Objective c Swift中GCD后的调度?

Objective c Swift中GCD后的调度?,objective-c,swift,grand-central-dispatch,Objective C,Swift,Grand Central Dispatch,我浏览了苹果公司的网站,找不到它的任何定义: 有人能解释一下后调度单元的结构吗 dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>) (,)之后的调度 更清楚地了解结构: dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block:

我浏览了苹果公司的网站,找不到它的任何定义:

有人能解释一下
后调度单元的结构吗

dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
(,)之后的调度
更清楚地了解结构:

dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)
dispatch\u time\t
是一个
UInt64
dispatch\u queue\t
实际上是一个名为
NSObject
的类型别名,但是您应该使用熟悉的GCD方法来获取队列。这座街区很快就关闭了。具体而言,
调度块
定义为
()->Void
,相当于
()->()

用法示例:

let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
    print("test")
}
编辑:

我建议使用

编辑2:

在Swift 3中,将为GCD提供新的包装。请看这里:

原始示例将在Swift 3中编写如下:

let deadlineTime = DispatchTime.now() + .seconds(1)
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
    print("test")
}
请注意,您可以将
deadlineTime
声明编写为
DispatchTime.now()+1.0
,并获得相同的结果,因为
+
运算符被覆盖如下(类似于
-
):

  • func+(时间:DispatchTime,秒数:双)->DispatchTime
  • func+(时间:DispatchWalltime,间隔:DispatchTimeInterval)->DispatchWalltime

这意味着,如果您不使用
DispatchTimeInterval
enum
只写一个数字,则假定您使用的是秒。

Swift 3+

这在Swift 3+中非常简单和优雅:

DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
    // ...
}
旧答案:

为了扩展Cezary的答案,它将在1纳秒后执行,我必须在4.5秒后执行以下操作

let delay = 4.5 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), block)
编辑:我发现我原来的代码有点错误。如果未将NSEC_PER_second强制转换为Double,则隐式键入会导致编译错误


如果有人能提出一个更为优化的解决方案,我会非常乐意听到。

我经常在之后使用
dispatch\u,因此我编写了一个顶级实用函数来简化语法:

func delay(delay:Double, closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,
            Int64(delay * Double(NSEC_PER_SEC))
        ),
        dispatch_get_main_queue(), closure)
}
现在你可以这样说:

delay(0.4) {
    // do stuff
}
extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}
dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })
delay(bySeconds: 1.5) { 
    // delayed code
}
哇,这是一种可以提高语言水平的语言。还有什么更好的


Swift 3、Xcode 8和Seed 6的更新 现在他们已经改进了调用语法,似乎不值得费心:

func delay(_ delay:Double, closure:@escaping ()->()) {
    let when = DispatchTime.now() + delay
    DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}
非常好,如果需要使块无效,您可能希望使用以下方法:

typealias dispatch_cancelable_closure = (cancel : Bool) -> Void

func delay(time:NSTimeInterval, closure:()->Void) ->  dispatch_cancelable_closure? {

    func dispatch_later(clsr:()->Void) {
        dispatch_after(
            dispatch_time(
                DISPATCH_TIME_NOW,
                Int64(time * Double(NSEC_PER_SEC))
            ),
            dispatch_get_main_queue(), clsr)
    }

    var closure:dispatch_block_t? = closure
    var cancelableClosure:dispatch_cancelable_closure?

    let delayedClosure:dispatch_cancelable_closure = { cancel in
        if closure != nil {
            if (cancel == false) {
                dispatch_async(dispatch_get_main_queue(), closure!);
            }
        }
        closure = nil
        cancelableClosure = nil
    }

    cancelableClosure = delayedClosure

    dispatch_later {
        if let delayedClosure = cancelableClosure {
            delayedClosure(cancel: false)
        }
    }

    return cancelableClosure;
}

func cancel_delay(closure:dispatch_cancelable_closure?) {

    if closure != nil {
        closure!(cancel: true)
    }
}
使用如下

let retVal = delay(2.0) {
    println("Later")
}
delay(1.0) {
    cancel_delay(retVal)
}


