Processing 处理跟踪控制

Processing 处理跟踪控制,processing,Processing,处理代码如下: int maxCircle = 200; float minDistance=2; float distance; Circle [] circles= new Circle[maxCircle]; void setup(){ size(800,800); smooth(); for(int i=0;i<maxCircle;i++){ circles[i] = new Circle(random(width),random(height),random

处理代码如下:

int maxCircle = 200;
float minDistance=2;
float distance;
Circle [] circles= new Circle[maxCircle];


void setup(){
  size(800,800);
  smooth();
  for(int i=0;i<maxCircle;i++){
   circles[i] = new Circle(random(width),random(height),random(2,20));
  }
 }

 void draw(){
   background(255,255);
   for(int i=0;i<maxCircle;i++){
   circles[i].update(width,height);


 for(int j=0;j<maxCircle;j++){
  distance = dist(circles[i].x,circles[i].y,circles[j].x,circles[j].y);
  if(distance<minDistance){
    stroke(0,50);
    noFill();
    line(circles[i].x,circles[i].y,circles[j].x,circles[j].y);}}


circles[i].display();

 }

}

 void mouseMoved(){
   for(int i = 0; i<maxCircle;i++){
    circles[i].x+=(mouseX-circles[i].x)*.2;
    circles[i].y+=(mouseX-circles[i].y)*.2;}}




  class Circle{
      float x,y,vx,vy,r,speed;

  Circle(float tempx, float tempy, float tempr){  
     x=tempx;
     y=tempy;
     vx=random(-1,1);
     vy=random(-1,1);
     r=tempr;
    }

  void update(int w,int h){
   x+=vx;
   y+=vy;

   if(x<r || x>w-r){
     vx*=-1;};
   if(y<r || y>h-r){
     vy*=-1;};
    }


   void display(){
      fill(0,50);
      noStroke();
      ellipse(x,y,r,r);
    }  

    } 
int maxCircle=200;
漂浮距离=2;
浮动距离;
圆圈[]圆圈=新圆圈[maxCircle];
无效设置(){
尺寸(800800);
光滑的();
因为(inti=0;i看起来像凯西的作品——你在加州大学洛杉矶分校吗

不管怎样,line()函数确实有效。试着将MindDistance增加到20左右,你会看到线条

Re:鼠标跟随,你告诉每个圆圈每帧移动到鼠标20%的距离。我不确定你到底想在这里做什么;你想只让鼠标附近的圆圈随鼠标移动吗?如果是,对每个圆圈对鼠标进行距离检查,如果在该距离内,则只将圆圈移到鼠标。Som例如:

void mouseMoved() {
  float distance;
  for(int i = 0; i<maxCircle;i++){
    float mouseDist = dist(circles[i].x,circles[i].y,mouseX,mouseY);

    // move toward mouse only if < 100px from mouse
    if (mouseDist < 100) {
      circles[i].x+=(mouseX-circles[i].x)*.05;
      circles[i].y+=(mouseY-circles[i].y)*.05;
    }
  }
}
void mouseMoved(){
浮动距离;
对于(int i=0;i