Node.js 找不到模块';socket.io';论赫罗库
我已经研究过这个问题,但还不能解决 我的带有node和socket.io的简单应用程序在本地计算机上运行良好,但在heroku上不起作用 Socket.io包含在package.json中 我运行“heroku run bash”并列出安装在heroku上的node_模块,socket.io不在那里。但在我的本地计算机上,似乎安装了socket.io 我“heroku销毁我的应用程序”,然后再次创建它。 我多次运行以下脚本Node.js 找不到模块';socket.io';论赫罗库,node.js,heroku,socket.io,Node.js,Heroku,Socket.io,我已经研究过这个问题,但还不能解决 我的带有node和socket.io的简单应用程序在本地计算机上运行良好,但在heroku上不起作用 Socket.io包含在package.json中 我运行“heroku run bash”并列出安装在heroku上的node_模块,socket.io不在那里。但在我的本地计算机上,似乎安装了socket.io 我“heroku销毁我的应用程序”,然后再次创建它。 我多次运行以下脚本 git add . git commit -am "comment" g
git add .
git commit -am "comment"
git push heroku master
如何让heroku安装socket.io模块?顺便说一下,我不确定这是否是实际问题
有线索吗
多谢各位
Heroku日志:
app[web.1]: connect.limit() will be removed in connect 3.0
app[web.1]: connect.multipart() will be removed in connect 3.0
app[web.1]: visit https://github.com/senchalabs/connect/wiki/Connect-3.0 for alternatives
app[web.1]: Express app started on port 21105
app[web.1]:
app[web.1]: module.js:340
app[web.1]: throw err;
app[web.1]: ^
app[web.1]: at Function.Module._load (module.js:280:25)
app[web.1]: at require (module.js:380:17)
app[web.1]: Error: Cannot find module 'socket.io'
app[web.1]: at Object.<anonymous> (/app/server.js:46:37)
app[web.1]: at Module._compile (module.js:456:26)
app[web.1]: at Object.Module._extensions..js (module.js:474:10)
app[web.1]: at Function.Module._resolveFilename (module.js:338:15)
app[web.1]: at Module.require (module.js:364:17)
app[web.1]: at module.exports (/app/config/games/anagrammix.js:11:11)
app[web.1]: at Function.Module._load (module.js:312:12)
app[web.1]: at Module.load (module.js:356:32)
app[web.1]: error: Forever detected script exited with code: 8
heroku[run.1160]: State changed from up to complete
heroku[web.1]: Error R10 (Boot timeout) -> Web process failed to bind to $PORT within 60 seconds of launch
heroku[web.1]: Stopping process with SIGKILL
heroku[web.1]: Process exited with status 137
heroku[web.1]: State changed from starting to crashed
server.js:
/**
* Module dependencies.
*/
var express = require('express')
, fs = require('fs')
, passport = require('passport');
/**
* Main application entry file.
* Please note that the order of loading is important.
*/
// Load configurations
// if test env, load example file
var env = process.env.NODE_ENV || 'test'
, config = require('./config/config')[env]
, auth = require('./config/middlewares/authorization')
, mongoose = require('mongoose');
// Bootstrap db connection
mongoose.connect(config.db);
// Bootstrap models
var models_path = __dirname + '/app/models'
fs.readdirSync(models_path).forEach(function (file) {
require(models_path+'/'+file);
});
// bootstrap passport config
require('./config/passport')(passport, config);
var app = express();
// express settings
require('./config/express')(app, config, passport);
// Bootstrap routes
require('./config/routes')(app, passport, auth);
// Start the app by listening on <port>
var port = process.env.PORT || 3000;
var server = app.listen(port);
console.log('Express app started on port '+port);
//game settings
require('./config/games/anagrammix')(server);
// expose app
exports = module.exports = app;
您是否尝试将依赖项中的
最新的替换为*
(请参阅“依赖项”)您是否尝试用依赖项中的*
替换最新的
(参见“依赖项”)我找到了一个适合我的
它说从.gitignore文件中删除node_modules文件夹,以便将它们推送到heroku
但这并不是我想要的。在某种程度上,heroku应该自动执行此安装,因为socket.io位于package.json中。我不明白为什么它只跳过socket.io。我找到了一个适合我的
它说从.gitignore文件中删除node_modules文件夹,以便将它们推送到heroku
但这并不是我想要的。在某种程度上,heroku应该自动执行此安装,因为socket.io位于package.json中。我不明白为什么它只跳过socket.io。现在我尝试了,但没有成功。还是一样的错误。谢谢你,顺便说一句。@gogu,这很奇怪。当您执行git push
时,您没有收到来自npm的任何错误/警告吗?我唯一想到的是,也许Heroku正在使用nodemon
运行npm。。。尝试删除scripts/start节并在procfile中使用它现在我尝试了,但没有成功。还是一样的错误。谢谢你,顺便说一句。@gogu,这很奇怪。当您执行git push
时,您没有收到来自npm的任何错误/警告吗?我唯一想到的是,也许Heroku正在使用nodemon
运行npm。。。尝试删除scripts/start节并在Procfile中使用它
/**
* Module dependencies.
*/
var express = require('express')
, fs = require('fs')
, passport = require('passport');
/**
* Main application entry file.
* Please note that the order of loading is important.
*/
// Load configurations
// if test env, load example file
var env = process.env.NODE_ENV || 'test'
, config = require('./config/config')[env]
, auth = require('./config/middlewares/authorization')
, mongoose = require('mongoose');
// Bootstrap db connection
mongoose.connect(config.db);
// Bootstrap models
var models_path = __dirname + '/app/models'
fs.readdirSync(models_path).forEach(function (file) {
require(models_path+'/'+file);
});
// bootstrap passport config
require('./config/passport')(passport, config);
var app = express();
// express settings
require('./config/express')(app, config, passport);
// Bootstrap routes
require('./config/routes')(app, passport, auth);
// Start the app by listening on <port>
var port = process.env.PORT || 3000;
var server = app.listen(port);
console.log('Express app started on port '+port);
//game settings
require('./config/games/anagrammix')(server);
// expose app
exports = module.exports = app;
/**
* Module dependencies.
*/
var agx = require('../../app/games/anagrammix/agxgame');
module.exports = function (server) {
// Create a Socket.IO server and attach it to the http server
var io = require('socket.io').listen(server);
// Reduce the logging output of Socket.IO
io.set('log level',1);
// Heroku won't actually allow us to use WebSockets
// so we have to setup polling instead.
// https://devcenter.heroku.com/articles/using-socket-io-with-node-js-on-heroku
io.configure(function () {
io.set("transports", ["xhr-polling"]);
io.set("polling duration", 10);
});
// Listen for Socket.IO Connections. Once connected, start the game logic.
io.sockets.on('connection', function (socket) {
//console.log('client connected');
agx.initGame(io, socket);
});
}