上面的链接似乎已关闭

另一种方法是像这样扩展Double:

delay(0.4) {
    // do stuff
}
extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}
dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })
delay(bySeconds: 1.5) { 
    // delayed code
}
然后你可以这样使用它:

delay(0.4) {
    // do stuff
}
extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}
dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })
delay(bySeconds: 1.5) { 
    // delayed code
}
我喜欢matt的延迟函数,但出于偏好,我宁愿限制传递闭包。

苹果公司在Objective-C的代码片段后有一个调度:

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(<#delayInSeconds#> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    <#code to be executed after a specified delay#>
});
delay(bySeconds: 1.5, dispatchLevel: .background) { 
    // delayed code that will run on background thread
}
dispatch\u在(dispatch\u time(dispatch\u time\u NOW,(int64\u t)(*NSEC\u PER\u SEC)),dispatch\u get\u main\u queue()之后^{
});
下面是移植到Swift3的相同片段:

DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + <#delayInSeconds#>) {
  <#code to be executed after a specified delay#>
}
DispatchQueue.main.asyncAfter(截止日期:DispatchTime.now()+){
}

使用此代码在2.0秒后执行一些与UI相关的任务

            let delay = 2.0
            let delayInNanoSeconds = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
            let mainQueue = dispatch_get_main_queue()

            dispatch_after(delayInNanoSeconds, mainQueue, {

                print("Some UI related task after delay")
            })

Swift 3.0版

下面的闭包函数在主线程上延迟后执行一些任务

func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}
func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}
调用此函数,如下所示:

performAfterDelay(delay: 4.0) {
  print("test")
}
performAfterDelay(delay: 4.0) {
  print("test")
}
1) 将此方法添加为UIViewController扩展的一部分

extension UIViewController{
func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
        let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
        dispatch_after(time, dispatch_get_main_queue(), block)
    }
}
在VC上调用此方法:

    self.runAfterDelay(5.0, block: {
     //Add code to this block
        print("run After Delay Success")
    })
(二)

(三)

//紧凑型

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
    //Code here
 }
}

虽然不是OP的原始问题,但某些与
NSTimer
相关的问题已被标记为该问题的副本,因此值得在此处包含
NSTimer
答案

NSTimer
vs
dispatch\u后
  • NSTimer
    的级别更高,而
    dispatch\u after
    的级别更低
  • NSTimer
    更容易取消。在
之后取消
dispatch\u需要写入

使用
NSTimer延迟任务
创建一个
NSTimer
实例

var timer = NSTimer()
以所需的延迟启动计时器

// invalidate the timer if there is any chance that it could have been called before
timer.invalidate()
// delay of 2 seconds
timer = NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false) 
添加一个要在延迟后调用的函数(使用上面
选择器
参数使用的任何名称)

笔记
  • 如果需要在操作发生之前取消操作,只需调用
    timer.invalidate()
  • 对于重复操作,请使用
    repeats:true
  • 如果您有一个不需要取消的一次性事件,则无需创建
    计时器
    实例变量。以下几点就足够了:

    NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false) 
    
  • 看我更完整的回答


另一个帮助程序,用于延迟使用率100%快速的代码,并允许选择不同的线程运行延迟的代码:

public func delay(bySeconds seconds: Double, dispatchLevel: DispatchLevel = .main, closure: @escaping () -> Void) {
    let dispatchTime = DispatchTime.now() + seconds
    dispatchLevel.dispatchQueue.asyncAfter(deadline: dispatchTime, execute: closure)
}

public enum DispatchLevel {
    case main, userInteractive, userInitiated, utility, background
    var dispatchQueue: DispatchQueue {
        switch self {
        case .main:                 return DispatchQueue.main
        case .userInteractive:      return DispatchQueue.global(qos: .userInteractive)
        case .userInitiated:        return DispatchQueue.global(qos: .userInitiated)
        case .utility:              return DispatchQueue.global(qos: .utility)
        case .background:           return DispatchQueue.global(qos: .background)
        }
    }
}
现在您只需在主线程上延迟代码,如下所示:

delay(0.4) {
    // do stuff
}
extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}
dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })
delay(bySeconds: 1.5) { 
    // delayed code
}
如果要将代码延迟到其他线程

