                                        _handled = true;
                                    }
                                    _condition.notify_one();
                                }
                                void waitForHandled() {
                                    std::unique_lock<std::mutex> lock(_mutex);
                                    while (!_handled) {
                                        _condition.wait(lock);
                                    }
                                }
                        };
    
                    private:
                        std::atomic<Message*> _message = 0;
                        std::mutex _mutex;
                        std::condition_variable _condition;
                        std::thread _thread;
    
                    public:
                        COMImplementation() : IImplementation(ThreadNature::COM), _thread(&COMImplementation::run, this) { }
                        ~COMImplementation() {
                            Message msg(MessageID::EXIT);
                            post(&msg);
                            if (_thread.joinable()) {
                                _thread.join();
                            }
                        }
                        void post(IOperation* operation) override {
                            Message msg(MessageID::OPERATION, operation);
                            post(&msg);
                        }
    
                    private:
                        void post(Message* message) {
                            {
                                std::unique_lock<std::mutex> lock(_mutex);
                                _message = message;
                            }
                            _condition.notify_one();
                            if (message->id == MessageID::OPERATION) {
                                message->operation->preexecute();
                            }
                            message->waitForHandled();
                        }
                        void run() {
                            do {
                                Message* msg = pull();
                                switch(msg->id) {
                                    case MessageID::OPERATION:
                                        msg->operation->execute();
                                        msg->handled();
                                        break;
                                    default:
                                        msg->handled();
                                        return;
                                }
                            } while(true);
                        }
                        Message* pull() {
                            std::unique_lock<std::mutex> lock(_mutex);
                            Message* msg = _message;
                            if (msg == 0) {
                                do {
                                    _condition.wait(lock);
                                    msg = _message;
                                } while (msg == 0);
                            }
                            _message = 0;
                            return msg;
                        }
                };
    
            private:
                static DWORD IMPLEMENTATION;
    #endif
    
            public:
    #ifdef _WIN32
        #if (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_REGISTER_COM_THREADS)
                static void registerCOMThread() {
                    IImplementation* implementation = reinterpret_cast<IImplementation*>(FlsGetValue(IMPLEMENTATION));
                    if (implementation == 0) {
                        implementation = new COMImplementation();
                        FlsSetValue(IMPLEMENTATION, implementation);
                    }
                }
        #elif (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_REGISTER_STD_THREADS)
                static void registerSTDThread() {
                    IImplementation* implementation = reinterpret_cast<IImplementation*>(FlsGetValue(IMPLEMENTATION));
                    if (implementation == 0) {
                        implementation = new STDImplementation();
                        FlsSetValue(IMPLEMENTATION, implementation);
                    }
                }
        #endif
    #endif
                template <typename T> static void sleepFor(T duration) {
                    sleepUntil(std::chrono::steady_clock::now() + duration);
                }
                template <typename T> static void sleepUntil(T timePoint) {
    #ifdef _WIN32
                    IImplementation* implementation = getImplementation();
                    if ((implementation != 0) && (implementation->nature != ThreadNature::STD)) {
                        SleepUntilOperation<T> op(timePoint);
                        implementation->post(&op);
                    } else
    #endif
                    {
                        std::this_thread::sleep_until(timePoint);
                    }
                }
                template <typename T> static std::cv_status waitFor(std::condition_variable& condition, std::unique_lock<std::mutex>& lock, T duration) {
                    return waitUntil(condition, lock, std::chrono::steady_clock::now() + duration);
                }
                template <typename T> static std::cv_status waitUntil(std::condition_variable& condition, std::unique_lock<std::mutex>& lock, T timePoint) {
    #ifdef _WIN32
                IImplementation* implementation = getImplementation();
                if ((implementation != 0) && (implementation->nature != ThreadNature::STD)) {
                    WaitUntilOperation<T> op(&condition, &lock, timePoint);
                    implementation->post(&op);
                    return op.result;
                }
    #endif
                return condition.wait_until(lock, timePoint);
            }
    
            private:
    #ifdef _WIN32
                static IImplementation* getImplementation() {
                    IImplementation* implementation = reinterpret_cast<IImplementation*>(FlsGetValue(IMPLEMENTATION));
    #if (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_AUTO) || (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_REGISTER_STD_THREADS)
                    if (implementation == 0) {
    #if (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_AUTO)
                        if (getThreadNature() == ThreadNature::COM) {
                            implementation = new COMImplementation();
                        } else {
                            implementation = new STDImplementation();
                        }
    #else
                        implementation = new COMImplementation();
    #endif
                        FlsSetValue(IMPLEMENTATION, implementation);
                    }
    #endif
                    return implementation;
                }
    #if (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_AUTO)
                static ThreadNature getThreadNature();
    #endif
                static void NTAPI destroyImplementation(void* context) {
                    delete reinterpret_cast<IImplementation*>(context);
                }
    #endif
        };
    

    如果您有任何问题和/或更正,请毫不犹豫地发布

    我看到了。非常传统的COM单元上下文切换死锁在这里工作。调试器可以向您显示CThreadPoolTimer回调被卡住,因此无法完成()的睡眠。因为UI线程正在休眠。避免麻烦的黄金法则是永远不要阻塞用户界面线程。
    #include "PlatformConcurrency.hpp"
    
    #ifdef _WIN32
        DWORD PlatformConcurrency::IMPLEMENTATION = FlsAlloc(&PlatformConcurrency::destroyImplementation);
    
    #if (PLATFORM_CONCURRENCY_POLICY == PLATFORM_CONCURRENCY_POLICY_AUTO)
        // define PlatformConcurrency::ThreadNature PlatformConcurrency::getThreadNature() here
    #endif
    #endif