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(<#delayInSeconds#> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    <#code to be executed after a specified delay#>
});
delay(bySeconds: 1.5, dispatchLevel: .background) { 
    // delayed code that will run on background thread
}

如果您更喜欢同样具有一些更方便功能的框架,请签出。您可以通过迦太基将其添加到您的项目中,然后像上面的示例一样使用它,例如:

import HandySwift    

delay(bySeconds: 1.5) { 
    // delayed code
}

在Swift 3.0中

调度队列

  DispatchQueue(label: "test").async {
        //long running Background Task
        for obj in 0...1000 {
            print("async \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.async(execute: { 
            print("UI update on main queue")
        })

    }

    DispatchQueue(label: "m").sync {
        //long running Background Task
        for obj in 0...1000 {
            print("sync \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.sync(execute: {
            print("UI update on main queue")
        })
    }
    DispatchQueue.main.after(when: DispatchTime.now() + 5) {
        print("Dispatch after 5 sec")
    }
delayQueue.asyncAfter(deadline: .now() + 0.60) {
    print(Date())
}

delayQueue.asyncAfter(deadline: .now() + additionalTime) {
    print(Date())
}
5秒后发送

  DispatchQueue(label: "test").async {
        //long running Background Task
        for obj in 0...1000 {
            print("async \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.async(execute: { 
            print("UI update on main queue")
        })

    }

    DispatchQueue(label: "m").sync {
        //long running Background Task
        for obj in 0...1000 {
            print("sync \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.sync(execute: {
            print("UI update on main queue")
        })
    }
    DispatchQueue.main.after(when: DispatchTime.now() + 5) {
        print("Dispatch after 5 sec")
    }
delayQueue.asyncAfter(deadline: .now() + 0.60) {
    print(Date())
}

delayQueue.asyncAfter(deadline: .now() + additionalTime) {
    print(Date())
}

Swift 3.0、Swift 4.0和Swift 5.0中最简单的解决方案

func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
    DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { 
        completion()
    }
}
用法


Swift 3.0版

下面的闭包函数在主线程上延迟后执行一些任务

func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}
func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}
调用此函数,如下所示:

performAfterDelay(delay: 4.0) {
  print("test")
}
performAfterDelay(delay: 4.0) {
  print("test")
}
这对我有用

Swift 3:

let time1 = 8.23
let time2 = 3.42

// Delay 2 seconds

DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
    print("Sum of times: \(time1 + time2)")
}
目标C:

CGFloat time1 = 3.49;
CGFloat time2 = 8.13;

// Delay 2 seconds

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    CGFloat newTime = time1 + time2;
    NSLog(@"New time: %f", newTime);
});

现在,Swift中的Grand Central Dispatch(GCD)中的异步调度已超过语法糖

添加播客文件

pod 'AsyncSwift'
然后,你可以像这样使用它

let seconds = 3.0
Async.main(after: seconds) {
print("Is called after 3 seconds")
}.background(after: 6.0) {
print("At least 3.0 seconds after previous block, and 6.0 after Async code is called")
}

我总是喜欢使用扩展而不是自由函数。

DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
            // Call your function 1
            DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                // Call your function 2
            }
        }
*// Start your amination* 
self.startAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
                *// The animation will execute depending on the delay time*
                self.stopAnimation()
                DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                    *// Now update your view*
                     self.fetchData()
                     self.updateUI()
                }
            }
斯威夫特4

使用方法如下

DispatchQueue.performAction(after: 0.3) {
  // Code Here
}

Swift 4有一个非常简单的方法:

Timer.scheduledTimer(withTimeInterval: 2, repeats: false) { (timer) in
    // Your stuff here
    print("hello")
}

Swift 3&4:

您可以创建一个扩展